Project work of a teacher or pedagogical project. Fundamentals of pedagogical design. Pedagogical design is the activity of a teacher aimed at solving a pedagogical problem by... Stages and forms of pedagogical design

Jigsaws and circular saws 12.08.2021
Jigsaws and circular saws

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Project work of a teacher or pedagogical project (hereinafter referred to as PP) Author-compiler Ermolaeva T.I.

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Instructional design is the highest level professional activity in pedagogy, manifested in the creativity of the teacher (teacher)

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A project is a preliminary (presumptive) text of a document, a plan, an idea ( Dictionary social science terms)

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A project is an activity to create (develop, plan, construct) any system, object or model

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What areas of activity ( educational technologies) at the level of development of education in the region, state, could you highlight? (Identify the 5 most important components for yourself, imagine)

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Design stages: 1. Analysis of the object and its resources, identifying the problem (what we are unhappy with, what bothers us, what we would like to improve); 2. Project intent (area, subject of transformation, topic, goal, objectives, meaning of the project);

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5. Implementation process: selection of methods (theoretical analysis of sources, study and generalization of teaching experience, observation, conversation, questioning, testing, comparative historical method, theoretical modeling method, brainstorming, synectics, pedagogical experiment, etc.) , funds, contents, project implementation plan); 6. Expected results: ways of presenting results (specific product, acquired qualities, exhibition, video, etc.), reflection, project evaluation criteria; Design stages:

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7. Timing of interim analysis and adjustment of the project at all stages of project creation; 8. Estimated prospects for development and distribution Design stages:

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1. Research work involves a hypothesis and its proof in the work. Project work can only put forward a hypothesis, but the proof will be in another reporting work. 2. Experimental or pilot work provides a description of the experiment and a scientific report on its implementation: 3. An abstract is an expression of one’s own assessment, position in relation to any researched source (work). The difference between a project and a research, pilot, experimental, abstract, etc. forms pedagogical works:

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The priority direction is the pedagogy of facilitation (cooperation, human effectiveness in interaction): 1. · The main emphasis is on the organization of active activities; 2. The teacher does not just convey educational information, but acts as a teacher-manager and training director, ready to offer the minimum required set of teaching tools; 3. Priority attention is paid to organizing student independence; 4. The learner acts as a subject of activity 5. Assertive behavior - taking responsibility for one’s own behavior, demonstrating self-respect and respect for others

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Project structure 1. Introductory part or explanatory note(relevance, short description problems, the need for an introduced innovation, analysis of existing funds and resources for the implementation of the project, history of the issue, regulatory framework, etc.); 2. Main part: basic concepts, goals, objectives, areas of activity, description of the innovation model (through functions, content and other components), mechanisms for project implementation, resource support for the creation and implementation of the project, implementation plan, timing and phasing; 3. Final part: expected results, forms and methods for tracking results, literature used, attached documents and provisions to illustrate any project materials, (reviews)

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Sample project topics: 1. Protecting and promoting the health of students and teachers in…. 2. Psychological and pedagogical diagnosis of personal qualities of students (class, group, etc.).. 3. Individual educational route student... 4. Computerization of pedagogical monitoring... 5. Development of independence of students through... 6. Development of universal abilities of students within the framework of...

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Approximate project topics: 12. Introduction of technology (developmental education, competency-based education, design and research skills, health-preserving educational environment, “clusters”, case method, specialized training, multicultural education, etc.) into the educational process of...subject.... age of students for ... 13. Creation of a system: - preschool (preschool) education; - civic-patriotic education; - environmental education, etc. 14. Use of a cumulative assessment system (achievements) of students (portfolio)

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Design of the work 1. Title page: (upper part of the sheet: name of the institution (organization) where the student works and the name of the institution on the basis of which the project is being developed) 2. Middle of the sheet: Final project work

S. V. Aranova,

senior Researcher research institute general education GETTING SERIOUS ABOUT DESIGNING A PEDAGOGICAL PRESENTATION

Among the most interesting communication technologies used in education, computer presentation occupies an increasingly strong position: it is considered more mobile and modern than static visual material. There is no longer any need to prove the usefulness of such a visual presentation of information; the accessibility and relative ease of its implementation for both the teacher and the student are obvious to everyone. A “bank” of examples of presentations made according to certain educational topics, representing educational institutions or generalizing teaching experience. What is the benefit of the presentation for the learning process? If we proceed from the original meaning (from the Latin praesenatio - presentation, presentation), then it promises expectation, anticipation of something bright, festive, emotional. However, from the category of curious innovations, for which much is forgiven due to their unusualness, as well as some inexperience of the authors and imperfection of technology, the presentation turns into a number of familiar elements educational process. It claims to be a pedagogical technology, and therefore requires appropriate methodological support, especially in terms of preparation. The teacher developing the presentation should think about both the developmental and educational effects.

The presentation is designed to present information in an artistic, laconic and logically concentrated form to help in solving the well-known pedagogical optimization problem - “minimum time - maximum information.” The key to significant intellectual growth and high educational results is pedagogical

A professional presentation is its design according to certain laws, in accordance with pedagogical objectives, ensuring the integrity of the idea. In any case, the presentation promises an emotional effect and relieves the teacher of some routine moments and procedures. But the presentation brings effective pedagogical “dividends” to the full extent when it is aesthetically pleasing, expedient, and competently designed. This article provides some guidelines for designing pedagogical presentations.

In the educational sphere, there are still no clear requirements for presentations that specifically pursue pedagogical goals. It should be noted that a business presentation and a pedagogical presentation, similar in form, are in fact completely different. If in business a mainly mercantile interest is proclaimed, and external effects are put at the forefront, then the design of a pedagogical presentation should be conditioned by internal comprehension, an understanding of the essence of the message. The presentation of educational material should provide, first of all, an intellectual boost, and various effects are used for emotional and logical reinforcement. How to visualize systemic relationships, how to create images from terms and concepts, how to convey information taking into account the logical criteria of clarity, accuracy, consistency and evidence? To successfully create a communicative environment by means of presentation, it becomes relevant to form an intellectual-graphic culture (hereinafter referred to as IGC) among students and teachers, the essence of which is to develop universal methods of graphic visualization of educational information. At the same time, IGK

reveals the potential of presenting educational information that rationally-logically and emotionally-artistically (in visual terms) involves us in the communicative environment of cognition.

The most accessible way of designing can be considered creating simple slide presentations in PowerPoint and conducting them with the participation of a teacher, which will be discussed. Even the simplest program offers many effects - animation, color, composition. However, the knowledge of the presentation compiler about the wealth of such possibilities is fraught with serious misconceptions that the computer program will provide everything itself, you just need to arrange the slides in the right order and press the appropriate keys. In the educational sphere, unfortunately, a presentation is more often perceived as a colorful illustrative and emotional addition to a message, and not as an independent educational unit that has enormous didactic and aesthetic potential and requires theoretical and methodological justification. If we accept that the presentation is not just an illustration for a speech, but an independent project, then we would like to find answers to the following questions: what can be classified as shortcomings, what goals should be set and what requirements should be taken into account, and also how is the pedagogical result determined? Why do some presentations based on educational material leave the impression that they were beautifully done, but useless?

Composition of a pedagogical presentation

Based on the above, we will formulate the general composition of the elements used in the pedagogical presentation and briefly describe their main qualities. So, the following semantic elements can be included in the pedagogical presentation.

A. Text and graphic elements and fragments (headings, terms, concepts, definitions, explanations, etc.)

Text fragments here should be treated as a graphic work. Not just part of the text appears on the slide, but precisely that element that enriches the visual perception of information through color, style, font, and letter size. Therefore, it is necessary to structure the text within fragments - with a list, ranking, optimization to remove unnecessary things that could distract the viewer and lead away from the main topic. It is better to compose new short, succinct sentences - heading phrases that exclude semantic ambiguity. In addition, the text placed on the slide should not duplicate the speaker’s speech.

To enhance understanding, you can provide a graphical breakdown of test items, highlighting key terms.

B. Artistic and graphic elements (illustrations, reproductions, photographs, collages, etc.)

Illustrations support general theme presentations, appearing in parallel with text elements on one slide or alternately on alternating slides, sometimes completely replacing the text. If you are using a series of pictures on one slide, it is more rational to arrange them in the accepted order - left to right, top to bottom.

Illustrations-symbols are self-sufficient; they can appear without text accompaniment, but it is not recommended to overuse them: sometimes their understanding is difficult.

Photographs and other realistic elements, for all their super-visibility, can obscure the most essential features of the material being studied, while a self-created illustration, on the contrary, can emphasize the necessary.

B. Logical-graphic forms (drawings, diagrams, sketches, diagrams, technical drawings, geographical or historical maps, etc.)

The use of diagrams, drawings, and diagrams in the presentation should take into account the level of the contingent: such elements must be able to read and perceive. The audience must be prepared to perceive such graphics.

To improve understanding, these elements are carried out concisely, in accordance with the size of the slide, and are provided with clear outlines, understandable symbols and signs.

Maps are used with a certain degree of convention so that you can easily see what is necessary for understanding.

D. Symbolic and graphic elements (formulas, models, pictograms, symbols, icons, emblems, bookplates, etc.)

Due to the subject specificity (belonging to a specific discipline or scientific field), as well as the high semantic load and information concentration, such elements are recommended to be used with a certain logic, no more than 3-5 units per standard presentation.

D. Connecting graphic elements (stroke, arrows, lines, connecting elements, transitions)

It should be remembered that the arrow always focuses our attention in the direction of the tip, but the middle and tail parts - the “tail” - can be no less informative. In order not to distract attention, the shape and trajectory of the arrow should be quite characteristic, but easy to perceive.

For outlining - combining elements of different meanings - it is necessary to use recognizable geometric figures, different in shape, as well as in the nature of the lines.

E. Context-graphic accessories (auxiliary signs, semantic accents, humorous details, etc.)

This may include the currently popular emoticons, coordinated icons,

Authors should be warned against excessive caricaturization of details that contribute to the comprehension of educational meaning and are used more for the emotional release of viewers. In order to avoid an entertainment direction, it is recommended to include no more than 2-3 such units per presentation, make them without unnecessary detail, solid in color and shape, minimally animated.

Algorithm for designing a pedagogical presentation

The procedure for designing presentations in various subject areas can be called step-by-step saturation, since each step takes into account a new factor and is an answer to the corresponding question. In order for the presentation design process to proceed logically, it is proposed to answer the following questions.

Step 1. What is the pedagogical purpose of creating the presentation?

Design begins with setting a pedagogical goal. The goal can be set in the form of disclosing a new topic, diagnostics, announcement, continuing study of the topic, etc. In this step, the topic of the presentation should be formulated and its content determined.

Step 2. Who is the presentation addressed to?

The user is determined: schoolchildren, teachers, administration, methodologists, scientific audience, etc. The author/recipient relationship is taken into account (age characteristics, levels of intellectual, artistic training, etc.).

Step 3. What is the informative function of the presentation?

It is determined what the presentation will be primarily aimed at: perception, processing, memorization or reproduction of information? What is visualized information used for?

for scientific work; for self-education; for training; for business activity, etc.

Step 4. What is the main information object?

The main information original is established, which is associated with the choice and limitations of: an educational text, a museum exhibit, geographical map, literary source, etc.

Step 5. Are there any special conditions or requirements for the composition of the presentation or the appearance of the slides?

Such conditions include: heterogeneity of information sources, the use of foreign languages, the mandatory use of specific multimedia technologies, etc.

Consistently going through certain steps, the author creates a semantic “framework”, selects, analyzes and systematizes information. Next, the presentation is designed in the form of making the following decisions: choosing a method for ranking information (distribution and processing of individual elements in accordance with the meaning and pedagogical purpose of the design); formation of the composition of elements; choice of presentation form - compositional scheme; determining the method of encoding information; choice of graphic style taking into account the tastes of the author and viewer, traditions, etc.

Compositional diagrams of pedagogical presentations

Once the composition has been determined, it is necessary to think about the compositional development of the presentation. To do this, it is recommended to make a script or storyboard, in which the order of the slides and the time of presentation will be clearly described, the content of the slides will be shown, and the key and impact slides will be outlined.

An introductory presentation can be performed using linear diagram, in which the slides follow one after another. A presentation of this kind is used when there is a need to consistently describe a phenomenon.

or object, describe the composition, give the main parameters or characteristics. Options are possible: the first frame shows a complete picture of the phenomenon (object), and the subsequent frames show the phenomenon (object) in different aspects. The full picture of the topic is gradually being recreated. Another option: the presentation begins to develop with a description of all aspects of the phenomenon, and ends with a frame representing the complete picture. For example, in an introductory presentation on the topic “Intellectual-graphic culture,” the latter is revealed as a phenomenon from various points of view: art history, philosophy, pedagogy, cultural studies, logic, etc.

A structural-content presentation, the main goal of which is to more fully reveal the essence of a phenomenon or the content of an event, as well as to present the structure of an object or internal relationships, can be built according to a centric scheme. The central, also known as the initial, slide contains information about the structure and content of the phenomenon. Other slides reveal connections between structural units and explain relationships within the structure. Therefore, a composition is proposed that involves a repeated return to the central “key” slide, which clearly demonstrates all the connections to be disclosed. There can be as many explanatory slides as needed to optimally explain the essence of a phenomenon or the structure of an object. For example, in a structural and content-based presentation dedicated to intellectual graphic culture, one can reveal the integrative essence of this phenomenon, showing separately the artistic and logical components and the connections between them.

An explanatory-revealing presentation aims to reveal not so much the essence of the phenomenon itself or the structure of an object, but rather to explain its relationship with other phenomena or objects. Here the key role is played by

accepts a slide containing information about a phenomenon or object and emphasizing external rather than internal connections. According to this concept, every 5-6 slides you need to return to the key slide, which contains the structure of all external connections. 5-6 slides show in detail the connection of the presented phenomenon or object with a separate phenomenon or object, or another phenomenon is considered. For example, in an explanatory and revealing presentation of the topic “Intellectual-graphic culture,” the meta-subject nature of this developing field of knowledge, serving all school disciplines and, at the same time, any specific one of them entirely, can be shown. The key slide will present a visual information model demonstrating all the connections.

The problem-predictive presentation can be considered the most complex and technically time-consuming, since it has the features and properties of all of the above presentations. It can illustrate a phenomenon with its external and internal connections, reveal the problem, draw a conclusion and predict a “message for the future.” For example, a presentation of this kind, dedicated to intellectual-graphic culture, will clearly present the need for the connections that make it up:

artistic and logical, as well as the possibility of external interactions and relations of this field of knowledge with art history, pedagogy, philosophy, logic, and cultural studies. In addition, one can see the purpose of such a presentation is to prove the usefulness of the formation and development of IGK in students for the entire educational system.

So, the educational success of designing a pedagogical presentation is ensured by many factors. Of course, knowledge and ability to use the most computer program. The creative task is to enrich the everyday understanding of the presentation and complete the project not only taking into account programmatic and methodological requirements, but also in compliance with scientific and aesthetic laws. It is this approach that will allow us to understand how designing a pedagogical presentation differs from preparing any other. At the Research Institute of General Education of the Russian State Pedagogical University named after. A. I. Herzen, within the framework of the scientific direction “Development and integration of subject-based teaching methods,” the problem of intellectual-graphic culture is being developed, an integral part of which is the design of pedagogical presentations \ Aranova S. V. Aesthetics of a pedagogical presentation. Intellectual-graphic culture: Educational method, manual. SPb., 2008].












Design stages: Design stages: 3. Core of the project (model, conceptual apparatus, resources: analytical, intellectual, information and communication, advertising, personnel, scientific and methodological, material and technical, financial and economic, etc.); 4. Related means (participants; assistants, deadlines, phasing, management, evaluation criteria);


Expected results: ways of presenting results (a specific product, acquired qualities, exhibition, video, etc.), p 5. Implementation process: selection of methods (theoretical analysis of sources, study and generalization of teaching experience, observation, conversation, questioning, testing, comparative historical method, theoretical modeling method, “brainstorming”, “synectics”, pedagogical experiment, etc.), means, contents, project implementation plan); 6. Expected results: ways of presenting results (specific product, acquired qualities, exhibition, video, etc.), reflection, project evaluation criteria; Design stages:




1. Research work involves a hypothesis and its proof in the work. Project work can only put forward a hypothesis, but the proof will be in another reporting work. 2. Experimental or pilot work provides a description of the experiment and a scientific report on its implementation: 3. An abstract is an expression of one’s own assessment, position in relation to any researched source (work). The difference between a project and a research, pilot, experimental, abstract, etc. forms of pedagogical work:


Priority direction - pedagogy of facilitation (cooperation, human effectiveness in interaction): Priority direction - pedagogy of facilitation (cooperation, human effectiveness in interaction): 1. · The main emphasis is on the organization of active activities; 2. The teacher does not simply transmit educational information, but acts as a teacher-manager and training director, ready to offer the minimum required set of teaching tools; 3. Priority attention is paid to organizing student independence; 4. The learner acts as a subject of activity 5. Assertive behavior - taking responsibility for one’s own behavior, demonstrating self-respect and respect for others


Project structure Introductory part or explanatory note 1. Introductory part or explanatory note (relevance, brief description of the problem, need for the innovation being introduced, analysis of existing funds and resources for the implementation of the project, history of the issue, legal framework, etc.); Main part: basic concepts, 2. Main part: basic concepts, goals, objectives, areas of activity, description of the innovation model (through functions, content and other components), mechanisms for project implementation, resource support for the creation and implementation of the project, implementation plan, deadlines and phasing; Final part: 3. Final part: expected results, forms and methods for tracking results, literature used, attached documents and provisions for illustrating any project materials, (reviews)


Sample project topics: 1. Protecting and promoting the health of students and teachers in…. 2. Psychological and pedagogical diagnosis of personal qualities of students (class, group, etc.).. 3. Individual educational route of the student Computerization of pedagogical monitoring Development of student independence through the Development of universal abilities of students within the framework....


Sample project topics: 7. Formation of a comfortable educational (educational) environment in the classroom, children's association (in a lesson, lesson) Development of creative abilities of students in the process of teaching a subject, course Distance learning Integrative lessons (lessons): mechanisms, features, problems Working with the gifted children in the classroom (within a subject, course)... support for children with special educational needs


Approximate project topics: 12. Introduction of technology (developmental education, competency-based education, design and research skills, health-preserving educational environment, “clusters”, case method, specialized training, multicultural education, etc.) into the educational process of...subject.... age of students for ... 13. Creation of a system: - preschool (preschool) education; - civic-patriotic education; - environmental education, etc. 14. Use of a cumulative assessment system (achievements) of students (portfolio)



Objects of pedagogical design: – development of an author’s curriculum for an academic subject; - development of an innovative system of educational work (a new model for organizing self-government in the classroom, development of cultural programs, etc.); - implementation innovative forms, methods and technologies of training and education; - introduction of new ways to assess students' educational achievements


Technology of pedagogical design Stage 1 - preparatory TasksProceduresResults 1. Definition of the problem Diagnosis of the state of the educational process ( test papers, tests, questioning, observation) Identification of discrepancies between the required and actual state of the educational process.




3. Search for options for solving the problem (formulation of a hypothesis) 1. Identification and analysis of options for solving the problem. 2. Choosing the best option or creating your own way to solve the problem. 3. Formulation and justification of the hypothesis Availability of an optimal solution to the problem (hypothesis)


4. Preparation for the implementation of the project 1. Text design of the project 2. Planning of upcoming work. 3. Identification and preparation of necessary resources (organizational, scientific-methodological, material, etc.) Creation necessary conditions project activities




Stage 2 - performing 1. Organization of educational activities of students in new conditions Creation of the necessary conditions for educational activities of students in accordance with the project idea Implementation of the project idea in practice (experimental testing of the hypothesis)
















Pedagogical design Cultural form of innovative processes in education


Historical and cultural sources of pedagogical design early stages In the development of society, design is woven into people’s lives: each action is performed on the basis of a preliminary project (prototype). Engineering design - preliminary development of ideas, options for a new object, design and modeling of its parts and connections prior to their direct manufacture. Social design - creating new forms of social life (T. More, T. Campanella, R. Owen)


Development of project ideas in pedagogy Dalton plan - drawing up a personal curriculum and individual organization of educational material for each student (E. Parkhurst) Project method - pedagogical idea, technology and form of educational work, focused on developing the child’s ability to solve his own problems “here and now” pressing life problems. J. Dewey - learning should be based on personal experience students and focused on their interests and needs, the main way of teaching becomes the study of the surrounding life in the project form of V.Kh. Kilpatrick - learning through the organization of “target acts” that allowed students to navigate specific situations S.T. Shatsky - an approach to teaching, according to which the student in his work must proceed from the fact and its perception, observation and experiment are an obligatory part of the learning process 70s. XX century the design component is formalized in the structure pedagogical activity. Design object in in this case ideal means become: content, methods and forms of pedagogical activity


Design Concept Implementation Reflection Reflection Conceptualization Programming Planning Plan Program Concept Problematization Cooperation Organization Collaboration Community Team


The relationship between the concepts of “design”, “forecasting”, “construction”, “modeling” Forecasting is a special study of the prospects of a phenomenon. How “judgment of prospects” allows for uncertainty of outcome. Design is carried out to obtain a result directly used in practice. Design – development of the structure of an object or system. Together with design, it compiles successive stages of bringing the concept closer to its substantive implementation. During the design process, elements of the designed object are developed; during design, a system of interconnections between these elements is created. Modeling is a method for studying objects. of different nature on their analogues (material or ideal models). It is part of design, since the range of design procedures includes the creation of models of future objects, processes and phenomena


DESIGN CULTURE The project-target approach ensures the organization of design in accordance with a given goal (organization of resources for the goal). The design-modular approach is aimed at designing with variable use of specially created functional modules that act as structural components whole system ensuring the implementation of a certain activity. The project-program approach is focused on the implementation of a set of projects within the framework of a single program.


Pedagogical essence of design The social nature of design activity is cooperation, pooling of resources and efforts during design. Design is a special type of scientific and prognostic vision of reality, which is aimed at changing it in accordance with the requirements of the development of practice. Autodidacticism of project activity as its ability, in parallel with the immediate result (creation of a project), to ensure the assimilation of new knowledge, the formation of new ideas, the emergence of new meanings, and the dynamics of values. The mosaic nature of design means the folding of design activities from actions that are elements of other types of activities (diagnostic, prognostic, evaluative, etc.)


Types of pedagogical design Project A.S. Makarenko Project “School socio-cultural center of the village” Project “School of social partnership”


Types of pedagogical design Elective course program Project method


Types of pedagogical design Modernization concept Russian education Project of the State program “Development of child upbringing in Russian Federation until 2010"


Types of design in education Social and pedagogical design Psychological and pedagogical design Changing social conditions by pedagogical means Transforming the goals of teaching and upbringing Creating and modifying methods of teaching and upbringing Solution social problems pedagogical means Creation of forms of organization of pedagogical activity Transformation of the system of pedagogical communication Educational design Formation of the content of education at all levels Design of the quality of education Creation of educational institutions


Levels of design Conceptual Content Technological Process Concept, model, image of the final result Regulations (on structure, competition, organization, etc.), programs (educational, research, development) Organizational charts, curricula, methods Didactic means, guidelines, lesson development, event scenarios, educational process schedules Types of project products


Principles of project activity The principle of predictability The principle of step-by-step The principle of norming The principle of feedback The principle of productivity The principle of cultural analogy The principle of self-development


Requirements for organizing project activities Requirement of contextuality - correlation of the subject of design with a specific context Taking into account the diversity of needs of all parties interested in education: individuals, society, state Requirement of activity of design participants Requirement of realism - providing guarantees of the achievability of project goals. The requirement of controllability is the need for temporary regulation of actions, substantive and technological certainty of the procedures performed.


Features of the subject of design The collective subject of design is a community of people united by a common goal and a common system of values ​​to carry out collective activities based on the manifestation of each participant’s own initiative, which means the need for his personal contribution to the development of the conceptual idea of ​​the project; in developing criteria for project effectiveness; in the distribution of project resources; in receiving feedback; in the presentation of the results of project activities.


Levels and types of relationships in the design group Information level - meaningful exchange of all types of information obtained during project activities Practical level - joint substantive activity Emotional level - individual and joint impressions, experiences acquired during the work on the project Ethical level - rules and conventional norms interactions Subordinate cooperation - the project manager proposes the topic and acts as the main expert Peer cooperation - constant cooperation and partnership between the direct implementers of the project Network relationships - built on the principle of horizontal connections, at the intersection of which (at the network nodes) are the coordinators and leaders of the project


Design object This is the environment or process in the context of which changes occur. educational systems of different scales and their individual components; pedagogical processes of all types and their individual components; content of education at all levels of formation; educational and information and communication space; socio-pedagogical environment; all types of pedagogical activities; system of pedagogical relations; pedagogical situations; quality of pedagogical processes;


Subject of design The intended product, the creation of which the project activity is devoted to Educational system: Educational programs Educational standards Types of educational institutions Methodological centers Pedagogical process: Goals Content Technology Content of education: Concept Curriculum Curriculum Didactic materials


Logic of organizing project activities Starting stage: diagnosis of the socio-educational situation, problematization, conceptualization, goal setting, value-semantic self-determination, programming and planning the progress of the project Project implementation stage: step-by-step implementation of planned project actions, correction of the progress of the project and the actions of its participants, presentation of the final results work Reflective stage: external examination of the project, reflection on the project concept, its results and results Post-project stage: approbation, dissemination of results and products of project activities, selection of options for continuing the project


Starting stage Diagnosis of the situation Problematization Goal setting Conceptualization Project formatting Preliminary socialization of the project (procedure for public presentation of the project and expert review prerequisites for its success)


Diagnosis of the situation (pre-project research) What exactly are you unhappy with in the world around you (natural, social environment, people, yourself)? What resources and capabilities are available to make the desired changes? What might be the consequences of interfering with the status quo? Quantitative and qualitative assessment Identification of pain points and growth points Confirmation of the social necessity of the project Determination of the logical framework of the project Construction of a system of arguments to attract project partners


Problematization Value self-determination in the problem field of the project Includes actions to identify problems, their formulation, systematization and hierarchization. Correct formulation of the problem means clearly identifying the gap between the desired and the actual as unknown, still hidden, requiring a joint search.


Conceptualization Forecasting possible risks, e.g. those external influences and counteractions that may inevitably arise during the implementation of the project Categorical analysis - development of a common language of communication, agreement on values, determination of the boundaries and content of the categorical field that is relevant (accessible) for project participants Specification of the goal Development of a strategy for project activities that determines the general direction and the nature of achieving goals: an ascending strategy - from the vision of a holistic image to the elaboration of its structural details and a descending strategy - connecting, linking together disparate components


Concept of the project Motivational, value-semantic, target and strategic platform for all subsequent actions description and value-semantic assessment of the problem field of the project value foundations of the project activity project goals with a description of the final result set of theoretical provisions on the basis of which the project concept was formed approaches, strategy, principles design


Programming Programming a project is the creation of a program, which is a set of necessary activities and actions to achieve the plan. A program is a special type of project that performs a design function, when the priority becomes the construction of specific actions aimed at achieving the intended appearance of the subject of design. Educational program Curriculum Activity program (teacher, team, institution, etc.) Team development program, (institution, etc.) Activity programs in areas (research program, OER program, etc.)


Planning Planning is associated with the development of a plan for achieving set goals and is of a strategic nature, consisting in highlighting the stages of achieving a goal through identifying intermediate products on the way to the final result. A plan is a document that provides meaningful guidelines for activities, defining its order, volume, and time boundaries. Structural and content plan - a short list of content reflecting its volume, thematic blocks and the order of implementation of the content Strategic plan - formulation of long-term priorities related to design and promoting targeted changes in reality Organizational plan - determination of a pre-planned scope of content and a system of actions for its implementation, providing order and timing of work. It answers the questions: what does it do?, who does it?, with whom in connection?, when?, where?, in what sequence?


Stage of project implementation Each project step is determined by the logic of creating or transforming the subject of design and is always correlated with a specific task for which one of the participants is responsible according to a previously outlined program (plan). A feedback system must be established and maintained throughout the project. An objective interim assessment of the results obtained and the availability of approximate criteria and indicators of the success of each project step should be organized in order to correct the progress of the project on this basis. At the final step of the project implementation stage, a generalization of local results obtained by different subjects within the project and their bringing together should be organized.


Reflective stage Reflection is an analysis of one’s own consciousness and activity, understanding the meaning of interpersonal communication while working on a project. Reflection at the end of the project is an appeal of the participants to themselves and each other in a new capacity, from the height of the acquired experience of joint activity. The course of the project and the system of relationships that have developed within it are subject to reflection. The final examination and evaluation of the project make it possible to determine the compliance of the resulting product with the original plan; make a decision on local application of design materials or their replication for the purpose of active implementation in practice


Post-project stage Transition to a new project Integration with other projects Start of work of a new organization that arose as a result of the project. Change of status of the subject of project activity. Changing the address of the project (transferring the experience gained to other categories of students or specialists). Distribution of the project to other levels (federal, international).


Criteria for assessing the results of project activities Completeness of implementation of the project plan Compliance with the design context Compliance with the cultural analogue Degree of novelty Formation of social partnership Social and practical significance Humanitarianism Aesthetics Satisfaction with participation in the project Degree of mastery of design procedures Synergy effect


Possible risks of project activity Violation of the integrity of the structure of project activity Selection of an inappropriate object for the application of design efforts that does not need transformation or is not internally ready for changes to occur Inconsistency of the nature of design as a specific form of joint activity of children and adults with the stated pedagogical goals. The desire to plan work for an existing resource, rather than searching for (creating) additional or new resources for the required program. Poor knowledge of cultural analogues of the designed object. Lack of understanding of the true context of the upcoming changes, utopianism of the project. The possibility of a negative impact of the consequences of pedagogical design on the object of transformation, the environment. Psychological unpreparedness of subjects of project activities for any fundamental changes


Structure of the pedagogical project Analysis of the initial situation Problem that the project must solve Goal of the project Design object Conceptual idea of ​​the project 6. Stages of project implementation Program activities 7. Expected results 8. Evaluation criteria 9. Possible risks and ways to overcome them 10. Resource base of the project 11. Required project support (partners)

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