Professions l2 in Russian. Professions of People (Human). Base stats Mystic

Drywall 27.10.2021

Classic Lineage 2 server provides its subscribers with all available game updates. Despite the fact that the Lineage 2 Classic Server provides high-quality gameplay, a lot depends directly on the player, and in particular on how seriously the gamer approaches the choice of character - his incarnation in the virtual world.

In Lineage 2 on europvp. com a lot of opportunities to create for real interesting character. Character creation begins with the choice of race, while it should be remembered that race is not only appearance and skills, but also a further path of advancement associated with a mandatory change of professions, and each race has unique specializations available.

The classic Lineage 2 server provides the gamer with a choice of one of the seven races of the virtual world: light elf, dark elf, dwarf, kamael, arteas, orc and human. Each of the races has two initial professions, unique for each race, and the further path of the character also depends on this initial choice. For a person, this is a choice between the Warrior and Mystic class.

Professions available to a person Mystic

Mystics (or magicians) have quite a lot of skills and abilities, despite the fact that the race of people, having no expressed abilities at all, can master any craft. Mystics are able to receive energy from space, heal wounds, and master combat magic.

Upon reaching level 20, the mystic is faced with a choice between two secondary professions: Cleric and Mage.

Clerics are light magicians, they travel, preach the faith, all clerics are members of religious organizations. They have access to combat magic, but they are weak fighters. Much more effective are Clerics in a support group - they heal their allies, can raise General characteristics. Upon reaching level 40, Clerics can advance by choosing either the profession of Preacher (a unique ability to increase the characteristics of allies, strong in a single hunt), or Bishop (strong in two things - healing, up to resurrection, and hunting Undead).

Mages are mystics who make extensive use of all available types of magic - magic of fire, water, wind and earth, Black and white magic, as well as own the magic of summoning. Magicians need to learn - they are trained in the Ivory Tower.

The most common question for beginners, and even for those who have been playing for more than a day, is which class to choose for the game? The choice is large enough Lineage 2 there are 34 different classes (so far!). In addition to the fact that you choose the main class, after pumping it up to level 75, and after completing the quest (quite difficult, by the way), you can take another class (the so-called "subclass") - almost any, but with restrictions (more on that next time).

In this article - a small overview of classes and professions, which would make it easier for you to choose a future character.

In addition to dividing into Warriors and Mages (Mystic), and for the Kamael race - into men and women, classes are divided according to their functionality:

  • Protection
  • Attack
  • Support
  • mixed classes- play the role of support, attack or defense.

Only Warriors can become a tank, both mages and warriors can play the role of attacking and supporting classes.

tanks

The tank is a warrior with a shield, good physical indicators. and mage. protections (P.def and M.def). The main difference from other classes is his shield skills, thanks to which he has a much higher chance of blocking enemy attacks, and he has a much higher physical stat. shield protection. Also, the tank has special skills to reflect arrows and the ability to Ultimate Defense- which significantly increases its already considerable physical indicators. and mage. protection. But probably the most important tank skill is skill. Aggression, with which he can force the enemy to attack him. The main task of the tank is to cover weak (compared to him) warriors and even weaker mages and supports from the attack of monsters and opponents and, alas, sometimes die protecting other party members. If you like to break into the crowd of the enemy and call all the attacks of the enemy on yourself, giving extra time to your teammates, then the tank is your choice.

AT Lineage 2 There are 4 classes of tanks:

Temple Knight (Eva Knight).TK

Tank race Light Elves. According to many players, this is the most armored of all tank classes. Although he has the lowest STR, and therefore attacks, and not the highest health (HP), he has the highest agility, which affects the chance of blocking with a shield and running speed, as well as two auras that increase the chance of blocking with a shield and physical shield protection. In addition, TK can block blows from the back with a shield, which is very important both during massive PVP and when pumping on mobs or Raid Bosses with guards. Just like other Elves, TK has good magic abilities and can restore his health, heal bleeding and poisoning. In addition, the TK has the ability to use 3 special Dice that can restore health, attack opponents, or paralyze them. At higher levels, TK gains the skill Touch of Life, which greatly accelerates the rate of health regeneration. Alas, the TK has practically no attacking skills - it is sharpened as much as possible for protection, so some consider it uninteresting and boring. However, it doesn't make him worse as a tank. By the way, TK is one of the rarest classes among tanks.

Shillien Knight (Knight Shilen), SC

Tank race Dark Elves. Quite common, very stylish - like all Dark Elves, just like TK can block attacks from the back, he also has skills that increase the chance of blocking hits with a shield and his physical. protection. He can also use auxiliary Dice, but they lower his physical. protection of opponents, his physical. attack, the speed of his attack, poison with poison, and suck the life out of the enemy, restoring the health of his master. Just like other Dark Elves, SK has good abilities for magic - he can, like his dice, poison the enemy, reduce his physical. attack, physical protection, he can drain health from the enemy, restoring his own with this skill. Can reduce the opponent's running speed and has a unique skill Lightning Strike, which can completely paralyze the enemy. The SK is more focused on attack than other tanks, which makes it very popular among this class.

Paladin (Paladin), Pal

Tank of the Human race. He is able to heal allies at the expense of his health, can, like elven tanks, block blows from the back, but at the same time, his physical strength decreases. shield protection. At higher levels, Pal gains the skill Angelic Icon, which significantly increases its performance. He also has special skills against the Undead (Undead). In general, a very good tank, which, in addition to its main purpose - to tank, can also restore HP for itself and others.

Dark Avanger (Avenger), YES

Another tank of the Human race. A distinctive ability is the ability to summon the Black Panther, which is his main weapon in fights and PVP. He cannot block blows with a shield from the back - but he has high HP and physical. protection. Panther has a very good indicator of physical. attacks, but YES good set attacking skills, which made this profession one of the most popular among the tank class.

Damage dealers

The concept of " Damage Dealer" comes from English " Damage Diller", which can be translated as " Damage Dealer". In the world Lineage 2 There are three groups of DD:

  • archers
  • Mages (or Nukers)
  • Miles DD

DD - Archers

With a full buff, the archer is a very strong and dangerous opponent. Although by design N.C.Soft(development company Lineage 2) archers were conceived as the main force for the destruction of magicians, in fact, they perfectly cope with any other opponents. Any class can use a bow, but only the Archer class has special skills for bows that increase attack power and attack range. The main task of the archer is not to let the enemy come close, so there is a special tactic " kiting» - give a shot-two - run away, shoot-two again - run away again, which is especially successful given that the archer's running speed is higher than that of many other classes. The main damage from an archer's shot is critical hits (the so-called " crits"). For example, if without a buff the damage from a simple shot is 100, and with a crit - 300, then with a full buff, the damage from a simple shot will be 180-200, and from a crit - about 2000. True, the chance of such damage is not 100%, and is approximately equal to 30 -40%

Silver Ranger (Silver Ranger), CP

Light Elf archer. Like all elf warriors, he can restore his health, heal from poison and bleeding. The fastest, he has the most high accuracy and rate of fire, but it has less physical. attack than other archers. He has a special skill Rapid Fire, which for two minutes significantly increases the rate of fire and physical. attack, but greatly reduces the attack range.

Phantom Ranger (Phantom Ranger), PR (FR)

Dark Elf archer. Like other representatives of this race, he has a penchant for using dark magic. Like the dark elf tank, it can reduce physical. attack the enemy, slow him down, can inflict a bleeding wound with a dagger or sword, can drain health from the enemy, thereby restoring his own. The FR has the largest physical. attack. Because of skill Dead Eye his crit power is much higher than that of other archers, but he has the least health, less physical. protection and less carry weight.

Hawkeye (Archer) , Hawk

Archer of the People. The most common class among all archers. No extra (like, for example, FR) skills, a significant amount of health and physical. protection, although the minimum indicator of Dexterity. Can carry a lot of things, a lot of arrows and Soulshots (" nipple"), additional weapons and other things. True, his attack speed is less than that of the SR, and the crit power. less impact than the FR.

Arbalester (Arbalester), Arba

Shooter of the Kamael race. It differs from other archers not only in its sexual forms, because. Only Kamael girls can be a crossbowman, but also a small crossbowman. In addition, she has an unusual set of skills and characteristics. She has almost half the power of the damage dealt - but the rate of fire is much higher. Unlike Lukars, it does not spend mana (MP) on shots, but it has a shorter firing range - about 850, while archers have 900+. But Arba is mandatory in any bow party - only she has a special debuff for opponents, whom she greatly reduces their resistance to arrows. In addition, she has a special buff Panna, with which she increases resistance to magical attacks for the entire party. She can also set traps and has a good set of offensive skills, which makes her a dangerous opponent.

DD Magi

They use exclusively magic based on the elements of water, fire, wind, holiness or darkness. If archers require little mana to attack, and they deal the main damage with critical hits, then mages have a very high MP consumption, but their damage is constantly high, and their attack speed is higher. Although mages also have critical hits, although with a lower probability than bows - a maximum of 20% chance. The main drawback nukers» is dependence on MP, very low health and low physical. protection.

AT Lineage 2 There are 4 classes of nukers:

SpellSinger (Spell Singer), THX

Light Elf Mage. Attacks with water or holy elemental magic. He is the fastest mage in the game, but the weakest. The relatively weak power of his magic. attacks are fully offset by the speed of casting spells. In addition, the SPS has the ability Cancellation, which removes buffs from the enemy.

Spellhowler (Windcaster), CX

Dark Elf Mage. Without a doubt, the most powerful mage in the game. Attacks with wind or dark elemental magic. His attack speed is less than other mages, but he has the most damage. In addition, he has many skills that use the element of darkness. One of his most important skills is Silencesalo“), in the event of the passage of which the enemy will not be able to cast spells.

Sorcerer (Wizard), Sork, Sorz, SS

Mage of the Human race. Attacks with fire elemental magic. His attack speed is higher than that of the SH, but less than that of the SPS, the power of the magician. more attacks than SPS, but less than CX. The number of skills he has is minimal, but just like the SPS, he can use the skill Cancellation. Very much loved by many players precisely for its simplicity.

Necromancer (Necromancer) , Necro, Negro

Another mage of the Human race. Considered one of the best nukers in the world Lineage 2. Although he has only one really combat skill, he has the most debuff skills. It can reduce the enemy almost everything - from the speed of recovery of health to attack power. Can turn the opponent into a piece of stone or inflict Silence, or use skill Curse of Doom, in case of passing which not only magicians, but also any warriors will not be able to use skills. He knows how to summon Zombie, Skeleton, Demon, which can either attack the enemy - or take on some of the damage received by its owner.

Miles DD

This type includes classes that use melee weapons to deal damage - brass knuckles, daggers, spears, swords. Basically, the damage is done by special sklams, which require mana. Mages, supports, and archers are the main targets of damage dealers, although some classes of damage dealers can do just as well against tanks. Unlike magicians, Melee DDs can withstand more damage, and therefore have time to kill more opponents. Playing DD is more difficult than magicians and archers, the player will need considerable experience and skill. DD can be divided into three types:

  • Daggers
  • Charging users
  • Other

Daggers. (Daggers, Rokyu, Daggers)

Most unusual class in Game. Some consider them absolutely useless, others consider them the best. All of their skills are designed to strike from behind. With a full buff, if the skill passes on the enemy, the damage can be very, very noticeable, and sometimes the dagger can kill the enemy with just one successful hit. The main targets of a dagger are bows, supports, mages. The most dangerous for a dagger are tanks, brass knuckles (Tyrants) and Berserkers of the Kamael race.

Plains Walker (Pathfinder), PV

Dagger of the Elven race. He is considered by some to be one of the best due to his high DEX and highest chance of passing skills. Like other elves, it can restore its own health, can be cured of poison, bleeding, can slow down the enemy's running speed. He has the lowest physical attacks from skills, but the highest dodge chance and the highest running speed.

Abyss Walker (Voidwalker), AB

Dagger of the Dark Elf race. An excellent warrior, dexterity is almost equal to that of the PW, but he has a passive skill that increases the power of his skills, due to which he is considered to deal the most damage among all daggers. Like other Dark Elves, he has good magical abilities. In addition, it can perfectly cope with tanking classes.

Treasure Hunter, TX

Human race dagger. He has the weakest skills, and the lowest chance of passing them, but the highest health and HP of all daggers. The most common class, and very dangerous in PVP.

Charging users

Non-shielded fighters with excellent health and armor, strong skills and high mana consumption. In close, "contact" combat, they can kill almost any other enemy. Several opponents can be killed in one battle - but then they definitely need a break to cool down their skills and restore MP. Before the battle, they need to gain a charge of energy, which they then use for their skills.

AT Lineage 2 represented by three classes:

Gladiator (Gladiator), Glad, Duelist

Uses dual swords in combat duals«, « blew«, « adhesions'), wears heavy armor. Low running speed, weak in combat in open space - any archer can run away from him or " kite“, but very opsen in a limited space. It can attack with skills not only near, but also at a distance, the range is less than that of a bow or magician, but it will always get a fleeing enemy. The main disadvantage is low speed, the main advantages are powerful skills, armor and a lot of health.

Tyrant (Tyrant), Tyr, Tirka

Orc warrior. In combat, he uses brass knuckles, preferably light armor from armor. Phys. defense is lower than that of Glad, but he has a lot of health - it will be hard to kill him. Feature - the use of special skills - " totems“, thanks to which it can quickly change its characteristics depending on the situation. Ogre Totem- and the Tyrant turns into a tank - a strong physical. protection, a lot of HP, high damage. Need to quickly finish off the enemy? Zealot Totem or bison- and the magician will die with 1-2 hits, the archer with 2-3. Gotta get away from the enemy Rabbit Totem and for a couple of minutes Tire is the fastest. The main enemy is the Gladiator. Although their damage is the same, the famine has more physical. defense and Tyr might lose. Like the Gladiator, there are skills for dealing damage at a distance.

Berserker (Berserk), Bers

Warrior of the Kamael race. Although, in comparison with other similar classes, physical. his defense and amount of health is small, he is very dangerous due to his skills. It has two kinds Absolute Protection- magical and physical. Doesn't immobilize him like it would with tanks using similar skills. Bers's special skills are skills that instantly move him to the enemy, at the same time causing severe damage or opening bleeding from the enemy. In addition, he has the ability to knock weapons out of the opponent's hands. disarming him.

Other DD

Several original classes that are completely different from each other.

Destroyer (Destroyer), Destroyer, Destr

Another orc warrior who uses a huge two-handed sword in battle. Doesn't do much damage, but when his health is less than a third, he can use skills Madness and Zealot, which, together with the buff, turn him into a very, very dangerous opponent. A Frenzy or Zealot Destroy's Critical Strike is the most damage dealt by anyone in the game. Usually, 1 such crit is enough to destroy a mage, two for archers, and three is usually enough for a tank. These skills last for one and a half minutes - and during this time he kills everyone around him. Then it is enough for him to rest, wait for the rollback of skills, " merge» again to 1/3 health - and you can go into battle again. He is one of the best warriors for fighting in small spaces, and besides, he is the easiest to level.

Warlord (Spearman), Warlord, VL

Warrior of people with a spear. The most unusual and one of the most unpopular classes in Lineage 2. His main weapon is a spear, all his skills inflict damage on several opponents at once. If 10-20 opponents stand around him at once, then the total damage will be even greater than that of the destroyer. Despite this, he is poorly adapted to 1v1 PVP, which is why he is not very popular among players, but he is the best after the destroyer in terms of pumping - because at the same time you can hit not just 1 mob, but 10-20 at once, but This means that you will kill more mobs and gain experience and level faster.

Soulbreaker, Sat

Warrior of the Kamael race. One of the most diverse and difficult class to manage. Although he is a warrior, in addition to physical skills, he has a very extensive set of magical skills, among which there are skills that do not differ in their strength and effectiveness from the skills of magicians. In addition, he has the strongest skill in the game. Lepold. In addition, he is the only one with the skill Theft of Divinity, which steals their buffs from opponents and transfers them to the character, and since the rollback of this skill is only 9 seconds, the enemy is left without any improvements very quickly after the start of the fight.

Bounty Hunter, (BH, spoiler) and Warsmith (Blacksmith), (Crafter, Kuzya)

Warrior of the Dwarf race. Dwarves are generally a unique race with unique classes. First of all, they are engaged in obtaining money, and only then - they are warriors. They have absolutely no penchant for magic, but they are the ones who run the entire financial system in the world. Lineage 2. Dwarves have only two classes - but these are two different ways earnings adena. First class - BH, who has a special skill Spoil, with which he can receive additional resources from mobs, more than a regular class. In addition, some things (parts for armor and weapons, for example) can only be obtained with the help of spoils, so the popularity of this class will always be high.

The second class of gnomes is the Crafter, who has the ability to create things that are not sold in stores. In addition, dwarves can carry far more things than any other class. In terms of combat parameters and skills, both classes of gnomes are similar - both have a lot of HP, strong physical. protection - almost like tanks. The crafter's special ability is the creation of golems, from a small mechanical golem that helps the dwarf in battle and on the level, to huge siege golems and mortars that are used in castle sieges, which makes them very, very in demand there. In addition to this, the crafter has special buffs for all classes that enhance the armor and weapons of his allies. The dwarf can heal his golems, making him dangerous in PVP.

support

Support is one of the most important and sought-after classes in the game. Let them argue who is cooler - mages or archers, tanks or daggers, but there are people who know for sure that the best class is supports, because they decide the outcome of any battle. Supports include classes that enhance the skills and characteristics of tanks and damage dealers, and can heal them at a difficult moment. Without these strengthening buffs, it is impossible to play any class at high levels. The importance of supports is evidenced by the indisputable fact that even a high-level and equipped tank or DD sometimes finds it difficult to find a clan, while any support is always ready to be taken even at relatively low levels. Unlike mages and damage dealers, who usually just need to attack the enemy with 1-2 skills, playing a support is much more difficult. For example, besides the fact that you need to give a buff to allies before the start of the battle, already during the battle itself, you need to impose debuffs on opponents and heal your own, restore buffs removed by other supports, and most importantly, manage to stay alive as long as possible, since from him during A lot depends on the battle, and it is desirable to outlive everyone, because it is the support that should resurrect the dead. But at the same time, everyone, supports have practically no attacking skills, they have a small physical. protection, low health. All support mages have skills that burn the opponents mana, and which can make the opponent's summons disappear. Conventionally, supports can be divided into the following classes:

  • Buffers
  • healer
  • Overlord
  • Batteries
  • Miles support
  • summoners
  • Inspector

Buffers

A class whose main task is to apply buffs to allies, thereby enhancing their characteristics and skills. Considering that most of the buffs last 20 minutes, usually at the beginning of the battle, the buffer applies buffs, and then makes the opponents uncomfortable, for example, by burning MP for magicians and archers. With certain equipment, you can make a very tenacious character out of a buffer, with good health and mage/phys. protection.

Baferov in Lineage 2 there are three classes:

Prophet (Preacher) , PP

Human race buffer. He has the most variety of buffs for both warriors and nuker mages. Can use any type of armor - heavy, light, magic. Has the skill Dryad Rootroots"), which immobilizes the protvinik, can burn mana to opponents, and with a spell Erase- make the opponent's summons disappear, for example - the panther has YES, in addition - it can impose debuffs on opponents, lowering their characteristics.

Warcryer (Warbringer, Wark

Mage of the Orc race. Orcs do not have a division into nuker mages and supports. Orc mages share the characteristics of both classes. Spell Steal Essence in a vark, it can sometimes deal damage comparable to that of a nuker mage, taking health from the protvinik and restoring his own. But, despite this, the main purpose of cooking is a buff. The main difference from P P is that his buff acts on all parties at once - in order to give 10 buffs to the 1st party, P P will have to spend MP on casting spells 90 times, and cooking - only 9, which will take much less time . The main disadvantage is the very high consumption of MP for such buffs, which is why he is very limited as a nuker mage after the buff. However, in Gracia, Varks now have the ability to regenerate their MP during melee combat. In addition to buffs for the party, cooking has a skill soul cry, which significantly increases their physical. attack. Any type of armor and any weapon is suitable for brewing, but clubs are best suited for them, for which there is a skill Hammer Crush (Hammer Crush, which in addition to dealing damage, can stun the enemy for 9 seconds.

Overlord (High Shaman), Over, OL

Another orc mage. It is very similar to Warcryer, but, unlike him, Overe's buffs do not affect one party, but the whole clan. Like wark, over has one attacking skill, it also has a huge MP consumption for buffs. But, despite all these skills, he is primarily valued as a healer. Only he has a unique skill The Honor of Paagrio, which restores CP immediately to the whole alliance at a great distance, which makes it indispensable during major battles. 3-4 in one party, constantly using such a skill, will give a very big advantage over opponents, together with a group of bishops, making the alliance fighters practically immortal. In addition to the excellent CP regen, the over has good debuffs, for the use of which he does not even need to select the enemy in battle. It is enough to use this skill among enemies - and they will all have their combat characteristics reduced. Like the Bishop, the Overa always try to kill first during any fight.

healer

This is really the most important class in the game, without which neither the Raid Boss campaign nor the PVP battle is complete. It is the healers who heal and resurrect their allies, and they are usually the first and most important targets for the enemy. A healer is a class whose main purpose is to restore health. Killing any warrior or mage becomes extremely problematic if he is constantly restoring HP. A player who plays well as a healer is a very important acquisition for any party or clan. And although there are as many as four klaas of healers, there is only one real healer among them.

Bishop (Bishop) , BP, Bish

Hiller of the Human race. “As long as the Bishop is alive, his party is alive” is a true and indisputable statement in the world Lineage 2. Bishop is an essential character in any PVP. When you are with a Bishop, you can safely get into any fight - even if he does not have time to heal you - he will be able to resurrect you very quickly. Bish is the only class that specializes exclusively in healing other characters. He has as many as 14 (!) skills for restoring health, there are skills that enhance recovery skills, skills for resurrecting the dead and restoring their lost experience, skills for removing debuffs, for treating poisons, bleeding, skills that make the player temporarily invulnerable, and the like. . Of course, such a player will always interfere with opponents, therefore, choosing such a class, get ready for the fact that many will soon know you, and in any battle they will be the first to kill you.

Batteries

Indeed, one of the most difficult classes in the game to manage. This is the only class that can restore MP to other characters. Any class left without mana becomes almost defenseless, so MP recovery is a very important part of both PVP and leveling process. Bish and Overlord without MP will not be able to restore HP, nukers will not be able to use their attacking skills, tanks will not be able to aggro opponents or mobs. In addition to skill Recharge, with which batteries restore MP, they also have several skills to heal their allies. Naturally, they may not be as effective as Bishop, but they are quite capable of doing well as an additional healer mage. In addition, they have unique buffs that buffer classes do not have, but which are simply necessary for any damage dealer or tank. The biggest problem when playing with a battery is to correctly control your own MP consumption, because at the same time you need to heal, restore MP to others, buff, and all this requires mana, which no one will restore the battery.

Elven Elder (Eve's Sage), HER

Mage of the Elf race. Eva's sage is very important in any party. Since the Sage of Eve usually acts as the second healer in the party (if there is a bish, of course), his goal in the party is also to fill the Bishop's MP, heal him, resurrect some of the dead, for whom the Bishop will not have enough time. If necessary, EE can quickly teleport himself or teleport his entire party to the nearest village or city. In addition, HER has unique buffs that increase stun resistance, carry weight, strength, and shield block chance.

Shillien Elder (Sage Shilen), SE, SH, Shilka

Mage of the Dark Elf race. This profession has the same goals as HER, but it has more buffs for warriors and irreplaceable buffs for mages. Also, CE has a very important debuff Stigma of Shilen, which reduces physical. target protection.

Mili support

This class includes two types of elven warriors - one from light elves, and one from dark ones. This is the only type of support that is at the same time a very good warrior. It is difficult to do without this type of supports for both the party of warriors and the party of mages. Their buffs last only two minutes, but a very large increase in the characteristics of their party members. Because Since melee supports are still warriors, they have the ability to wear heavy armor, use swords and duals, a passive ability to use a shield, and even a skill Aggression, although it is weaker than that of tanks. Also, they have debuffs.

SwordSinger (Minstrel), SHS

Warrior of the Elf race. Focused more on defense than attack. Songs give an effect of only 2 minutes, increase physical. and mage. protection, the amount of health, the speed of its recovery, running speed, dodge and some other characteristics. Since he can sing with any weapon, he is usually equipped with a shield and sword, which increases his chances of survival. Can be used as a mini-tank, can restore its health, cure poison and bleeding.

BladeDancer (Death Dancer), DB

Warrior race Dark Elves. It is without him that almost no event for high-level players can do. One of the most beautiful characters in Lineage 2. Master of double swords - duals. They are mandatory for his dances, and they also give him an advantage in attack. All his skills are aimed at the attack - dancing increases physical. attack and its speed, the speed of use and the power of magic, the power of crit and the like. Rarely, or rather, almost never, wears a shield, due to his attachment to dual swords. He has the usual dark elf skill set, similar to SHU or FR skills, in addition - he has a unique dance Poison Blades, poisoning opponents, and dance Demon Blades, weakening physical. protection. Can use dance Vapmirism and use skill Aggression, which makes it a good DD or a mini one.

Inspector (Inspector), Ince

A unique class of the Kamael race. You can get this profession only for a subclass, after pumping all other Kamael subclasses to level 75. There are already quite a few Kamaels in the game, and because of such features of obtaining this profession, it becomes the rarest class in the game. He has a large set of buffs, debuffs, unique among similar classes. The downside is that his buffs last only 15 seconds, and their cooldown for reuse is as much as five minutes. But any party will need a buff that increases their attack power by 90%, and it will be a big problem for any opponent to get a debuff for a whole minute. The unique skill of the Inspector is a skill that restores MP for the entire party at once in 15 seconds.

summoners

The most unusual class in the game Lineage 2. These are magicians who know how to call other creatures to help themselves. It is quite difficult to attribute them to a specific class, although more of them can be considered in the DD class, thanks to their summons. During the battle, the owner himself plays the role of a healer, restoring the health of the creature he has called. Like necromancers, a summoner can transfer some of the damage received to his summoner, thanks to the skill Transfer Pain. They have minimal requirements for weapons and armor, so this is the most economical class in terms of the cost of pumping.

Elemental Summoner (Elemental Follower), EU, Horse breeder, Reindeer breeder

Summoner of the Elf race. Can summon a Unicorn. He often plays mage parties, as one of his unicorns can apply buffs that increase the mage. party attack, and reducing MP consumption.

Phantom Summoner (Dark Follower), FS, Tenevod

Summoner race Dark Elves. Summons Shadow to fight. Quite rare and very beautiful class. Its main difference from other summoners is its almost complete uselessness in the party, but its shadows are the most powerful creatures among others. In addition, he, like the necromancer, has the skill Death Spike, though weaker, thanks to which he can be a good nuker.

Warlock (Warlock), Kotovod

Summoner race Humans. This is probably one of the most popular classes among summoners. Summons cats for combat and buff. Useful in a party of archers or warriors, thanks to the buffs of one of the cats, which increase the chance and strength of crit. shock and physical protection of party members.

The game Lineage 2, which attracts the attention of millions of players from all over the world, simply cannot command respect. Its wide world is so carefully thought out that there is nothing to complain about, one system of distribution of individual elements of society is worth something. This aspect simply cannot be ignored, because in the game Lineage 2 professions built systematically, so much so that no one can dig into the basis of their formation.

The division of professions in the game Lineage 2

So, the professions in the game are distributed depending on the race, of which there are six in Lineage 2:

Dwarf Professions

Start over. All gnomes can be divided into two castes, the first one includes:
  • Collector
  • Bounty Hunter
  • treasure hunter
  • Treasure hunter Odala
  • To the second:
  • Artisan
  • Blacksmith
  • Master
  • Master of Tyr
  • Orcs and their professions in Lineage 2

    Orcs are a little different. Firstly, among them there are both warriors and magicians. Moreover, each of the castes is divided into two categories. Warriors are conditionally divided into:
  • raider
  • Destroyer
  • Titanium
  • Titan Tyra
  • And on:

  • Monk
  • Hermit
  • Avatar
  • Avatar of Tyr
  • But with orc mages, things are a little different. They have a certain “head”, who is an Orc-Adept, who also acts as a shaman. But, separate “persons” are subordinate to this kind of structural divisions:

  • Supreme shaman
  • Despot
  • Despot Isa
  • AND:
  • Warcryer
  • Voice of Destiny
  • Voice of Destiny Isa
  • On this professions in Lineage 2 don't end! There are 4 races left.

    Human professions

    People are "painted" in the game most widely. To begin with, it is worth noting that, like orcs, they are divided into warriors and magicians. The former rely solely on physical strength, while the latter rely mostly on spiritual strength. Warriors, in turn, have 3 categories:
  • Warrior
  • Knight
  • Rogue
  • And magicians 2:

  • Cleric
  • Each category contains a number of superficial professions. Warriors are divided into "Gladiators" and "Spearmen", they in turn dominate the "Commander" and "Duelist", which close the command system, inferior in importance to the "Commander of Tyr" and "Duelist of Tyr". "Knights" has a similar structure - from "Palladin" to "Phoenix Knight" and "Phoenix Knight Sigel" and from "Avenger" to "Hell Knight" and "Hell Knight Sigel". As for the "Robbers", they have an identical structure in terms of structuring:

  • Treasure hunter
  • Adventurer
  • Adventurer Odala
  • shooter
  • Sniper
  • Sniper Eura
  • Let's move on to occupations of human mages in Lineage 2. The cleric assumes only two branches:

  • Preacher
  • Apostle
  • Apostle Isa
  • As well as:

  • Bishop
  • Cardinal
  • Cardinal Algiza
  • Mage is three. They look like this:

  • "Necromancer" - "Eater of Souls" - "Eater of Souls Feo";
  • "Lord of Fire" - "Archimage" - "Archimage Feo";
  • "Sorcerer" - "Warlock" - "Warlock Veno".
  • Dark Elf Professions

    Dark elves also have their own special professions in Lineage 2. Again, in terms of the initial distribution - nothing new: warriors and magicians. But then the "picture" is more branched. Among the warriors there are "Dark Knights" and "Assassins". Each of these professions has two directions. First:
  • "Dancer of Death" - "Ghost Dancer" - "Ghost Dancer Iso";
  • "Knight Shilen" - "Templar Shilen" - "Templar Shilen Sigel".
  • Second:

  • "Ghost Ranger" - "Guardian of Shadows" - "Guardian of Shadows Eura";
  • "Voidwalker" - "Ghost Hunter" - "Ghost Hunter Odala".
  • With a magical composition, the dark elves are a little more modest ... The first of the two dominant professions ("The Oracle of Shilen") is divided into:

  • Sage Shilen
  • Priest Shilen
  • Priest Shilen Algiza
  • And the second (“Dark Magician”) has two directions:
  • "Follower of Darkness" - "Lord of Shadows" - "Lord of Shadows Venyo";
  • "Windcaster" - "Lord of the Storm" - "Lord of the Storm Feo".
  • elves

    Elves in the game also act as warriors and magicians. The first includes the "Light Knight", which has two branches, and the "Scout", which is also divided into two categories. With elf mages, things are almost the same as with dark elf mages. Only in this case The "Oracle of Eve" covers several professions unilaterally, and the "Light Mage" - 2 categories, each of which has a number of further professions in development.

    Kamael

    The remaining race is Kamael. Assumes two categories: women and men. Women have two spectrums, the first of which is very short: "Inspector" - "Arbiter". And the second (“Overseer”) has two directions:
  • "Executioner" - "Inquisitor" - "Inquisitor Feo";
  • "Crossbowman" - "Saboteur" - "Saboteur Eura".
  • The situation is similar for males. The first section is generally identical - "Inspector" - "Arbiter". And the second is divided into two subsections with subsequent rebirth.

    76-84 Awakening
    85-99
    Sigel Knight
    Sigel Knight Sigel Knight
    Sigel Knight Warrior of Tyr
    Tyrr Warrior Warrior of Tyr
    Tyrr Warrior Rogue Odala
    Othell Rogue Archer Eura
    Yul Archer
    1-19
    20-39
    40-75
    76-84
    Awakening
    85-99
    Isa Caster
    Iss Enchanter
    Aeore Healer
    Healer Algiz
    Wizard Feo
    Feoh Wizard
    Wizard Feo
    Feoh Wizard
    Summoner Venyo
    Wynn Summoner

    Warrior

    Warrior is the starting class of fighters of the human race. A warrior specializes in the use of various types of weapons and armor. He has high indicators of strength and dexterity - with equal success he can engage in close combat and attack the enemy at a distance.

    Base stats War

    STR DEX CON INT WIT MEN
    88 55 82 39 39 38

    Knight

    The knights acquired their knowledge through numerous training sessions at the royal training grounds. Most of all, they value their honor and, if necessary, the Knights are ready to die for their territory and their King. This class specializes in close combat and defense. The Knight's skills in this area are excellent, and the ability to heal his own wounds allows him to prolong his resistance to enemy blows.

    Avenger (Dark Avenger)

    Anger and hatred are the eternal companions of the one who chose the path of the Avenger. This class is the exact opposite of the Paladin. He is trained to save the life of allies, and the Avenger is perfectly able to take it away. The cursed armor of the Avenger is able to return damage to enemies, and the use of black magic helps him absorb the life forces of the enemy and summon the dark panther to help.

    Hell Knight

    The Knights of Hell are the real focus of evil and horror. They resort to the help of black magic and instill fear in the hearts of enemies. The Knight of Hell is the highest level of development of the Avenger, which allows you to open access to new, previously inaccessible combat skills.

    Paladin (Paladin)

    Only one of the Knights who carries the True Faith in his soul is able to become a Paladin. By using Divine powers, Paladins can heal their wounds and bless their weapons and armor. This makes them indispensable helpers in the fight against the Undead. Thanks to the durable armor, Paladins can easily withstand a hail of blows from the enemy, and they use the shield not only for protection, but also to stun the enemy.

    Phoenix Knight

    Few of the Paladins are able to become the Knight of the Phoenix, bringing light and True Faith to the most remote corners of this world. However, those who were able to withstand all the tests are rewarded with new exceptional skills, including the ability, like the Phoenix bird, to cheat death by rising from the dead.

    Warrior

    A Warrior is a more experienced Warrior who relies on his physical strength. Most of all, Warriors value freedom and independence, so they do not recognize commanders, believing that it is necessary to fight only for oneself. They are great with swords - almost all of their skills are based on the use of this particular type of weapon. Warriors are able to concentrate to increase their attacking abilities and deal with monsters more effectively.

    Spearman (Warlord)

    Spears and pikes are what Spearmen use in combat. Their strength allows them to deal devastating blows to the enemy, and the ability to attack several targets at once can lead the Spearman to victory in the most hopeless situations. This class is most effective in wall-to-wall battles, as well as in castle sieges.

    Commander (Dreadnought)

    Generals rightfully bear the title of great fighters - no one else can masterfully handle polearms like that. Every Commander dreams of one day receiving this honorary title, because the Commanders are taught special techniques that greatly increase their combat power.

    Gladiator

    If you see a warrior who tightly grips a sword in each hand, you should know that one of the most dangerous opponents, the Gladiator, is in front of you. This is the only class that has reached unprecedented heights in the use of two swords. He is trained in numerous techniques, allowing him to most effectively attack the enemy at high speed.

    Duelist

    Duelist - unsurpassed masters of combat with two swords. Only the most persistent and strong of the Gladiators are awarded the right to become a Duelist. As a reward, they receive increased resistance to curses and diseases, as well as new combat skills that allow them to fight opponents even more effectively.

    Rogue

    Rogues are fighters who prefer agility over strength. They believe that the end justifies the means and do not hesitate to use the dirtiest methods for the sake of victory. Rogues can't stand it when something restricts their movement and therefore use comfortable light armor, daggers and bows. This class makes excellent spies and scouts. Fighting monsters alone can be risky for the Rogue - a small amount of health and weak defense indicators do not allow him to attack strong enemies, so for a more comfortable game you need to find allies.

    Treasure Hunter

    Move silently and quickly, hit accurately and deadly - this is how the Treasure Seeker prefers to act. Among Humans, he has no equal in wielding daggers, and his attack speed and ability to avoid blows is amazing. Walking on a razor's edge, balancing between life and death is a common thing for him, because the Treasure Seeker is a real minion of fate, entirely dependent on the will of chance.

    Adventurer

    Adventurers are vagabonds who have long ago exchanged the warmth of the hearth for the dust of the roads. However, if for Treasure Seekers traveling is a way to earn money, then for Adventurers the road is a way of life. They are still loyal to their dagger, but their attacking abilities have increased significantly.

    Shooter (Hawkeye)

    Many warriors avoid close combat, preferring to attack the enemy from afar. These fighters include the Strelok - a master of remote attack. He is able to stun and then destroy the enemy with several blows. Also, the Shooter is trained in special skills that help him focus on the target, which allows him to more effectively deal with enemies.

    Sniper (Sagittarius)

    Snipers are the strongest, most accurate and fastest Shooters of the human race, who have earned this title in numerous battles and tournaments. Only Snipers have the ability to learn special combat skills not available to Shooters.

    Mystic

    Only Mystics can draw energy from the surrounding world, changing matter with the power of their thoughts. They use special magical weapons. Using their magical powers, Mystics are able to summon magical creatures, heal wounds and attack the enemy with devastating spells.

    Base stats Mystic

    STR DEX CON INT WIT MEN
    38 27 41 79 78 78

    Cleric

    Clerics are mystics who use the sacred power of the Gods to perform miracles. They belong to religious organizations or are itinerant preachers themselves. Basically, their magic is aimed at helping other players. Clerics have chosen Holy magic as the main focus of their profession. They are trained to heal allies and increase their characteristics, are able to restore their health, so they can do without assistants. On their own, Clerics can equip light or heavy armor, wield melee weapons, and become stronger with spells, but they are not very effective fighters.

    Bishop

    Bishops are excellent healers. They are able to turn a dying character into a fighter full of strength in a few moments. Bishops are also excellent Undead hunters. In their arsenal, there are many spells that can immobilize the enemy, instill fear and inflict damage. If the Bishop allowed the death of an ally, he can resurrect him, returning a certain amount of experience to him.

    Cardinal

    Using divine power, the Cardinals are able to work miracles, pulling entire groups of players out of the clutches of death. In restoring vitality, they are far superior to their predecessors, Bishops. But getting the title of Cardinal is not easy, only the most patient and persistent will be able to achieve this goal.

    Preacher

    Not a single group can do without it, because only the Preacher has a unique ability to impose auras that increase the characteristics of allies. His help will be useful to both warriors and mages. In addition, the Preacher can always use armor and melee weapons if he has to hunt monsters alone.

    Apostle (Hierophant)

    In the difficult task of supporting comrades-in-arms, the Apostles far surpassed the Preachers - only they have the opportunity to endow the characters with the strength of ancient warriors, making them stronger and more resilient. Also, this class has learned to use magic that removes positive auras from enemies, thereby weakening opponents.


    Mage (Wizard)

    In their spells, Mages rely on the energy of the four elements, as well as the power of Light and Darkness. Most of them are trained in the Ivory Tower, as they were hundreds of years ago. Mages are able to command the elements, they are well versed in black magic and summoning magic.

    Wizard (Sorcerer)

    Of the four elements, Wizards prefer Fire - it is with its help that they destroy their enemies. Emphasizing attack, Wizards spare no magical energy, completely dissolving into the flames of battle, so they often need someone who can distract the attention of enemies.

    Archmage (Archimage)

    Days and nights spent in the Ivory Tower reading books are not in vain for Wizards - by practicing and improving their skills, they can claim the right to be called Archmages and use more destructive magic.

    Necromancer

    Having rejected the existing magical schools, the Necromancers chose their own path - the path of Darkness. With the help of black magic, it costs nothing for them to summon one of the devilish creatures of this universe as a servant, and various curses can weaken, and even deprive the enemy of the ability to resist.

    Soul Eater (Soultaker)

    Soul Eaters are Necromancers, dedicated to their work and tirelessly working to improve their skills. Masters of black magic, Masters of Darkness, leaders of the dead - they make enemies tremble, one mention of the Soul Eater can put the enemy to flight.

    Warlock

    Many underestimate the Sorcerers as servants of their own creations, but a duel with them quickly dispels that myth. Sorcerers specialize in controlling summoned creatures - they can heal and increase their characteristics, they also have the ability to create paralyzing and attacking enemies of the Cube.

    Warlock (Arcana Lord)

    The title of Warlock is given to Sorcerers who have reached the heights of their profession and are ready to move on. They are trained in new spells, including the summoning of another creature, stronger and more resilient than the previous ones.

    People

    GLADIATOR. A battle without regard to the rear is their element. Strong offensive fighters who are given the opportunity to learn the art of wielding two swords. A large amount of health and a huge number of unique attacking skills make a gladiator a warrior who, with the support of a healer, can pave paths in the ranks of enemies.

    WARLORD. A very specific and rare class are spear and halberd masters. Only this warrior is able to stun all enemies around him at once. Only this warrior is able to mutilate 8-10 people at once with one blow. There are very few of these warriors, because they were born only for mass battles.

    DARK AVENGER. Everyone rightly fears these warriors. A warrior who has touched the forbidden part of magic, the magic of necromancy, is able to call on an infernal spawn to help himself - a huge strong black panther from other worlds. This warrior is able to extract the remnants of life from an already cooling body and heal his wounds with this energy. These are fearsome and hardy fighters, they have high defense and can withstand the simultaneous pressure of many enemies. Think 50 times before crossing the path of this warrior, it is very possible that you will not survive.

    PALADIN. The complete opposite of the dark Dark Avengers. This is a warrior who, in addition to skillful possession of a sword, is able to heal wounds and remove curses. The iron will of these fighters makes them a rather inconvenient target for enemy magicians, and the shield will successfully protect against enemy arrows. Only a person with a bright soul is able to become a paladin, pure in heart with good thoughts.

    TREASURE HUNTER. Don't let the clumsiness of people fool you. Don't let the man holding the dagger fool you. If a Treasure Hunter crept up behind you, then most likely you have only a minute of your life left. A large amount of health, a huge force of blows, terrible critical hits - these are the features of this profession. In the ability to handle a dagger and short swords, people have succeeded - this is recognized by almost everyone.

    HAWKEYE. Yes, people are not allowed to hold a bow in their hands, they do not have the agility of light elves, they do not have the strength of dark elves, but they have monstrous accuracy. This is the only archer in the game that can shoot you with two shots and not miss. This class is quite capable of surprising, especially in sieges, and will surprise you someday.

    SORCEROR. Magicians of people make a deceptive pacifying impression. Clumsy, abrupt movements during the cast... The very existence of people of magicians is bewildering to many. Light elves treat them condescendingly, dark elves look at them with contempt. However, the inquisitive mind of people and their powers of observation allowed them to subjugate the element of fire. Yes, they are inferior in intelligence to the dark elves, and they lack the grace of light elves, however, Sorks are stable middle peasants, balanced magicians with a number of unique skills.

    NECROMANCER. Forbidden fruit of black magic. The desire for eternal life at any cost - this is how this magician appeared. A magician capable of raising the dead, who will fight at his side without fear and questions. Poison cloud, draining life from other creatures to please yourself. The aura of fear emanating from them is able to put you to flight.

    WARLOCK. Since ancient times, people have learned to accustom pets for their own purposes. Warlock is a magician who tamed cats. Some restore mana for him, others, fighting cats, help them destroy the enemy. So the wise Warlock always has company.

    BISHOP. Only a contradictory human race can produce the ugly and the beautiful. Bishop is a ray of light in this conflicting human stream. The greatest healers are considered among people. In one fell swoop, he will return half of your lost health to you, heal you from any misfortunes. Only Bishop with one movement of his hand will resurrect the entire dead group. He is able to control the undead, scare them away if necessary, and, of course, he is able to destroy them.

    PROPHET. This is the one that will make you faster and stronger. This is someone who is not able to heal you, but can make it possible that treatment is not required at all. Do you want to swing your sword faster or cast spells faster? The prophet will cast spells on you. It can increase the amount of your health and the amount of your magical energy. He will do everything for you so that you can defeat an inaccessible enemy in the usual state. Prophet is the only magic class that can wear heavy armor. He is quite capable of fighting alongside you if required, he is unique and useful, and he is welcome in any party.

    e lfs

    TEMPLE KNIGHT. Fast, specific fighters. Unfortunately, elves have the least strength and endurance of all races, so as destroyers they are of little use. However, they are fast, have a number of spells, good physical defense parameters. They can aggro mobs on themselves, they can heal poisons and just heal themselves, they have an attacking die companion and, most importantly, they have the highest magical defense. With all the specifics, these are very good fighters who are very useful in a mass battle and who, despite their fragility, will not let themselves be offended.

    SWORDSINGER. Similar to Bladedancer, this is a party character, a frail elf (or lovely elf) who sings wonderful songs during combat. Gods, how they are loved! Their songs are amazing and unique, they buff the whole party at once, adding defense, speed and evasion to it, and no spell in the world can compare with their songs. But there are very few elves with this profession, because this path to the heights of Sordsinger is very difficult and difficult until the elf becomes a professional in his field.

    PLAINSWALKER. Does this light elf with a dagger seem so harmless? Believe me, this is a very deceptive impression. Elves are excellent dagger masters. Maybe the gods did not endow with great power, and in strength they are inferior to their dark brothers and people, however, they are incredibly dexterous and fast, their critical strikes are frequent and dangerous. Don't underestimate these fighters. Mother nature gave them the unique ability to heal their wounds, and they can stop bleeding or remove poisoning.

    SILVER RANGER. Bow wielding is an elf calling. This is the skill in which no one can compare with him, because the light elves have mastered this art since ancient times. Unfortunately, they are usually doomed to the fate of a loner. They do not need anyone - their speed allows them to run without fear of anyone. His running speed is incredible and tracking down such a shooter is incredibly difficult and difficult.

    SPELLSINGER. Perhaps, if the dark elves boast of their knowledge in the field of dark magic, then the light elves look at it calmly and with irony. Eve, the goddess of water, gave the Spellsingers the incredible power of this element. They are fast, lightning fast and very deadly mages. With just one phrase, this beautiful creature will remove all spells cast from you at once, with another quick phrase it will put you to sleep, and with the third phrase you may not even wake up. Light magicians are rightly feared by everyone. These are the most dangerous fighters.

    ELEMENTAL SUMMONER. Elves living in nature are able to communicate with animals and use their help. Like the Warlocks, they also have an eternal companion - the Beautiful Runaway Unicorn, who helps them in everything.

    ELVEN ELDER. Beautiful creatures with wonderful and unique skills. These are natural "generators" of magical energy, which generously share it with others. They are clean and bright, they are very fragile and almost defenseless. But they will heal you quickly if need be, they will weep and resurrect your crippled bodies, they will not allow you to be poisoned or stunned. They can transport you in the blink of an eye in case of danger to a safe place, and this will save your lives.

    dark elves


    SHILLIEN KNIGHT
    . A very good contact class, but with undeniable specifics. One of the main disadvantages of dark elves is their low constitution and therefore low amount of health. However, a high level of physical defense, a high level of attack, and massive switching of monsters on themselves make this class an excellent tank. One of the features of this class is the summons of Shillen Knight, or the so-called dice. Their summoning costs a certain amount of crystals, but they heal the Knight well and, if necessary, lower the parameters of the attack or run of his enemy.

    BLADEDANCER. This class is given a unique opportunity to learn the skill of wielding two swords, only it can master the martial dance. Dancing for a relatively short period of time can make a group an order of magnitude stronger. If you have a Bladedancer in your group, then you become more accurate, your magic is more powerful, and your critical hits increase their crushing power. This class is chosen by those who dominate the role of support in the group. Who does not climb into the first roles and meanwhile likes to feel the dependence of the group on their skills.

    ABYSS WALKER. Masters of stealth and dagger. They are very dangerous in combat, as they can kill you with one blow and quietly get lost in the crowd. They have several skills that reduce the parameters of the enemy, and the most powerful blows compared to the dagger masters of other races. However, fortunately, Abis Volker has the lowest chance of a critical hit.

    PHANTOM RANGER. Counterweight to Silver Ranger. Some call this class a light archer killer. Low running speed is its main drawback, but it is offset by the incredible power of the shots. The power of the shots is really very high, the crits when they pass are just monstrous.

    SPELLHOWLER. Let the miserable light elves tremble. Let the pathetic, bright-eared creatures hide when Spellholer enters the battlefield. His wind magic is devastating, he knows the great rites of black magic, giving him terrifying power. It can silence an enemy mage forever. The highest intelligence scores make Spellholer's magic the scariest. However, the low WIT parameter gives rise to their serious drawback - low, compared to other races, the speed of casting combat spells.

    PHANTOM SUMMONER. Unlike Warlocks and Elemental Summoners, dark brothers can summon otherworldly spirits - Shadows, which have vampiric abilities and can also explode corpses, while causing significant damage to all enemies within the radius of this spell.

    SHILLIEN ELDER. Priestesses of the goddess Shillen. Only they and their bright sisters and brothers are able to give their magical energy to others, but only the Shillen Elders have access to the mystery of increasing magical power. This spell is the most desired by all mages. Mage and Shillen Elder are made for each other. With all this, contact with people and the study of their magic, gave the Shillen Elder the skill to be useful to warriors. A number of spells will significantly increase the power of the contact party.

    Gnomes

    BOUNTY HUNTER. A very unusual class, even by the standards of battered orcs or humans. Magic that lights a salute over a monster's head allows you to extract the rarest components and recipes from them. Bounty Hunters are indispensable if you need some rare recipe for armor or weapons. Also, this dwarf is given a unique opportunity - they can pretend to be dead, which often helps them out in especially extreme cases, preventing them from dying.

    WARSMITH. These gnomes are jack-of-all-trades. They can craft various items, which are not sold in stores - the choice of weapons and armor is rather poor for 40+ levels, but Warsmith will fix this. A crafter with a skill level of 7 is usually one of the richest classes on the server, but it takes a very, very long time to reach these heights, because crafting takes a lot of time, and there is not much left for skill development. Warsmiths are also excellent engineers, able to build assault vehicles for sieges and can assemble their golem with a small cannon to aid them in their campaigns.

    About rki

    DESTROYER. The mighty green-skinned warrior with two-handed weapons in the forefront is the Destroyer. Like the Warlord, he was born for mass battles. A huge amount of health, a special ability to increase the strength of his attacks when he is threatened with death, makes this giant a very dangerous opponent.

    TYRANT. Orcs carefully treat their history and very scrupulously support the cult of the fire god Paagrio. A tyrant is a warrior follower of this cult. They wear claw-styled knives on their mighty paws, which have the highest attack speed. If they want, they can even catch up with a light elf. Furious fighters who are not forgotten by their deity, and who bestows on them his mercy and energy.

    WARCRYER. If you have never seen the Warcryer, then you do not know this interesting race. Like no other, Warcryer is worthy of the title Party Mage, because few people are so unique, versatile and useful. This magician will spend 20 seconds doing what Prophet will do in 2 minutes. Right in combat, he is able to strengthen the group with his defensive spells with crazy speed and heal, put to sleep or stop the enemy, he can quickly suck out almost all the life force from his victim. Fear them if they are your enemy and love them if they are your friends.

    OVERLORD. If Warkier is a party buffer, then this Overlord is a clan buffer and a terrible debuffer. Warcryer is able to cast a party of 9 people in a matter of seconds, Overlord will do the same with his clan of 40 people. He is able to massively lower the parameters of enemies, which makes this class very useful and dangerous in sieges.

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