VOV 7.3 guide hunt shooting

Ladders and railings 28.10.2020
Ladders and railings

Greetings friends, today we will show you the pve guide for mm hunt 3.3.5, after reading you will immediately have no questions and increase your dps.

For MM Hunt, the best race would be Dwarf + 1% crit for firearms.

You can also choose Draenei, + 1% to accuracy for the Hunt, as well as for the entire raid.

Orcs will be the best choice, since the racial ability raises 322 points to the up, and also increases the pet's damage by 5%.

Trolls will also be a good race, as they have a racial ability that increases attack speed. And also when using a bow, it adds 1% crit.

Build mm hunt

Here is the most common mm hunt build in 3.3.5:

Build and select a pet

From the pets, we should choose the wolf, since the pet ability "Furious Howl" will give us 320 apa. And here is the most popular pet talent layout:

Mouthguards

Accuracy rating - for MM hunt this figure will be 5%, since we will have the "Precise aiming" talent. And if the hunter is a draenei, then with a pumped talent, the hunter will need to pump 4% of the hit.

Rotation

The first thing we do is use the Dragonhawk Spirit aspect. Next, we hang the "Hunter's Mark" on the enemy and direct the pet to him. Further, our rotation is divided into two types of MM, those who did not collect arp before the cap, and those who did it.

The first option for those who have not collected enough armor penetration:

The second option will be for those who have no problems with armor penetration:

Symbols

Here are the main big characters for mm hunter:

Small symbols can be useful too:

Enchanting

Head - "Magic Sign of Suffering"

Shoulders - "Great Inscription of the Ax"

Cloak - "Scroll of Enchant Cloak Speed \u200b\u200bII"

Chestpiece - "Scroll of Enchant Chestpiece - All Stats"

Bracers - "Scroll of Enchant Bracers Sturm"

Gloves - "Scroll of Enchant Gloves Crusher"

Leggings - "Icy Scale Leggings"

Shoes - "Scroll of Enchant Icewalker Shoes"

Weapon - "Massacre"

Belt - "Belt buckle"

Stones

Macros for mm hunt

Macro to change aspect when you run out of mana:

#showtooltip
/ castsequence! Aspect of the Dragonhawk, Aspect of the Serpent

And the macro for redirecting to the tank can be viewed.

Hunter addons in the "Shooting" branch

  • - the most top-end add-on for passing raid content, or its equivalent. Without them, you will definitely not be accepted into a normal PVE guild. For statistics on the passage of dungeons, you can take SavedInstances, you can download it

Welcome to the site pages website ! Today I will continue the series of articles dedicated to PvE guides in the era of patch 3.3.5a. This time I want to tell you more about MM hunter (hunt) shooting branch.

Race selection

Dwarf - + 1% critical chance.

Draenei - racial ability Fighting spirit, increases the likelihood of hitting the target throughout the raid, including the player.

Troll- my favorite race in the game, from the bonuses: Berserker (increases attack speed by 20% for 10 sec.), + 1% to the chance to inflict a critical hit, if the character has a bow in his hands.
Orc - of bonuses: 322 units. to attack power for 15 seconds, as well as 5% to pet's attack power.

Talent Layouts (Builds)


Pet talents

The most successful choice of a pet for a hunter's pve is the wolf, its ability gives the player a +320 bonus to attack power. There is also a Wasp as an option, but her Sting ability does not stack with the druid's dbuff, so my choice as a hunter pet to be a wolf.

Symbols

Large

Small

Characteristics (Caps mm hunt)
  • Accuracy rating for mm hunt is 8%(this corresponds to 262 hit rating points)... It will take only 5% to collect. 3% of the character will receive from the talent Precise guidance(if there is a draenei in the group, the cap will be 7%).
  • Armor penetration rating, I haven't come up with anything new for the hunter, the hard cap of arp is 1400 units, the soft cap is 700 units. rating.
  • Speed \u200b\u200brating, it makes no sense for a hunter to chase a hasta, because the desired value will be collected from things, however, there is an opinion that the cap in a numerical value is 16%(which corresponds to 525 rating units).
  • Critical Hit Rating, in relation to this indicator, it would be wrong to name certain numbers, except perhaps 100% :).

All hunter's mouthguards are prioritized, i.e. the hit is the most significant, etc.

Hunter MM Rotation

For clarity, I divided the rotation into two stages., BEFORE arp cap set and AFTER set. So the rotation of the hunter before the cap is set is as follows:

The rotation of the hunt after typing the arp cap will look like this (by and large, the only difference is the absence of the Arcane Shot ability in the rotation, which loses its advantages after caps are set):

A few tricks:

  • Don't forget to hang onto the target;
  • After the pool, hang your buff on the tank;
  • Killing shot, the strongest DPS ability, deals the greatest damage to the target, which has 20% HP, upon reaching this threshold, is the highest priority spell in the rotation, i.e. rolled back, use immediately;
  • The dbaf from the ability must be on the target all the time, it makes sense to use it only for those purposes that will live long enough, i.e. use it on small mobs to waste time;
  • it is used only after Dfab from Snake Bite appears on the target, this will allow the most effective use of this ability;
  • To reset aggro, it is important to use the ability.
Sockets

Meta - Diamond of the cruel earthsiege (+21 agi, + 3% crit)
The situation is somewhat different with the rest.
If the arpa from the clothes enough for a set of soft caps for penetrating armor, in all slots we put stones at +20 to dexterity. If the situation is reversed, we put all stones at +20 to armor penetration.
After reaching the arp hard cap, it makes sense to transfer all the sockets to the agila.

General Information

Welcome to our Marksmanship Hunter guide for World of Warcraft - Battle for Azeroth (BfA) 8.2.5. Here, you will learn how to play as a Marksmanship Hunter in both raids and Mythic + dungeons: from the very beginning to maximizing your DPS.

If you were looking for WoW Classic content, please refer to our.

Marksmanship Hunter Overview

Marksmanship is the least mobile Hunter spec, as it is the only spec that has to deal with long cast times during which you cannot move. From a playstyle perspective, Marksmanship is relatively simple with only a few central abilities you must understand to play the spec optimally.

Patch 8.2 Changes for Marksmanship Hunter

There are no Marksmanship-specific changes in Patch 8.2, but there are game mechanic changes that affect the spec directly.

Spec Changes

There are no spec changes for Marksmanship in Patch 8.2.

Azerite, Essences, and New Items

  • 11, from the new;
  • 5 new from, and for your;
  • new;
  • new from and the.

Other relevant changes

Viability of Specs

On this page, we will attempt to give a full picture of what the 3 Hunter specs are good at and when you might want to use them. Generally speaking, all the specs are competitive enough that you can play whichever one you prefer from a playstyle perspective. On this page, we will try to be as objective as possible when determining which spec is the best. To determine this, we will use simulations, intuition and occasionally WarcraftLogs Data to try and get a full picture.

Spec Viability in Practice, Strengths and Weaknesses

In this section, we will look at some of the perks and downsides of the different specs in raids and Mythic +.

Beast mastery

Marksmanship

  • Good burst-damage, very simple rotation, also very mobile.
  • Very strongly tied to ability cooldowns which can make it inflexible in very short-term burst situations.

Survival

  • Very strong single-target damage.
  • Versatile builds that allow for very good cleave or very good single-target.
  • Can only do one thing really well at the same time.

What Is The Best Spec?

Single-Target / Raiding

All of the specs are close to equal in this respect.

Cleave / AoE / Mythic +

  1. Beast Mastery;
  2. Marksmanship;
  3. Survival.

Utility / Defensives

Beast Mastery can provide Spirit mend to you and your allies which is a powerful self-heal, and various utility through its pets.

Marksmanship does not often use a pet, and it does not have Spirit mend at all.

Survival lies somewhere between Marksmanship and Beast Mastery. While it does not have Spirit Mend, it can use any pet type for any situation just like Beast Mastery (with the exception of Exotic Beasts, but these do not provide anything uniquely useful).

Changelog

  • 25 Oct. 2019 (): Reworded the text about the Shiver Venom Crossbow.
  • 25 Oct. 2019 (): Updated the viability of Lethal Shots.
  • 25 Oct. 2019 (): Updated the rotation and Trueshot rotations significantly.
  • 23 Oct. 2019 (this page): Updated the strengths, weaknesses & viability notes for some specs.
  • 23 Aug. 2019 (): Added tips for more bosses.
  • 23 Aug. 2019 (): Updated, simplified and clarified the stat priority and the description.
  • 23 Aug. 2019 (): Several large updates.
    • Updated Bloodmallet "s Base Profiles to provide more accurate simulations across the board, and added a Bloodmallet Essence Simulation chart to the guide, replacing the manual ranking.
    • Restructured the page and re-ordered most Essences according to popularity and relevance.
  • 18 Aug. 2019 (): Updated the Best in Slot Helm.
  • 10 Aug. 2019 (): Added details on how to best use the popular Essences in the rotation.
  • 10 Aug. 2019 (): Essences and Trinkets
    • Added the Condensed Life-Force Essence Major to the opener, as it is by far the most popular raiding essence.
    • Added information about how to use the popular on-use trinkets of Patch 8.2, as well as how to use them together.
  • 14 Jul. 2019 ():
  • 13 Jul. 2019 (): Added information about the Conflict and Strife Essence, which allows a PvP talent to be used in PvE conditions.
  • 13 Jul. 2019 (this page): Improved list of Patch 8.2 changes.
  • 13 Jul. 2019 (): Removed some obsoleted Traits and added some new recommended ones, and reworded the descriptions of some Traits and their power.
  • 13 Jul. 2019 (): Updated the Best in Slot List, the list of the best Azerite pieces, and added information about unique Mechagon and Operation: Mechagon items.
  • 13 Jul. 2019 (): Added information about the Beguiling Affix.
  • 13 Jul. 2019 (): Simplified and updated the stat priority.
  • 13 Jul. 2019 (): Added information about Azerite Traits and Essences to go for.
  • 09 Jul. 2019 (): Updated the page to include all Essences and redid the rankings.
  • 08 Jul. 2019 (): Page added.
  • 04 Jul. 2019 (): Added Vim "s Scalecrusher Chain to the Benthic Gear List.
  • 01 Jul. 2019 (): Updated the recommended potions.
  • 01 Jul. 2019 (): Added a section dedicated to the Benthic Gear System, offering some basic recommendations and a list of the interesting Benthic items you can get.
  • 29 Jun. 2019 (): Various changes.
    • Added a separate ranking position for the Worldvein Resonance Minor that takes into account whether there are others with Worldvein Resonance in the raid that you can benefit from.
    • Changed the ranking positions of the Blood of the Enemy and Crucible of Flames Majors.
  • 27 Jun. 2019 (): Rewrote most of the page and listed the currently relevant Essences in a rough, preliminary single-target rank order.
  • 26 Jun. 2019 (): Updated the gem and weapon enchant recommendation.
  • 24 Jun. 2019 ():
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): Updated the recommended gems, food, and potions. Weapon enchants cannot be evaluated yet and there might be updates coming to those in the near future.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): Page added.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 24 Jun. 2019 (this page): Updated the changes for Marksmanship in Patch 8.2.
  • 24 Jun. 2019 (): This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 13 May 2019 (): Added Marksmanship tips for Uu "nat.
  • 01 May 2019 (): Updated the Talents Page significantly, focusing mostly on formatting and new additions for readability and understanding.
  • 01 May 2019 (): Added Marksmanship tips for The Restless Cabal.
  • 01 May 2019 (): Added a number of new sections to the page, aimed mostly at newer players.
  • 24 Apr. 2019 (): Added detailed information about using Lurker "s Insidious Gift and Galecaller" s Boon together.
  • 15 Apr. 2019 (): Updated the Raid-based Best-in-Slot list for Crucible of Storms.
  • 14 Apr. 2019 (): Updated the racial bonus simulation.
  • 14 Apr. 2019 ():
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): Guide added.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): Added a new macro for Disengaging while casting Rapid Fire (thanks Gwenäelle!).
  • 14 Apr. 2019 (this page): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 14 Apr. 2019 (): This page has been reviewed for Crucible of Storms and no changes are necessary.
  • 22 Mar. 2019 (): Added tips for Jaina on Mythic Difficulty.
  • 19 Mar. 2019 (this page): Updated the Raiding viability / performance comparison section.
  • 15 Mar. 2019 (): Updated the Racial Simulation to include Zandalari Trolls and Kul "Tiran Humans.
  • 06 Mar. 2019 (): Altered the Level 100 Talent recommendation.
  • 06 Mar. 2019 (): Updated the single-target opener slightly.
  • 06 Mar. 2019 (): Altered the recommended Level 100 Talent for Mythic +.
  • 01 Mar. 2019 (): Added information about nochanneling macros for Marksmanship.
  • 24 Feb. 2019 (): Added a precast of Double Tap to the multi-target opener, and put one Aimed Shot in front of Rapid Fire.
  • 22 Feb. 2019 (): Added a multi-target opener.
  • 21 Feb. 2019 (): Altered the recommendation status of Calling the Shots versus Lock and Load.
  • 20 Feb. 2019 (this page): Altered the simple spec rankings slightly for Single-Target / Raiding.
  • 20 Feb. 2019 (): Expanded a little on some rotational subtleties.
  • 20 Feb. 2019 (): Added boss tips for multiple bosses on Mythic.
    • Added tips for Stormwall Blockade (Mythic).
    • Added tips for King Rastakhan (Mythic).
    • Added tips for High Tinker Mekkatorque (Mythic).
    • Added tips for Opulence (Mythic).
    • Added tips for Conclave of the Chosen (Mythic).
  • 05 Feb. 2019 (): Added boss tips for Jadefire Masters (Mythic) and altered the talent recommendations.
  • 03 Feb. 2019 (): Added note about using Masterful Navigation with good gear, and for multi-target scenarios.
  • 03 Feb. 2019 (): Added boss tips for Champion of the Light and Grong (Mythic).
  • 03 Feb. 2019 (): Updated information about Overwhelming Power / Heed My Call / Gutripper.
  • 30 Jan. 2019 (): Updated our Steady Focus recommendation.
  • 30 Jan. 2019 (): Updated the recommended usage of Double Tap significantly, and added an optional step to the opener.
  • 28 Jan. 2019 (): Changed the recommended usage of Double Tap slightly (included mention of Careful Aim).
  • 24 Jan. 2019 (): Lone Wolf and Explosive Shot recommendation updates.
    • Updated the Lone Wolf recommendation to be no pet in most situations.
    • Made note of Explosive Shot "s viability for low Mythic +.
  • 22 Jan. 2019 (): Added a dedicated paragraph about Double Tap usage with Calling the Shots.
  • 22 Jan. 2019 (): Added a small Raidbots text guide.
  • 21 Jan. 2019 (): Added a Recommended Gear List for Battle for Dazar "alor, and an introduction to the Raidbots Droptimizer feature.
  • 21 Jan. 2019 (): Added note about delaying Double Tap until the end of Trueshot with Unerring Vision.
  • 21 Jan. 2019 (): Removed Archive of the Titans and added Treacherous Covenant. Updated description of Unerring Vision.
  • 21 Jan. 2019 (): Added boss tips for Marksmanship Hunter in Battle of Dazar "alor.
  • 11 Jan. 2019 (): Updated the optimal food to use.
  • 04 Jan. 2019 (): Updated the opener slightly (removed an Arcane Shot, as you do not want to spend Master Marksman procs while already Focus capped).
  • 18 Dec. 2018 (): Updated the opener to make use of Master Marksman, and added a specific Trueshot Shot Priority.
  • 17 Dec. 2018 (): Added several new questions and answers.
  • 15 Dec. 2018 (): Updated the recommended weapon enchant.
  • 14 Dec. 2018 (): Expanded slightly on Lethal Shots "role in the rotation.
  • 13 Dec. 2018 (): Fixed the Tier 4 Talent Row Checkmarks.
  • 12 Dec. 2018 (): Added note about Unerring Vision changing the recommended Level 100 talent.
  • 12 Dec. 2018 (): Added note about Unerring Vision only requiring one rank to make Calling the Shots the best talent.
  • 12 Dec. 2018 (): Updated Unerring Vision to only require 1 rank to make Calling the Shots the best Level 100 talent.
  • 12 Dec. 2018 (this page): Added note about Trueshot being bugged.
  • 11 Dec. 2018 (): Multiple small fixes.
    • Fixed the Explosive Shot, Streamline, Sand Lethal Shots descriptions.
    • Updated the time it takes for Lone Wolf to fully ramp up.
  • 11 Dec. 2018 (): Updated the recommended gems.
  • 11 Dec. 2018 (): Added Double Tap to the opener and rotation.
  • 11 Dec. 2018 (this page): Revised the description of Marksmanship "s viability to no longer reference the MGH build.
  • 10 Dec. 2018 ():
  • 10 Dec. 2018 (): Added more specifically useful tips for Marksmanship on each boss in Uldir Mythic.
  • 10 Dec. 2018 (): This page has been reviewed for Patch 8.1 and no changes are necessary.
  • 10 Dec. 2018 (): Updated the stat priority for Patch 8.1.
  • 10 Dec. 2018 (): This page has been reviewed for Patch 8.1 and no changes are necessary.
  • 10 Dec. 2018 (): Updated the talent recommendations for Mythic +.
  • 10 Dec. 2018 (this page): Added Patch 8.1 changes.
  • 10 Dec. 2018 (): Made numerous updates for Patch 8.1.
  • 10 Dec. 2018 (): Updated the rotation, opener, Talents and cooldown usage for Patch 8.1.
  • 10 Dec. 2018 (): This page has been reviewed for Patch 8.1 and no changes are necessary.
  • 10 Dec. 2018 (): This page has been reviewed for Patch 8.1 and no changes are necessary.
  • 10 Dec. 2018 (): Added note about Archive of the Titans being very competitive, regardless of the need for Reorigination Array.
  • 10 Dec. 2018 (): Updated the trinket simulation charts to be hosted through BloodMallet.
  • 09 Nov. 2018 (this page): Removed the comparison simulations as they were getting less relevant, outdated, and to clean up the page.
  • 19 Oct. 2018 (): Various updates.
    • Updated Trueshot criteria slightly.
    • Added note about Careful Aim affecting Trueshot usage.
    • Changed Trueshot "s position and criteria in the opener.
  • 19 Oct. 2018 (): Added a small section emphasizing that having at least one Uldir trait within the raid is mandatory for optimal performance.
  • 17 Oct. 2018 (): Updated the racial comparison.
  • 17 Oct. 2018 (this page): Updated the discussion on spec viability in Uldir and Mythic +.
  • 17 Oct. 2018 (): Rotational updates.
    • Updated the rotations and split it into 2 builds.
    • Updated the Trueshot section vastly.
  • 12 Oct. 2018 (): Updated the list of good dungeons and their items.
  • 05 Oct. 2018 (): Updated recommendations.
  • 04 Oct. 2018 (): Rotational updates.
    • Added a note of Aimed Shot "s high priority when it is about to reach 2 charges.
    • Added a clarifying note that Lethal Shots procs on AoE are best spent on Rapid Fire, but that will not always be possible.
  • 04 Oct. 2018 (): Significantly updated the talent recommendations for AoE.
  • 28 Sep. 2018 (): Removed Thunderous Blast from the list of desirable traits.
  • 28 Sep. 2018 (): Cut down the size of the rotation and altered the format.
  • 25 Sep. 2018 (): Updated the Azerite Trait simulation to account for the latest hotfixes.
  • 20 Sep. 2018 (): Restructured the page and added some written recommendations.
  • 18 Sep. 2018 (): Updated the Azerite Trait simulation.
  • 12 Sep. 2018 (): Updated Azerite Trait simulation to include Meticulous Scheming properly.
  • 08 Sep. 2018 (this page): Updated the spec comparison simulations.
  • 08 Sep. 2018 (): Updated Azerite Trait simulation.
  • 08 Sep. 2018 (): Updated the optimal weapon enchant to use. This is a result of gear outscaling Incendiary Ammunition, which has no gear scaling.
  • 07 Sep. 2018 (): Updated the trinket simulation.
  • 05 Sep. 2018 (

An up-to-date pvp guide on BM hunt for WOW Legion 7.3 patch. Rules for pumping artifacts and talents, PvP build BM hunter, race selection, rotation, principles of playing on arenas and battlefields.

BM Hunt PvP overview in 7.3

The Beast Mastery hunters occupy an important place in any pvp setup - they are not only among the best in dealing powerful continuous damage to one target, but also the most difficult to reach for any melee class.

Since most of the damage BM Hunt in WoW Legion 7.3 comes from their pet, hunters are capable of dealing a lot of damage even in crowd control situations. Hunters also use Detachment to quickly avoid incoming damage from melee classes, and Freeze Trap to disarm an enemy healer.

Artifact pumping

The first golden path

The first talent you'll need is Beast Master:

Second golden path

The next major talent for BM Hunter in Legion 7.3 is Storm Master's Excitement:

Other talents

The last golden talent that needs to be pumped is Thunder of the Titans. The closest recommended path to this talent is Pathfinder, Leader, Wildlife Adept.

PvP build BM Hunt in 7.3

Common talents

Tier 1

The best tier 1 talent that seriously increases continuous damage is Path of the Cobra.

Tier 2

In the second tier, the best talent increases burst damage - take Terrible Frenzy.

Tier 3

Tier 6

The only adequate talent for the BM Hunter in Tier 6 is the Flock of Crows.

Tier 7

Tier 2

Tier 6

How to play PvP BM Hunt in 7.3

The Beast Mastery Hunter's mission in PvP is simple: use your agility to trap healers in the Freezing Trap, then discharge your burst abilities to quickly destroy remaining enemies.

Since the main damage of the BM Hunt comes from the pet, you can be at a safe distance from opponents and methodically shoot them, bringing the team closer to victory.

Before the fight

If there are those among the opponents who can take advantage of invisibility, try to detect them with the help of the Illuminating Rocket.

The beginning of the battle

  1. Take command.
  2. Shot a cobra to spend the accumulated Tonus.
  3. Go to burst rotation
  4. After the burst, switch to permanent damage until the burst abilities recharge.

Burst rotation

Once an enemy healer is under your team's control, switch to burst rotation. Try to use the Viper's Bite at the moment when your team is closely occupied by the healer of opponents.

Why do most players choose MM Hunt for playing PvE, because with his full swing, he is the most powerful character in terms of DPS. According to its technical characteristics, MM Hunt is much higher in burst and lightning-fast reaction of other players. In each raid, the presence of a Hunt makes it possible to get an overall improved damage to our bosses. How to learn how to play MM Hunt quickly and efficiently, how to make his damage steep and without failures, he will tell you about it Guide to MM Hunt 3.3.5 PvEand become the best DPSer in no time!

As for me, so I preferred trolls. It is this race that not only grazes outwardly, but also has quite significant racial bonuses for the character. This is the best choice.

Orcs are also quite well suited for the role of Hunt. They have improved attack power, and the pet will eat the enemy a little more painfully.

Some players choose Draenei. This race brings crawl not only to the Hunt himself, but will also improve accuracy throughout the raid, which is also not bad. But the Draenei don't look like hunters at all.

We upgrade the characteristics of MM Hunt for 3.3.5 PvE

Accuracy - this is the first thing that a Hunt should gain for normal damage. It should be borne in mind that when pumping talents, you already get 3 percent to accuracy. The other five must be collected by yourself. But it is much easier than collecting all 8. This is done with the help of chant and gear.

Armor penetration rating - to start, you need only 700 units. This figure will be the soft cap. But Hunt needs to strive for an indicator on ARP of 1400 units. This is our Hard Cap. If you find it difficult to reach at least the minimum, then for a normal game try to swing agila - agility. If the soft cap is dialed using only gear, then the Hard cap can be reached by gaming quite easily.

Critical hit - This is a great stat for Hunt, when the damage will be doubled with each shot. This stat is usually rocked one hundred percent, since it is quite easy to do.

Speed - usually no one pays attention to it until the ARP indicators reach their Hard Cap. We only need to cast Khanty's "Eternal Shot", hold out to a certain speed, and otherwise, you can score on Khasta.

A little about the talents of MM Hunt in 3.3.5 PvE

There are some talent differences. It will depend on which race you decide to run on insts with as a Troll. There is also some difference for Factions, for example: if you have chosen the Alliance, then it is better to take the hunter's mark than "Precise aiming". If you chose the Horde, then quite the opposite, "Precise aiming" has the greatest advantages in the top weight. As long as the ARP indicator is a cherished number for you, it is better to play through "Improved Arcane Shot" than to take "Silenced Shot" and quick reprisals.

The second option is intended for those who have reached the required level of the ARP. If you play on the Circle, then the Hunter's Mark works there crookedly and there is no point in taking it. A greater advantage can be given to the talent "Fast Aim", as a result, you will not sink in DPS on Lana, or Festering and similar bosses.

Strong hawk spirit - you don't have to constantly think about speed. This talent will give you as much of it as you need in raids, especially since the talent has no CD.

"Precise aiming" - works great on Lana, Festering and similar bosses. Prevents your DPS from dropping when your accuracy starts to drop.

"Grab by the throat" - it is enough to take at least one unit. This talent will allow you to use all of your Pet's abilities at the expense of your tone. As a result, Pet will be the carrier of a fairly large amount of damage.

"Rapid Disaster" - allows fast shooting to squeeze several times per battle, since its CD will be reduced by two whole minutes.

"Silent Shot" - prevents the global cooldown from starting. Therefore, to improve DPS, it is usually prescribed by macros in all spell bundles. With that, this shot will further improve your ARP.

Since we should not have any questions about the rest of the talents, you can go to another section. It is our new Guide to MM Hunt 3.3.5 PvE will allow you to swing the character correctly and competently in order to confidently damage in raids and give the coolest DPS.

Characters for MM Hunt in 3.3.5 PvE

"Glyph of a Snake Bite" - This glyph allows you to prolong the duration of the spell, and you will also receive a few additional ticks, which will improve your damage from the Chimera's Sting spell. An excellent choice for MM Hunt.

Glyph of the Sure Shot - you constantly have to hang a snake bite on your opponent. This spell will increase the damage of a sure shot by up to 10 percent.

Glyph of the Killing Shot - this is the largest ability in terms of damage, and the symbol will reduce not only the internal CD of the spell itself, but also improve performance.

"Symbol of False Death" - allows you to drink various potions, flasks right during the battle, u3 improves the set of aggro, and reduces the cooldown time of the spell by 5 seconds.

Glyph of Heal Pet - if you don't have a lot of food for your minion, then it is better to spam the spell constantly after the wipe. This will cheer up your friend a little.

Glyph of Resurrection Pet - allows you to cast a spell instantly.

Talents of our pet in 3.3.5 PvE

Here, the first thing we need to decide is which pet you would start pumping. So the answer will be very definite, this is the Wolf. It is this pet that has among its abilities "Furious Howl", which will give its leader 320 units of attack power.

At the same time, the cool thing is that all of Pet's talents work in passive mode, except for the "Roar" and "Call of the Wild". We do not need to display them on the panel, since everything goes on autocast. In this case, all talents can be rocked as you like, but do not forget about the above.

You should not choose Wasp as a pet either. Her main spell will be "Sting", which only lowers her armor to 5 percent and does not have stacks. This is the most disadvantageous pet for DPS MM Hunt in PvE.

Let's talk a little about MM Hunt's gear in 3.3.5 PvE

Since, according to the guide, we will focus on ARP, then, accordingly, gear will be worn under this stat. As a result, you need to collect 4 pieces of T10, and as a result, we will replace only the leggings with the legs that fall from the Lady at 25th.

Belt - we take the one that falls from the Council at 10th or from Festering at 25th.

Neck - only from Syndra 10 - 25.

Boots - the best will be from PC 25 or from Rotten in the Central Lodge at 10.

Cloak - it is best to buy for ice badges.

Bracers - excellent drops from Saurfang at 25th.

Rings - we dress for reputation in the Central Lodge, from Valitria at 25th, or from Saurf at 10th.

Best Trini for Hunt they fall from Saurfang at 25th and in the Ruby Sanctuary also at 25th.

Stones for MM Hunt in 3.3.5 PvE

Since our top priority stat will be ARP, we will also display stones according to our priorities.

Most of the stones are set at 20 points to the armor penetration rating. Remember to leave two holes for the tear, which will give us 10 units for each characteristic.
Also, MM Hunt must have one yellow socket in order to activate our meta stone. As a meta socket, it is better to take "Diamond of the Cruel Landsteer". It will improve our agility and crit.

If you managed to get the required ARP indicator, then the second stat in priority is dexterity for the Hunter. Therefore, navigate the stones yourself.

Enchanting MM Hunt in 3.3.5 PvE

Rotation of MM Hunt in 3.3.5 PvE

To make it clearer, you need to give some talents an appropriate description so that you understand their mechanics and how they work.

"Killing Shot" - refers to physical damage and gives the highest damage among all MM Hunt spells. When your target reaches 20 percent on HA, this is the highest priority shot, which is hit strictly according to CD. And you shouldn't pay attention to the rest of the abilities.

"Snake bite" - we always hang on the enemy. This will give the opportunity to increase the damage for any subsequent spell. Moreover, it gives additional opportunities for the Chimera Shot. As a result, Chimera Shot is ineffective without being bitten by a snake. Remember this.

Chimera Shot - after your autoshot, this is the most effective spell when combined with a bite. If the chimera gives 10k damage to the enemy, then the next bite will add 4k damage.

Aimed Shot - Since our buildup of the Hunter goes through the Arp, this shot will be much more prioritized than the magic one. Arcane damage will be extremely low, unlike targeted damage.

"Sure Shot" - usually in the rotation it takes the extreme place in priority, but far from the last. By itself, the shot has a caste and does not allow increasing damage. Therefore, he does not have the same attractiveness for MM Hunt in PvE, as we would like. Most often, the ability is used as a filler between spells, when everything is on cooldown.

"Silent Shot" - in itself quite difficult to use, but with competent macros, life for MM Hunt becomes more attractive.

In fact, MM Hunt has two rotations: before you get ARP, and after the hard cap of armor penetration is in your hands. In the first version, the spell "Arcane Shot" is added.

If you have already collected at least the minimum armor penetration rate, then the Arcane Shot flies out of rotation and "Aimed Shot" takes its place. The rotation, namely the sequence of spells, changes slightly, which allows us to damage without interruption and inflict permanent damage.

As a result, you get first-class DPS, which cannot be compared with other raid players, since the Hunter in the Shooting branch is the perfect weapon in the hands of a skilled gamer.

How to improve DPS for MM Hunt in 3.3.5 PvE

You should have this item as a basic reminder in order to be the best in damage.

- "Snake Bite" and "Hunter's Mark" are permanent debuffs that need to be updated and put on the enemy in a timely manner.

- “For the tank” there is also a cool thing for the Hunter - this is “Redirection”.

- "Killing Shot" has no effectiveness until the target has reached the HP level of 20 percent. Then the spell begins to be permanently squeezed on CD, not paying attention to other abilities besides the snake bite and the hunter's mark. "

- Chimera Shot is only used in conjunction with a snakebite. Without it, this spell won't give you the DPS effect you would like.

- “If you need to drop aggro, then you need to apply“ Feign Dead ”. This will allow the boss to stay on the tank and not rush in your direction.

The most effective professions for MM Hunt in 3.3.5 PvE

Here again it is necessary to take into account the priorities for the ARP. And in this the Hunter can be helped by Blacksmithing and Jewelcrafting. For jewelry, you will get the opportunity to make unique stones for yourself for the necessary indicators - these are three Eyes, and the Blacksmith will give two additional sockets in the gear for your stones.

Full video guide to MM Hunt in 3.3.5 PvE

What to take with you on raids MM Hunt 3.3.5 PvE

Naturally, everything that makes it possible to increase ARP, you can take flasks for speed and accuracy, sometimes it will be useful to have several flasks for better survival, since the Hunter itself is quite vulnerable.

Basically, the Hunter in the "Shooting" branch has the best damage among all other classes in WWII. It is necessary to pump competently the Persian from the very beginning. Since in every aspect of pumping, a lot is laid that in the future allows you to squeeze out of MM Hunt everything that you need in raids: this is DPS and cool Damage. Only our new Guide to MM Hunt 3.3.5 PvE will allow you to achieve the result that you deserve and that you want. Good luck with your new achievements and may you MM Hunt in PvE will become the main character on your server.

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