Russian folk games burn clearly. Russian folk games and round dances. Make a Number - Game for Adults

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The players are built in two columns, holding hands in pairs. Ahead is the driver. The guys say in chorus:

Burn, burn clearly
In order not to go out.
Look at the sky:
The birds are flying
The bells are ringing!
One-two-three - run!

After the word “run! »The children standing in the last pair lower their hands and run to the beginning of the column: one to the right, the other to the left of the column. The driver tries to catch one of the guys before he can join hands with his partner again. If the driver manages to do this, he joins hands with the caught one, and they stand in front of the column. The one left without a pair becomes the driver. To increase physical activity, children can be divided into two teams.

The Burner catches up with the fleeing players only when they run past him. He has no right to look around and spy on which couple is going to run past him. Otherwise, a couple preparing to run can change their queue with another couple or places with each other.
No one should start running before the last word is spoken.
The burner can fire the runners only up to the moment they join hands.
Fifteen or twenty meters ahead of the burner, a place is marked in advance, to which the running couple should not again join hands.
The players can agree that the burner should not chase any of the runners, but necessarily the guy and, having caught up with him, can pair up with the girl, the caught one goes to "burn" - or vice versa.



Nowadays, this wonderful, but slightly forgotten game can be found on celebrating wide Maslenitsa or Ivan Kupala day. Many people know this game called “ Burn, burn, clear!»

Rules of the game "Burners"

From 11 people participate in the game. It is important that the number of players is odd. A large clearing or a place in yard... Is selected driving - he will "Burn".

All other players pair up and stand behind "Burning" at a distance of 3-4 meters from it. The players sing:

“Burn, burn, clear,
In order not to go out.
Look at the sky:
The birds are flying
The bells are ringing!"

As soon as they finish singing, the last pair disengages their hands, and running along the column, one on the left, the other on the right.

As soon as they catch up with the driver, they shout to him:

"One, two, do not crow, run like fire!"

After that, they run further, trying to dodge the driver, stand in front of him and clasp their hands again. The driver, in turn, tries to grease or catch them. If he managed to kill one of the players, he takes a pair in front of the column with him, and the remaining player becomes “ burning».

If the driver has not caught anyone, he continues to drive, and the running players stand in pairs at the beginning of the column.

You can play until you get tired!

Chant options

“Burn, burn clearly,
In order not to go out.
Stop the hem
Look at the field
The trumpets are going there
Yes, they eat rolls.
Look at the sky:
The stars are burning
The cranes shout:
- Gu, gu, run away.
One, two, do not crow,
Run like fire! "

or this option

“Burn, burn clearly,
so as not to go out.
Stay hem, look at the field:
Rooks walk and eat rolls.
Birds are flying, bells are ringing!
»

Before starting the game, you need to choose the driver, the one who will "burn" - hence the name of the game.

All participants in the game stand in pairs one after the other, leading in front, at a distance of two steps from the players. The participants in the game say the words in a chant:

As soon as these words are sung, the driver must look at the sky, and the children of the last couple release their hands and quietly run along the column, one on the left, the other on the right. When they are level with the driver, everyone shouts loudly to him:

But if the driver manages to catch one of the runaways, he stands with him in front of the entire column, and the one who was left without a pair “burns”.

The game continues until all pairs have run.

rules

1. The driver must not turn back.

2. He catches up with those fleeing immediately after the words: "Run like fire!"

3. The players of the last pair start running only with the last words: "The bells are ringing!"

Instructions for carrying out

Burners are a very fun game to play during the warmer months. There can be a lot of players, the more, the more fun.

* Cinder, stub - the remainder of an unburned candle.

Based on the collection of Maria Litvinova "Russian folk outdoor games"

Name of the game

Word burners goes back to the verb "to burn", and initially, apparently, in the meaning "to love, to suffer from love", characteristic of folk poetry: " It is not the fire that burns, it is not the resin that boils, but the heart is burning, boiling zealously over the red maiden ...»

In different areas, there are other names for burners: parting, heat, stumps, fire, diaper, burning oak and burning stump.

Game history

Burners were not originally a child's game: girls and single young men played it. A guy was always chosen as the driver, and he could only catch a girl, so the game made it possible to get acquainted, communicate, choose a bride. This function of the game is discussed in The Tale of Bygone Years:

The emergence of burners is associated with pagan holidays and rituals: the meeting of spring, "when the goddess Lada, the patroness of marriages and childbearing, was famous, when nature itself enters into its gracious union with the thunder god and the earth is taken for its kind", or with the holiday of Yarila or Ivan Kupala - the day of the summer solstice. Burners were played at festivals and festivities when a lot of people gathered.

Currently, burners are considered exclusively child's play.

Description of the game

"Single boys and girls are set in pairs in a long row, and one of the fellows, who gets to burn by lot, stands in front of everyone and says:" I'm burning, I'm burning a stump! " - "Why are you burning?" - asks a girl's voice. "I want a red girl." - "Which one?" - "You, young!" At these words, one pair scatters in different directions, trying to get close to each other again and grab hold of their hands; and who was on fire - he rushes to catch his girlfriend. If he succeeds in catching the girl before she gets together with her pair, then they stand in a row, and the one who remains alone takes his place; if it fails to catch, then he continues to chase other pairs, which, after the same questions and answers, run in turn "

“The players doom one of them, by lot, to burn - into a difficult position. All the others mate, that is, they become pairs, one after the other. The burner stands in front of the steam, motionless, turning neither back, nor forward, nor to one side. At this time, the players scatter in different directions. The burner chases them. If he manages to separate them, to grab the blunder, then his position no longer continues, or, for his failure, he must burn again, at least the game is repeated up to 100 times. “The game is not without deception,” the old ladies say, and exactly like that! How many tricks have been invented for the unfortunate burner: he can be deceived every minute "

Rules of the game

An open place is chosen for the game - a lawn, a meadow, a wide street in front of the house, a spacious yard.

The players stand in pairs one after the other. In front of everyone at a distance of two steps with his back to the players is the driver - burner (burner).

The singers say the words:

Burn, burn clearly
In order not to go out.
Stop the hem
Look at the field
The trumpets are going there
Yes, they eat rolls.
Look at the sky:
The stars are burning
The cranes shout:
- Gu, gu, run away.
One, two, do not crow,
Run like fire!

Option:
Burn, burn clearly, so as not to go out!
Look at the sky - the birds are flying
The bells are ringing,
Look - do not crow, run like fire!

After these words, those in the last pair run from two sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before he spots one of them, then they stand in front of the first pair, and the burner leads again. The game is repeated.

If the burner manages to stain one of those running in pairs, then he stands with him in front of the entire column, and the one who was left without a pair burns.

  • The Burner catches up with the fleeing players only when they run past him. He has no right to look around and spy on which couple is going to run past him. Otherwise, a couple preparing to run can change their queue with another couple or places with each other.
  • No one should start running before the last word is spoken.
  • The burner can fire the runners only up to the moment they join hands.
  • Fifteen or twenty meters ahead of the burner, a place is marked in advance, to which the running couple should not again join hands.
  • The players can agree that the burner should not chase any of the runners, but necessarily the guy and, having caught up with him, can pair up with the girl, the caught one goes to "burn" - or vice versa.

Burner types

Double burners

Players stand four people in a row. One pair is “lit”. On the count of three, the last four scatters in pairs (while the hands in pairs cannot be separated) and tries to connect in front of the leading pair. If any of the "burning" has caught any pair, then she joins the drivers, and the four of them stand in the first row.

Swedish burners

Players stand in pairs, but not holding hands, but at a distance from each other, forming a "corridor". Each pair is assigned a sequence number. The driver stands in front, at a distance of ten steps from the first pair, in his hands he holds two sticks. When he calls the number of the pair, the summoned players run to him between the ranks, grab a stick from him, run around the standing pairs from the outside and return the sticks to the driver. The one who returned the wand first brings a point to his line. At the end of the game, points are calculated and the winning team is announced.

Burners in art

Description of the game of burners is found in the story of Alexander Pushkin "The Young Lady-Peasant":

Children play with burners and sing a corresponding song in the first scene of the first act of PI Tchaikovsky's opera The Queen of Spades (Chorus of Children, Nurses and Others).

Notes

Links

  • Legends of the Russian people, collected by Ivan Petrovich Sakharov

see also


Wikimedia Foundation. 2010.

See what "Burners (game)" is in other dictionaries:

    Fun, fun, prank, joke; play. Wed ... Synonym dictionary

    BURNERS, burners, units not. An active game, in which the one in front catches on a signal from other participants running away from him in pairs. (From the song accompanying the game: Burn, burn clearly, so as not to go out.) Ushakov's Explanatory Dictionary. D.N. ... ... Ushakov's Explanatory Dictionary

    BURNERS, loc. Russian folk game, in a swarm, one of the participants catches others running away from him in pairs. Ozhegov's Explanatory Dictionary. S.I. Ozhegov, N.Yu. Shvedova. 1949 1992 ... Ozhegov's Explanatory Dictionary

Marina Timeryanova
Outdoor games for the middle group

Outdoor game "Chef and kittens"

Purpose: to exercise children in various types of walking or running, the development of reaction speed, dexterity, and the ability to focus on the word.

Game description: A chef is chosen according to the counting-out, who guards the objects lying in the hoop - "sausages". The cook walks around inside the hoop, the cord - the "kitchen". Children - kittens go in a circle, performing various types of walking, running, pronouncing the text:

Pussies cry in the hallway

Kittens have great grief:

Sly chef to poor pussies

Prevents the sausages from grabbing.

With the last word "kittens" run into the "kitchen", trying to grab a sausage. The cook tries to grease the players who have run in. The hardened players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a cook.

You can't run into a circle ahead of time. The cook is not allowed to grab the kittens, only to grease, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

Mobile game "Voevoda"

Purpose: to train children in rolling, throwing and catching the ball, in the ability to coordinate movement with the word, to develop attention, dexterity.

Game description: The players in a circle roll the ball from one to another, saying:

An apple rolls in a circle dance,

Who raised him, the governor ...

The child who will have the ball at this moment is the voivode. He says:

I am a voivode today.

I'm running out of the round dance.

Runs behind a circle, puts the ball on the floor between two players. Children say in unison:

One, two, do not crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who first reaches and grabs the ball rolls it in a circle. The game continues.

Roll or throw the ball only to a player standing next to it. Cannot interfere with a player running around the circle. The winner is the one who first touched the ball.

Mobile game "Find where it is hidden"

Purpose: to teach how to navigate in a room or area, to perform actions on a signal.

Game description: Children stand along the wall. The teacher shows them the object and says that he will hide it. The teacher invites the children to turn to the wall. Making sure that none of the children is looking, hides the object, and then says: "It's time!" Children start looking for an item.

Outdoor game "At a bear in the forest"

Purpose: To teach children to alternately perform different functions (run away and catch).

Game description: The bear den (at the end of the playground) and the children's house at the other are determined. Children go for a walk in the forest and perform movements according to the verse, which is pronounced in chorus:

A bear in the forest,

I take mushrooms, berries,

And the bear does not sleep

And growls at us.

As soon as the children have finished speaking the poem, the bear gets up with a growl and catches the children, they run home.

Mobile game "Find and be silent"

Purpose: to teach how to navigate in the hall. To bring up endurance, ingenuity.

Game description: The educator shows the children an object, and after they closed their eyes, he hides it. Then he offers to look, but not to take, but to tell in your ear where it is hidden. Who found the first one and the leader in the next game

An outdoor game "Fox in a chicken coop"

Purpose: to develop in children the dexterity and ability to perform movement on a signal, to exercise in running with dodging, in catching, in climbing, jumping in depth.

Game description: A chicken coop is drawn on one side of the site. In the hen house on the perch (on benches) chickens are located, children are on the benches. On the other side of the site is a fox hole. The rest of the place is a courtyard. One of the players is appointed as a fox, the rest of the chickens walk and run around the yard, pecking grains, flapping their wings. At the signal from "Fox", the chickens run away into the hen house, climb to the roost, and the fox tries to drag the hen, which did not have time to climb the roost. He takes her to his hole. The chickens jump off their roost and the game resumes.

A fox can catch chickens, and chickens can only perch on a signal from the teacher "Fox!"

Outdoor game "Hares and Wolf"

Purpose: to develop in children the ability to perform movements on a signal, to exercise in running, jumping on both legs, squatting, catching.

Game description: One of the players is appointed a wolf, the rest represent hares. On one side of the site, hares mark their places with cones, pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “Bunnies jump, gallop - gallop - gallop, to the green to the meadow. They pinch the weed, listen to see if the wolf is coming. " Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble the grass and look around in search of a wolf. The teacher says the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch them, touch them. The hares each run away to their place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf has caught 2-3 hares, another wolf is selected. Hares run out at the words - hares jump. You can return to your seats only after the word "Wolf!"

You cannot catch those hares to which the mother hare gave the paw. On the way to put cubes - stumps, hares run around them. Pick 2 wolves. For a wolf to jump over an obstacle - a stream.

Outdoor game "Find yourself a mate"

Purpose: To develop in children the ability to perform movements on a signal, by the way, quickly builds up in pairs. Exercise in running, color recognition. Develop initiative, ingenuity.

Game description: The players stand along the wall. The teacher gives each of them one flag. At the signal of the teacher, the children scatter around the playground. By another signal, or by the word “Find yourself a mate!”, Children with flags of the same color find a mate for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - don't yawn, choose a couple quickly!"

The players form pairs and scatter at the signal (word) of the teacher.

Players must have a pair each time.

Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Outdoor game "Bird flight"

Purpose: to develop a reaction to verbal signals. Exercise gymnastic ladder climbing.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall there is a tower (gymnastic wall). At the signal of the teacher: "The birds are flying away!" - birds fly with their wings spread. At the signal "Storm!" - birds fly to the tower - they hide from the storm in the trees. After the words: "The storm has stopped," the birds fly again.

Outdoor game "Shepherd and herd"

Purpose: consolidation of the ability to play by the rules of the game. Exercise crawling on all fours in the hall.

Game description: They choose a shepherd, give him a horn and a whip. Children represent a herd (cows, calves, sheep). The teacher says the words:

Early early in the morning

Shepherd boy: "Tu-ru-ru-ru."

And the cows fit him

Delayed: "Mu-mu-mu."

Children perform actions to the words, then the shepherd drives the flock into the field (on the agreed lawn, everyone wanders around it. After a while, the shepherd clicks his whip, drives the flock home.

Outdoor game "Mousetrap"

Purpose: to develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle.

Game description: the players are divided into two unequal teams, the big one forms a circle - a "mousetrap", the rest are mice. The words:

Oh, how tired the mice are

They ate everything, everyone ate.

Beware of cheating,

We will get to you.

Here we will arrange the mousetraps,

Let's catch everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

An outdoor game "Burn, burn clearly!"

Purpose: to develop in children endurance, orientation in space. Exercise in a brisk run.

Description of the game:

the players stand in pairs in a column. A line is drawn in front of the column at a distance of 2-3 steps. The "catcher" stands on this line. Everybody says:

Burn, burn clearly, So that it does not go out.

Look at the sky - the birds are flying

The bells are ringing! One, two, three - run!

After the word "run", the children standing in the last pair run along the column (one to the left, the other to the right, trying to grab the hands in front of the catcher, who is trying to catch one of the pair before the children have time to meet and join their hands. do, then he forms a pair and stands in front of the column, and the rest is the catching one.

Outdoor game "Catch from the circle"

Purpose: to develop in children the ability to coordinate movements with words. Exercise in rhythmic walking, dodging and catching, forming in a circle

Game description: children stand in a circle, holding hands. The trap is in the center of the circle, there is a bandage on the arm. The players move in a circle and say:

We, funny guys, We love to run and jump

Well, try to catch up with us. One, two, three - catch!

Children scatter, and the trap catches up. Caught temporarily steps aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Outdoor game "Wolf in the Moat"

Purpose: to develop courage and dexterity, the ability to act on a signal. Exercise in long jump with a running start.

Description of the game: two parallel straight lines are held on the court at a distance of 80 - 100 cm - "moat". A "house of goats" is outlined along the edges of the site. The teacher appoints one who plays a "wolf", the rest - "goats". All goats sit on one side of the court. The wolf gets into the moat. At the signal of the educator, the “wolf in the ditch” the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the ditch. The duration of the game is 5-7 minutes.

Outdoor game "Homeless hare"

Purpose: to develop children's orientation in space. Exercise in a brisk run

Game description: a hunter and a homeless hare are selected from among the players. The rest of the players, the hares, draw circles for themselves - "their own house." The homeless hare runs away, and the hunter catches up with him. The hare can escape from the hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches, they switch roles. The duration of the game is 5-7 minutes

Outdoor game "Owl"

Purpose: to develop in children inhibition, observation, the ability to perform movements on a signal. Exercise children to run.

Game description: at a distance of 80 - 100 cm, two straight lines are drawn - this is a "moat". At a distance of one or two steps from the border, a "goat's house" is outlined. All goats sit on one side of the court. The wolf gets into the moat. At the signal “wolf in the ditch” the goats run to the opposite side, jumping over the ditch, while the wolf catches the goats at this time. Those caught are taken to the corner of the ditch. Duration 6-8 minutes.

Outdoor game "Firefighters on the drill"

Purpose: to develop in children a sense of collectivism, the ability to perform movements on a signal. Exercise climbing and column formation.

Description of the game: children are built facing the gymnastic wall at a distance of 5 - 6 steps in 3 - 4 columns. A bell is hung against each column at the same height. At the signal "1, 2, 3 - run", the children who are standing first run to the wall, climb in and ring the bell. Then they go down and stand at the end of their column. Repeat the game 6-8 times.

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