Russian folk games Shine Clear. Russian folk games and round dances. Make up a number - game for adults

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The players line up in two columns, holding hands in pairs. Ahead is the driver. The guys say in unison:

Burn, burn clearly
So that it doesn't go out.
Look at the sky:
Birds are flying
The bells are ringing!
One-two-three - run!

After the word “Run! “The children standing in the last pair lower their hands and run to the beginning of the column: one to the right, the other to the left of the column. The driver tries to catch one of the guys before he has time to join hands with his partner again. If the driver manages to do this, he joins hands with the caught one, and they stand in front of the column. The one left without a partner becomes the driver. To increase physical activity, you can divide children into two teams.

The Burner only catches up with fleeing players when they run past him. He has no right to look back and spy which couple is about to run past him. Otherwise, the pair preparing to run may exchange turns with another pair or places with each other.
No one should start running before the last word has been spoken.
The burner can burn the runners only until they join hands.
Fifteen to twenty meters ahead of the burner, a place is marked in advance until which the running couple should not join their hands again.
The players can agree that the burner should not chase any of the runners, but always the guy and, having caught up with him, can pair up with the girl, while the caught one goes to “burn” - or vice versa.



These days, this wonderful, but slightly forgotten game can be found on celebration Wide Maslenitsa or Ivan Kupala Day. Many people know this game called " Burn-burn-clear!»

Rules of the game "Burners"

The game involves up to 11 people. It is important that the number of players is odd. A large clearing or place is selected for the game. yard. Selected driving- he will "burn".

All other players divide into pairs and stand behind "burning" at a distance of 3-4 meters from him. The players sing:

“Burn, burn clearly,
So that it doesn't go out.
Look at the sky:
Birds are flying
The bells are ringing!"

As soon as they finish singing, the last couple unclasps their arms and runs along the column, one on the left, the other on the right.

As soon as they catch up with the driver, they shout to him:

“One, two, don’t be a crow, run like fire!”

After that, they run further, trying to dodge the driver, stand in front of him and clasp their hands again. The driver, in turn, tries to piss them off or catch them. If he managed to insult one of the players, he stands with him in front of the column, and the remaining player becomes " burning».

If the driver has not caught anyone, he continues to drive, and the running players stand in pairs at the beginning of the column.

You can play until you get tired!

Tuning options

"Burn, burn clearly,
So that it doesn't go out.
Stay at your hem
Look at the field
The trumpeters are going there
Yes, they eat rolls.
Look at the sky:
The stars are burning
The cranes shout:
- Gu, gu, I'll run away.
One, two, don't be a crow,
And run like fire!”

or this option

"Burn, burn clearly,
so that it doesn't go out.
Stand at your heels and look at the field:
Rooks walk and eat rolls.
Birds are flying, bells are ringing!
»

Before starting the game, you need to choose the driver, the one who will “burn” - hence the name of the game.

All participants in the game stand in pairs, one after another, with the leader in front, at a distance of two steps from the players. Participants in the game chant the words:

As soon as these words are sung, the driver should look at the sky, and the children of the last pair let go of their hands and quietly run along the column, one on the left, the other on the right. When they catch up with the driver, everyone shouts loudly to him:

But if the driver manages to catch one of the runners, he stands with him in front of the entire column, and the one who is left without a partner “burns.”

The game continues until all the pairs have passed.

Rules

1. The driver should not turn back.

2. He catches up with those running away immediately after the words: “Run like fire!”

3. The players of the last pair start running only with the last words: “The bells are ringing!”

Instructions for carrying out

Burners - very fun game, they play it in the warm season. There can be many players, the more, the merrier.

* A cinder, a cinder - the remnant of an unburned candle.

Based on materials from Maria Litvinova’s collection “Russian folk outdoor games”

Name of the game

Word burners goes back to the verb “to burn”, and initially, apparently, in the meaning of “to love, to suffer from love”, characteristic of folk poetry: “ It is not the fire that burns, it is not the resin that boils, but the heart that burns and boils zealously for the red maiden...»

IN different areas There are other names for burners: separation, heat, burnt, burnt, oprel, burn-oak and burn-stump.

Game history

Burners were not originally a children's game: girls and single young men played it. A guy was always chosen as the driver, and he could only catch a girl, so the game provided an opportunity to meet people, communicate, and choose a bride. About this game function we're talking about in The Tale of Bygone Years:

The appearance of burners is associated with pagan holidays and rituals: the meeting of spring, “when the goddess Lada, the patroness of marriages and childbirth, was glorified, when nature itself enters into its blessed union with the thunder god and the earth is accepted as its clan,” or with the holiday of Yarila or Ivan Kupala - day of the summer solstice. Burners were played on holidays and festivities when a lot of people gathered.

Nowadays, burners are considered exclusively children's play.

Game description

“Single boys and girls are placed in pairs in a long row, and one of the fellows, who by lot gets to burn, stands in front of everyone and says: “I’m burning, I’m burning the stump!” - “Why are you burning?” - asks a girl's voice. “I want a red maiden.” - "Which?" - “You, young one!” At these words, one couple scatters in different directions, trying to come together again and grab each other with their hands; and the one who was burning rushes to catch his girlfriend. If he manages to catch the girl before she meets her mate, then they stand in a row, and the one who remains alone takes his place; if he fails to catch, then he continues to chase other couples, who, after the same questions and answers, run in turns.”

“The players condemn one of them, by lot, to burn - to a difficult position. All the others mate, that is, they become pairs, one after the other. The burner stands in front of the steam, motionless, not turning back, forward, or to the side. At this time, the players scatter in different directions. The burner chases them. If he manages to separate them, to catch the mistaken one, then his position no longer continues, or, for his failure, he must burn again, at least the game is repeated up to 100 times. “The game is not without deception,” the old ladies say - and that’s exactly true! How many tricks have been invented for the unfortunate burner: he can be deceived every minute.”

Rules of the game

Selected for the game open place- lawn, clearing, wide street in front of the house, spacious yard.

The players stand in pairs one after another. In front of everyone, at a distance of two steps, stands the driver with his back to the players - burner (burner).

The players chant the words:

Burn, burn clearly
So that it doesn't go out.
Stay at your hem
Look at the field
The trumpeters are going there
Yes, they eat rolls.
Look at the sky:
The stars are burning
The cranes shout:
- Gu, gu, I'll run away.
One, two, don't be a crow,
And run like fire!

Option:
Burn, burn clearly so that it doesn’t go out!
Look at the sky - the birds are flying,
The bells are ringing,
Look - don't be a crow, run like fire!

After these words, those standing in the last pair run from both sides along the column. The burner is trying to tarnish one of them. If the running players managed to take each other's hands before he stains one of them, then they stand in front of the first pair, and the burner leads again. The game repeats itself.

If the burner manages to stain one of those running in a pair, then he stands with him in front of the entire column, and the one who is left without a pair burns.

  • The Burner only catches up with fleeing players when they run past him. He has no right to look back and spy which couple is about to run past him. Otherwise, the pair preparing to run may exchange turns with another pair or places with each other.
  • No one should start running before the last word has been spoken.
  • The burner can burn the runners only until they join hands.
  • Fifteen to twenty meters ahead of the burner, a place is marked in advance until which the running couple should not join their hands again.
  • The players can agree that the burner should not chase any of the runners, but always the guy and, having caught up with him, can pair up with the girl, while the caught one goes to “burn” - or vice versa.

Types of burners

Double burners

Players stand four in a row. One pair is on fire. On the count of three, the last four run off in pairs (however, hands in pairs cannot be separated) and try to connect in front of the leading pair. If any of the “burning” ones catch any pair, then it joins the drivers, and the four of them stand in the first row.

Swedish burners

The players stand in pairs, but not holding hands, but at a distance from each other, forming a “corridor”. Each pair is assigned a serial number. The driver stands in front, ten steps from the first pair, holding two sticks in his hands. When he calls the number of the pair, the called players run to him between the ranks, snatch a stick from him, run around the standing pairs from the outside and return the sticks to the driver. The one who returned the wand first earns his line a point. At the end of the game, the points are tallied and the winning team is declared.

Burners in art

A description of the game of burners is found in the story by A. S. Pushkin “The Young Lady-Peasant Woman”:

Children play burners and sing the corresponding song in the first scene of the first act of P. I. Tchaikovsky’s opera “The Queen of Spades” (“Chorus of Children, Nannies and Others”).

Notes

Links

  • Tales of the Russian people, collected by Ivan Petrovich Sakharov

see also


Wikimedia Foundation. 2010.

See what “Burners (game)” is in other dictionaries:

    Fun, amusement, prank, joke; play. Wed... Synonym dictionary

    BURNERS, burners, units. No. An outdoor game in which the person standing in front catches, at a signal, other participants running away from him alternately in pairs. (From the song accompanying the game: Burn, burn clearly so that it doesn’t go out.) Dictionary Ushakova. D.N.... ... Ushakov's Explanatory Dictionary

    BURNERS, loc. A Russian folk game in which one of the participants catches the others running away from him one by one in pairs. Ozhegov's explanatory dictionary. S.I. Ozhegov, N.Yu. Shvedova. 1949 1992 … Ozhegov's Explanatory Dictionary

Marina Timeryanova
Outdoor games for the middle group

Outdoor game “Cook and kittens”

Goal: to train children in various types of walking or running, to develop reaction speed, dexterity, and the ability to focus on words.

Game description: According to a counting rhyme, a cook is selected who will guard the objects lying in the hoop - “sausages”. The cook walks inside a hoop, a cord - the “kitchen”. Children - kittens walk in a circle, performing different kinds walking, running, saying the text:

Pussies are crying in the corridor,

Kittens have great grief:

Tricky cook for poor pussies

Doesn't let you grab the sausages.

With the last word, the “kittens” run into the “kitchen”, trying to grab the sausage. The cook is trying to insult the running players. The affected players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a chef.

You can’t run into a circle too early. The cook is not allowed to grab the kittens, only salt them, he is not allowed to go outside the circle. It is prohibited to take 2 or more items at the same time.

Outdoor game "Vivode"

Goal: to train children in rolling, throwing and catching a ball, in the ability to coordinate movement with words, to develop attention and dexterity.

Description of the game: Players in a circle roll the ball from one to another, saying:

The apple rolls into the round dance circle,

Whoever raised it is the governor...

The child who has the ball at this moment is the governor. He says:

Today I am a governor.

I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, don't be a crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who ran first and grabbed the ball rolls it in a circle. Game continues.

Roll or throw the ball only to the player standing next to you. You cannot interfere with a player running behind a circle. The first one to touch the ball wins.

Outdoor game “Find where it’s hidden”

Goal: to learn how to navigate a room or area, perform actions when given a signal.

Game description: Children stand along the wall. The teacher shows them the object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children is looking, he hides the object, and then says: “It’s time!” Children begin to look for the object.

Outdoor game “At the bear in the forest”

Goal: To teach children to alternately perform different functions (run away and catch).

Description of the game: The bear's den (at the end of the site) and the children's house at the other are determined. Children go for a walk in the forest and perform movements according to the verse, which they recite in chorus:

By the bear in the forest,

I take mushrooms and berries,

But the bear doesn't sleep

And he growls at us.

As soon as the children finished saying the poem, the bear gets up with a growl and catches the children, they run home.

Outdoor game “Find and remain silent”

Goal: learn to navigate in the hall. Cultivate endurance and ingenuity.

Game description: The teacher shows the children an object, and after they have closed their eyes, he hides it. Then he offers to look, but not to take it, but to tell him in his ear where it is hidden. Whoever finds it first is the leader in the next game

Outdoor game “Fox in the chicken coop”

Goal: to develop in children dexterity and the ability to perform movements on a signal, to practice running with dodging, catching, climbing, and deep jumping.

Game description: A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.

The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”

Outdoor game "Hares and Wolf"

Goal: to develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, and catching.

Description of the game: One of the players is assigned to be a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the area. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf”, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen. Hares run out at the words - hares gallop. You can return to your place only after the word “Wolf!”

You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.

Outdoor game “Find yourself a partner”

Goal: To develop in children the ability to perform movements according to a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.

Game description: The players stand along the wall. The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair. The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!”

The players get into pairs and scatter at the signal (word) of the teacher.

Each time players must have a pair.

Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Outdoor game “Migration of birds”

Goal: develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” - birds fly with their wings spread. At the signal “Storm!” - birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Outdoor game “Shepherd and flock”

Goal: strengthen the ability to play according to the rules of the game. Practice crawling on all fours around the hall.

Game description: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

Early in the morning

Shepherd: “Tu-ru-ru-ru.”

And cows suit him well

They sang: “Moo-moo-moo.”

Children perform actions according to the words, then the shepherd drives the herd into the field (to the designated lawn, everyone wanders around it. After a while, the shepherd cracks his whip and drives the herd home.

Outdoor game "Mousetrap"

Goal: to develop children’s self-control, the ability to coordinate movements with words, and dexterity. Exercise in running and squatting, forming in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the big one forms a circle - a “mousetrap”, the rest - mice. Words:

Oh, how tired the mice are,

Everyone gnawed, everyone ate.

Beware of the cheat,

We'll get to you.

Let's set up mousetraps,

Let's catch everyone now!

Then the children lower their hands down, and the “mice” remaining in the circle stand in a circle and the mousetrap increases in size.

Outdoor game “Burn, Burn Clear!”

Goal: to develop children's self-control and spatial orientation. Practice running fast.

Game description:

The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. The “catcher” stands on this line. Everyone says:

Burn, burn clearly, so as not to go out.

Look at the sky - Birds are flying,

The bells are ringing! One, two, three - run!

After the word “run,” the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds to do, then he forms a pair and stands in front of the column, and the remaining one is the catcher.

Outdoor game “Circle Traps”

Goal: to develop in children the ability to coordinate movements with words. Practice rhythmic walking, running with dodging and catching, and lining up in a circle.

Description of the game: children stand in a circle, holding hands. The trap is in the center of the circle, with a bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch it!

The children run away, but the trap catches up. The caught one temporarily moves aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Outdoor game "Wolf in the Moat"

Goal: to develop courage and dexterity, the ability to act on a signal. Practice running long jumps.

Description of the game: two parallel straight lines are drawn on the site at a distance of 80 - 100 cm - a “ditch”. A “goat house” is outlined along the edges of the site. The teacher appoints one player as a “wolf”, the rest as “goats”. All goats are located on one side of the site. The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the ditch. Game duration is 5-7 minutes.

Outdoor game “Homeless Hare”

Goal: to develop spatial orientation in children. Exercise fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - the hares - draw circles for themselves - “their own house.” A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches them, they switch roles. Game duration 5-7 minutes

Outdoor game "Owl"

Goal: to develop in children inhibition, observation, and the ability to perform movements on a signal. Exercise children in running.

Description of the game: at a distance of 80 - 100 cm, two straight lines are drawn - this is a “ditch”. At a distance of one or two steps from the border, the “goat’s house” is outlined. All goats are located on one side of the site. The wolf stands in the ditch. At the signal “wolf in the ditch,” the goats run to the opposite side, jumping over the ditch, and the wolf at this time catches the goats. Those caught are taken to the corner of the ditch. Duration 6-8 minutes.

Outdoor game “Firemen in training”

Goal: to develop in children a sense of collectivism, the ability to perform movements on a signal. Practice climbing and forming a column.

Description of the game: children line up facing the gymnastics wall at a distance of 5–6 steps in 3–4 columns. A bell is suspended against each column at the same height. At the signal “1, 2, 3 - run,” the children standing first run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

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