A chess piece moving diagonally. How chess pieces move: in pictures for children. You will learn from our coaches that this piece is called a rook. So and only so

for welding 31.05.2021
for welding

Artyom's secret dream is to walk. Unfortunately, the Clouds Charitable Foundation cannot fulfill this New Year's wish of a boy diagnosed with cerebral palsy. But giving him the opportunity to do what he loves is quite realistic. Now Artyom's whole life is in chess.

Charitable Foundation "Oblaka" announces a collection for the purchase of an electronic chessboard - so that under the Christmas tree, 15-year-old Artem, like many children, will also have a New Year's surprise.

The amount of the fee is 37,900 rubles. To date, thanks to sympathetic and caring people, 28 thousand have been collected in a fairly short period of time. Only 9,900 rubles left.

When you see Artyom's smile for the first time, it's absolutely impossible not to fall in love with it. His kind and radiant eyes simply attract. You look at the boy and you feel incredible warmth, you literally physically feel the purity of his heart. Artem is an unusual teenager. He is only 15 years old and confined to a wheelchair. According to doctors, forever.

Sometimes fate determines for us the path on this earth that we cannot change. But how to explain this to a future man who so wants to walk, run, live a full, rich life? Like an ordinary person...

Artem drove into "Clouds" on the way to therapeutic gymnastics. The car could not be parked on the side of the street where the fund's office is located. Artyom cannot walk on his own, and get out of the car through slippery road it was impossible to force him. Moving in such conditions is difficult, even somewhat scary. And so it happened that the acquaintance of the employees of the charitable foundation with the wonderful Artem, who has already won 7 medals in three years of participation in various chess tournaments, took place right in the car.

To the question: "What is your most cherished dream?" Artyom answered so confidently, as if waking him up in the middle of the night, he would say the same thing without hesitation: "Only one thing - to walk."

Artem believes that if he continues to do strength exercises at the Patriot club, then his back will get stronger, his fingers will become obedient, and he will be able not only to play chess more calmly, but also to write letters, essays and type texts on the keyboard.

When Artyom was 9 years old, his grandmother Galina Mikhailovna sat down beside him on the edge of the bed and put the chessboard on her knees. “Now we will play chess with you,” she said in a peremptory tone, and in just a few months Artyom not only learned to play chess, but also began to beat his grandmother.

Artyom clearly remembers that day, when his hands first tried to grab a chess piece. How much effort he had to make to tame the spasticity of his hands and skillfully move the pieces around the chessboard.

While Artyom was telling the foundation about his passion and dreams, his mother was remembering the moment of Artyom's birth and what happened after. Artem was not born easily. The birth was very difficult, and for the first 6 hours Artem could not breathe on his own. In these very first and important six hours of his life in our world, the most terrible thing happened to him - a cerebral hemorrhage, which chained him to bed and made him a hostage of the stroller.

Natasha and Vyacheslav (Artem's parents - ed.) decided not to give up. They fought for his life and for his intellect from the very first days. There were no opportunities for expensive treatment, but the father took the most complex construction projects for finishing and grabbed any job to pay for his son's treatment.

And now Vyacheslav disappears for days at work so that Artem has the opportunity to attend additional sections, circles and clubs. Artyom's day is scheduled by the minute, and this does not allow him to lose heart. All these activities, meeting people, studying at school and constant trips to tournaments seem to help him feel that he is the same as all his peers.

Artyom has almost everything that a teenager with cerebral palsy can dream of in life: next to him are loving mom and dad, two little brothers and his own house, which was built by dad's hands. Only sometimes there is not enough money for simple things. Because the father is trying to give everything for Artyom so that his rehabilitation is not interrupted even for a single day. Parents also believe that Artem will be able to walk. Someday.

In the meantime, with your support, the Cloud Foundation can make Artyom's secret wish come true. He thought of it after he first saw real electronic chess in the Belaya Ladya chess club. Previously, he only read about them and saw them on TV. And now he had a chance to touch them and play with them.

Electronic chess is not just a tablet with the arrangement of pieces. This is a DGT electronic chessboard with pieces. With its help, you can broadcast to the Internet in real time all the moves made on the board, as well as the readings of the chess clock (supports the DGT 3000 chess clock). Additional boards can be connected to the board (up to 12 pieces). All games that will be played on all boards can be broadcast online. Parts are automatically saved and can then be exported to PGN format. It is possible to analyze every move made. It is these boards that are used in all chess tournaments, including the World Chess Championship. All the outstanding chess players of our time played on exactly the same board, such as Carlsen, Karjakin, Anand, Kramnik, Topalov, Aronian, Morozevich, Gelfand, Svidler, Ivanchuk.

It is simply vital for Artem for the simple reason that you can play this board from a prone position. When Artyom plays regular chess, after 30 minutes of sitting in a tense back position, Artyom's muscles cramp. Yes, and it is very difficult for a boy to keep his back straight. When Artyom's mother and his aunt, when applying to the foundation, said that this is not the most important thing in life and they understand this, and it is unlikely that Clouds will take up helping them, the employees of the charity foundation could not stand aside.

How hard it is to compare two completely different destinies at the same time in our world. Here is a baby who is healthy and can walk, run and talk, play, misbehave and draw. But he has no home, no father, and no proper breakfast.

And here is the teenager Artem, who cannot walk, run, and who has no healthy teenagers among his friends, but only special children like him. He found meaning in life - chess, and became a real champion in his category. He has happy family, let it be simple, ordinary, but they are always next to him. And he dreams of chess.

Comparison is excruciatingly painful and difficult. After all, the wishes of these two completely different children are equivalent for the foundation.

And the foundation decided to help Artyom and become his friends. After all, he will have real tournaments ahead of him. And the team of "Oblakov" really wants to take part and develop his talent. Help the boy become a real champion.

The magic of the New Year is unique, which means that already today, by making every effort and uniting, caring people will be able to collect the necessary balance of funds to buy real electronic chess for Artem.

The DGT electronic chessboard with pieces costs 37,900 rubles and must be ordered from Moscow. The "Oblaka" fund takes care of the transportation costs and invites everyone who believes in New Year's miracles and believes in the brave Artyom to make a donation and help fulfill the wish of an amazing teenager from the city of Barnaul.

Details for the transfer with the message: "To Artyom the champion!"

  • donation through the website: www.fondoblaka.com/pozhertvovat
  • through Sberbank-online No. 4276020427762163, registered to Jamilya Alibulatovna S. (fund director);
  • by the phone number linked to your Sberbank card: +79609612442, Semenenko D.A.;
  • send an SMS to the short number 3434 with the Cloud code word 300 (the amount after the space can be from 50 rubles).
  • In each of the ways to donate, it is important to include the name of the family you choose to help. Here is the message: "To Artyom the Champion!".

    The game of chess is inexhaustible, the number of moves in one game can be quite large, but not everyone knows how chess pieces move. For this reason, many amateur level players play chess by their own rules every day, without even realizing that they are doing it wrong.

    In this case, you should figure out where chess came from, the names of the pieces, and how they move in this or that case. A huge number of moves, as a rule, scares off beginners, although in fact there is absolutely nothing to be afraid of. Having delved into the game, all the difficulties will instantly disappear, because the whole variety of positions and all kinds of chess combinations is based on the elementary movements of the pieces.

    A Brief History of Chess

    To date, the exact origin of chess is still unknown, although there are several good versions. One of them claims that the game originated in India more than two millennia ago. Historians who adhere to this version say that chess is the result of the development of other games that have similarities with them. The game that many people use now became known only from the 15th century, and it also gained popularity in Europe.

    Even though no one knows where this game came from, we know the rules of chess, how the pieces move, and how to win by cheating.

    Purpose of the game

    Surely many people know that the game will require a board where exactly 64 cells are marked (dark and light alternate), and the players must take places opposite each other. The game of chess seems to us incomprehensible, but at the same time extremely simple. How the pieces move will be described below, but for now it is necessary to familiarize yourself with the purpose of the game.

    Each player has exactly 16 pieces:

    • king;
    • queen;
    • 2 rooks;
    • 2 elephants;
    • 2 horses;
    • 8 pawns.

    The goal of chess is to checkmate the opponent's king. A checkmate is a situation when one of the kings is threatened in the form of an opponent's piece, that is, the king is already in check and cannot avoid this position in any way.

    Start

    Before starting the game, you should set the board in such a way that both opponents have a light cell in the lower right corner. Next, the figures are arranged in rows:

    1. Rooks in the corners, next to the knights, then the bishops. In the center there is a queen (on a cell of the same color as the figure itself) and a king is placed next to it on an empty cell.
    2. The next row consists entirely of pawns.

    The player who chose the light-colored pieces must go first. If a dispute arises over who will play what kind of chess, you can toss a coin ("heads or tails") or blindly choose one or another piece (what color it will be, everyone else will be like that).

    Now you need to figure out how the pieces in chess move. For beginners, this may seem complicated at first, although in fact there is nothing special here.

    How pieces move in chess

    Each figure has its own trajectory of movement. To understand how chess pieces move, you do not need to rack your brains, because these rules are extremely simple and you can remember them very quickly.

    You just need to learn the main points:

    1. When making a move, some pieces do not pass through others.
    2. You cannot move to a cell occupied by your own piece.
    3. Before making a move, you need to think about how and which piece to place in such a way that it defends its territory and can capture an opponent’s piece in this or the next move.

    King

    Now we should consider each of the figures separately. For a successful game, it is not enough just to know the main points that tell how the pieces move in chess. For children and adults, the most interesting figure is the king. It is at the same time the most important, but also the weakest. He has the ability to move only one cell, but completely in any direction, including diagonally. In addition, he cannot stand on the cell that is already under check, that is, where the opponent's piece will immediately take him.

    Queen

    People of any age can be interested in chess. Not everyone knows how the figures are called and how they walk. It is worth noting that only those people who have experience in playing chess are familiar with the name of this figure. The rest call the queen queen.

    The queen is the most powerful and powerful piece. He, like the king, can move in any direction. Unlike the previous figure, he has the ability to move to any number of cells, but without jumping over other figures.

    Rook

    The question of how chess pieces move, and especially the strongest ones, is quite popular not only among beginners, but also among amateurs. The rook is a unique piece that combines the capabilities of both the king and the queen. That is, she can walk on any number of cells, but only vertically or horizontally. In addition, the rook can easily take part in castling along with the king.

    Elephant

    The elephant belongs to the category of light pieces and can move to any number of cells, but only diagonally. It should be noted that at the very beginning of the game, one bishop occupies a dark cell, and the second - a light one. For the whole game, they cannot change the original color in any way, so each player has two pieces that can go diagonally and capture the opponent's piece both on a dark and on a light square. Both bishops must always work together and cover weak sides each other.

    Horse

    The only, and therefore unique, combat unit of chess is the knight. Only he has the ability to jump over other pieces. He walks exclusively with the letter "G". That is, first it moves two cells horizontally or vertically, and then one cell that is perpendicular to the original direction. Due to the fact that the knight has the ability to jump over other pieces, he can make a check to the king, from which he is not able to close.

    Pawn

    Many people know for sure which pieces in chess move first. But how exactly they walk is a more difficult question. A rather unusual piece - a pawn, can only move forward one cell and only diagonally. In the very first move, the pawn can move a couple of squares forward. There is no way she can go back. If any piece is located directly in front of it, then the pawn has no opportunity to either beat it or make a move until the place in front is freed.

    transformation

    At first glance, the pawn seems to be an unnecessary piece, since it is too weak. But she has one interesting feature that only experienced players know about. It lies in the fact that if the pawn goes all the way to the opposite side, then it becomes any other piece (this phenomenon is called "pawn promotion"). Only this piece can do this and, as a rule, it is turned into a queen. There is also a misconception that it can only turn into one of the previously taken figures, but in fact this is not so.

    Taking on the pass

    Another rule, which applies only to pawns, is called "capture on the aisle". It lies in the fact that if the pawn made the first move two squares and stood side by side with the opponent's pawn, then the second one has the opportunity to "eat" the first, that is, to take on the aisle, from which the name came. Such a situation is allowed to be used only during the next move, that is, immediately after the pawn moves two squares. If the opportunity was missed, then in subsequent moves it will not work to take the piece.

    Castling

    Not less than important rule, called "castling", consists in the implementation of two important actions in one move. The first is to secure the king, and the second is to remove the rook from the corner, thereby launching it into the game. When castling, the player has the opportunity to move his own king a couple of squares to the right or left side, as well as move the rook from the corner to the square next to the king (on the opposite side). But there are several conditions under which castling is allowed:

    • before that, the king had not made a single move;
    • the corresponding rook also never moved;
    • there are no other pieces between the king and the rook;
    • the king is not in check at this time.

    In the direction of the kingside, the king himself is located closer to the edge of the chessboard, which is called “short castling”, and the opposite (“long castling”) will be the same action, but across the entire field to the place where the queen was previously located. But with any of these options, the king can only move a couple of squares.

    Checkmate

    As already mentioned, the main task of the players is to checkmate the opponent's king. This will be the end of the game when the main piece is under the threat of a check and has no way to avoid it. But still, there are several methods by which you can get away from the check:

    • move to another cell (except for the castling method);
    • close with another figure;
    • take the piece that placed the check.

    If there are no such possibilities, then the king is checkmated and the game ends. As a rule, the king is not removed from the board, as is done with captured pieces, but simply the game is declared over.

    Draw

    Very often the game ends in a draw. There are five reasons for this:

    • lack of pieces on the board for checkmate;
    • 50 moves have already been made, and during this time none of the opponents has moved a pawn and has not been able to capture a single piece;
    • the usual agreement of both players to a draw;
    • the occurrence of a stalemate, that is, some player does not have the opportunity to make a move;
    • if the same position is observed on the board for the third time (not in a row).

    In most cases, when a draw is declared, the players by common agreement start the game again.

    December 19, 2018

    The chessboard is an integral part of the table sport process. Its presence provides the possibility of the game itself, and a beautiful appearance gives aesthetic pleasure to the participants. From time immemorial, the playing field was wooden, but with the development of technology and human imagination, the chessboard has acquired a new look and material.

    What should be a chessboard

    Before you draw a chessboard, you should know what it looks like externally. The field consists of 64 two-color cells, the color of which changes sequentially. The cells are arranged in 8 rows, each with 8 cells arranged vertically. The horizontal row is indicated by Latin letters from A to H, and the vertical row - from bottom to top by numbers from 1 to 8. As a rule, the first cell H1 is light in color. The figurines begin their arrangement from it. It must be remembered that cells of the same color in no case can be adjacent to each other.

    What pieces should be in chess

    Like a chessboard, figures should also be drawn with a pencil on a separate sheet of paper. As a rule, they also come in two colors - white and black. The player of each side owns two bishops, two knights, two rooks, one queen, one king and eight pawns. For easier perception of the game, each figure is indicated in the usual way for players:


    How to draw a chessboard on paper

    1. First you need to acquire such necessary tools as:

    • Sheets of paper (to draw necessary elements).
    • Ruler (for drawing accuracy).
    • Pencil (felt pen, pen).
    • Scissors (chess pieces will need to be cut out).
    • Adhesive tape (for gluing two opposite sides of the field and other elements).

    2. First you need to attach 2 sheets of paper to each other as carefully as possible with tape to draw a chessboard. Then cut off the excess part to get a regular square, the middle of which is at the junction of two sheets.

    3. Before drawing a chessboard, make appropriate marks on the resulting square sheet of paper with a pencil. The square should be divided into 64 identical cells. To do this, it is best to mark 9 points on each side of the sheet and connect the opposite points with lines. All points of one side must be at the same distance from each other. As a result, you should get 64 cells that need to be painted over in accordance with the above rules.

    4. Other sheets of paper will be needed to draw the chess pieces. Like the sheets of a chessboard, each sheet must first be marked with dots at both ends at the same level with a pencil, and then connected. The resulting rectangles will serve as the basis for the figures. Each rectangle should be bent in two places to form 3 equal parts. Both ends of the rectangle should be connected. You will get a triangle, on the edges of which figures should be drawn.

    What will happen


    As a result, in just 30 minutes of simple work, the chessboard and figures will be ready in a beautiful design. For a more durable service, you can laminate the board and figures, which will make them even more durable.


    Mammadov Imran December 10, 2018

    Good day, dear friend!

    In childhood, the author of these lines was first taught to play checkers. When the fateful acquaintance with chess took place, your obedient servant was a little confused. Unlike checkers, in this game the pieces move differently. The question immediately arose: how do chess pieces move?

    I will say right away that the phrase "in pictures" in the title means exactly chess diagrams .

    Comparison of figures with horses, elephants, knights, loopholes, etc. I think it's a bit artificial. And it only takes the child away from the world of chess to somewhere else.

    At least, personally, even in my childhood, such analogies did not arise.

    And according to this, what is called - "to the barrier." Let's figure out how the pieces move on the board, and not anywhere else. About everything in order.

    Queen

    Let's start with the strongest figure. can walk in all directions: diagonally and in a straight line (up, down and sideways). Moreover, for any distance.


    Jumping over other pieces is not allowed (only the knight can do this).

    Any opponent's piece that stands in the way can be beaten by the queen. In the diagram - a horse. But the bishop from his own camp - prevents the queen from moving.

    Simply put, the way the queen moves combines the capabilities of the rook and the bishop.

    King

    Now it is the turn of the most unique figure - the king. The main feature is that you cannot beat the king, this is not provided for by the rules.

    Similar to queen moves. The difference is that the king can only move one square, while the queen can move any number.

    Moves can be made in all possible directions - forward, backward, diagonally and to the side.


    With the same "makar" the king beats the opponent's pieces. Or, as inexperienced players sometimes say, “eats” or “chops”.

    Rook

    Along with the queen, it is considered a "heavy" piece. The direction of movement is straight. Up, down or side to side.

    Distance - any, if the trajectory is not obstructed by other figures. The rook cannot jump over them.


    That is, in comparison with the queen, the rook cannot move diagonally.

    The relative "weight" (value) of the rook is 5 pawns. For comparison, a knight or bishop is equivalent to three pawns. Queen - nine.

    That is, as a rule, the rook is stronger than a minor piece (knight or bishop), but slightly weaker than the knight + bishop pair. And two rooks are slightly stronger than a queen.

    Horse

    Which chess piece moves with the letter G? Correct, of course. And only a horse.


    On the diagram in green the squares on which the knight in the center of the board can “jump” are painted.

    Another important ability of the knight is that it can jump over pieces, including the opponent’s pieces:


    The white knight has the ability to beat the black bishop, despite the obstacles in the form of pawns. The horse, like an inveterate hurdler, jumps over them.

    Elephant

    The bishop, like the knight, is considered an easy piece. The direction of movement is exclusively diagonal. For any distance.


    Just like other pieces (with the exception of the knight), the bishop can only move on the free space of the board. He can beat someone else's piece that he meets on the way, but his own one simply prevents the bishop from moving:


    In the position on the diagram, the bishop has only 2 moves - to the e5 and f6 squares, simultaneously beating the black rook

    Pawn

    Despite its unpretentiousness in terms of the value (strength) of the figure, it surpasses other figures in the variety of its capabilities.

    The main features of the pawn: It moves only forward, attacks diagonally, can transform into other pieces and capture other pawns “on the pass”. About everything in order

    Initial move

    A pawn in its starting position can move one or two squares forward.


    The general rule for advancing a pawn can be formulated as follows:

    If a pawn rests on another piece in its path, it cannot continue to move.

    If a queen or a rook were in place of the pawn, they could capture the opponent’s piece, but such a “delicacy” is not allowed for the pawn. It will rest against another piece until the path is cleared. Or it will not get the opportunity to capture.

    Take

    The trajectory of the pawn capture is diagonally one square and exclusively forward. A pawn can't go back, can't take a pawn.

    For example: 1. f3:g4 or 1... e5:d4

    The pawn on b5 cannot move vertically, but it can capture the knight. 1. b5:а6

    This rule has an exception: en passant capture. Sometimes they call it - through a broken field.

    Taking through a broken field (on the aisle)

    The rule looks like this:

    In a situation where a pawn in its original position, that is, on the 2nd or 7th rank, makes a move 2 squares and jumps through a square (cage) under attack by an enemy pawn, it can be beaten by this very pawn.


    1.с2-с4 b4:с3 or 1...f7-f5 2. g5:f6

    Only a pawn can be taken across a broken field. A pawn is not allowed to capture another piece.

    The possibility of taking on the aisle is provided only for 1 turn. In other words, as a counter move to the move of the opponent's pawn.

    transformation

    Another unique pawn ability is the ability to transform into another piece.

    This is the finest hour of any pawn! The crown of a career, so to speak.

    Transform rule:

    When a pawn reaches the last, eighth rank (black, respectively, the first), it must turn into any piece of the same color, with the exception of the king.


    In practice, it looks like this: A pawn is placed on a promotion square, removed from the board, and another piece is placed on this square. Which one, the chess player decides.

    As a rule, a pawn is promoted to a queen, of course. So several queens can appear on the board. Two queens of the same color often appear on the board.

    It happens that the transformation occurs simultaneously with the capture. One does not interfere:


    A pawn captures an opponent's piece and at the same time transforms into another piece of its own. There is a double effect: 1.d7:s8F

    In conclusion, let me remind you that the rules for the movement of pieces are only one of the sections of the rules of the chess game. Agree, the goal of the game is not to "walk". And to win.

    And therefore I urge you, dear friend, to study other articles on the rules of the game on our blog.

    Step by step, and you will plunge into the world of one of the most exciting and useful games invented by mankind. If not herself.

    Thank you for your interest in the article.

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    In chess there are 6 various kinds pieces: king, queen, rooks, bishops, knights and pawns. Chess is played by two people: one with black pieces, the other with white pieces. Each player has 16 pieces (combat units): one king and one queen, two rooks each, two knights and bishops, and 8 pawns each. Each figure moves differently...

    For example: Grandmaster Atalik Suat could not learn how a knight walks for about a year!!!

    In our school, you or your child will learn to walk with all figures in 1-2 hours!

    Here's what it looks like. Below and to the left of the chessboard are letters and numbers. They are called CHESS NOTATION.

    Our trainers will talk about the author's developments for quick and effective learning of notation.

    Thanks to the notation, each field has its own name, for example: a3, e5, c4, h6, etc. The notation serves to record each move made. First, the piece that makes the move is written, then the square from which it moves, and at the end - the square that it looked like. For example: Ng1-f3, e2-e4, d2-d4, etc.

    Each figure has its own designation.

    Russian designations of pieces: king (KR), queen (F), rook (L), bishop (C), knight (K), pawns are not indicated in any way. When they move, only the squares are indicated (this can be seen above: e2-e4, d2-d4, etc.).

    English designations of pieces: king (K), queen (Q), rook (R), bishop (B), knight (N).

    Also, figures can be indicated by small drawings.

    King

    Many incompetent chess players call the king the strongest piece. This is not true.

    During lectures with our trainers, you will learn that

    The king is the most IMPORTANT and MAIN figure, without which it is impossible to play according to the rules. All chess pieces have their value, but not the king. According to the rules, it cannot be beaten - which is why it is impossible to say how much it costs.

    The diagram shows the possible moves of the king and its schematic representation.

    The king can move to any adjacent square next to him in any direction (horizontally, diagonally or vertically), but only if this square is not attacked by enemy pieces or is not occupied by his own. The king beats in the same way as it moves, that is, it can eat any enemy piece standing nearby (if it is not protected).

    In chess, there is a situation where the king can move to more squares. This is called castling.

    Castling is a joint move of the king and rook: the king moves two squares towards one of the rooks while simultaneously moving the rook to the square passed by the king. Kingside castling is called short castling (denoted 0-0), queenside castling is called long castling (denoted 0-0-0). Castling is not possible when the king is on a field attacked by the opponent or at the moment when he is already attacked. Also, according to the rules, castling cannot be done if the king crosses the square attacked by the opponent.

    The chessboard is divided into two sides: the queen side (lines a, b, c, d) and the king side (lines e, f, g, h). The flanks got their names from the position of the pieces (the queen initially stands on d1, the king on e1).

    Queen


    The queen is the strongest piece. She moves both as a bishop and as a rook (we will discuss the moves of the bishop and rook later).

    The queen can move diagonally, vertically and horizontally to any number of squares. Beats the same.

    The diagram shows the possible moves of the queen and its schematic representation.

    At the beginning of the game, each of the opponents has one queen. The white queen is initially on the d1 square (before the "a" line - this is the queenside; this was described above), the black queen is on d8.

    Our experienced coaches will tell you about the inexpediency of bringing the queen into the game early.

    The earlier the queen enters the game, the higher the risk that it will be attacked by weaker pieces of the opponent. It is unprofitable to exchange the queen for any piece, except for the enemy queen (after all, the queen is the strongest).

    Also, by enrolling in our school, you will learn:

    A chess game is divided into three stages: debut - the beginning of the party (stage 1), middle game (from German mittel - middle, spire - game) - middle of the game (stage 2), endgame (from German end - end, spire - game) - the end of the game (stage 3).

    In the initial position, White and Black each have 20 possible moves (4 knight moves and 16 pawn moves). You can verify this yourself (when you learn how all the pieces move).

    Conclusion: there are 400 ways to play only the first move on both sides. Further more...

    Rook

    The rook is the second most powerful piece after the queen. Two rooks are approximately equal in strength to the queen, but may be stronger than it.

    The rook moves vertically and horizontally to any number of squares. Beats also.

    At the beginning of the game, each player has two rooks. They are located at the corners of the board (squares a1, h1, a8, h8).

    Many people who are far from chess call the rook a tour.

    You will learn from our coaches that this piece is called a rook. So and only so!

    The rook can also move differently than described above. This move is castling (long and short) - see the "king" figure.

    From our coaches you will learn what a rook endgame is and why it is the most difficult and most common...

    Elephant

    The bishop is noticeably weaker than the rook and much weaker than the queen, but approximately equal in strength to the knight.

    Coaches of our school will talk about these situations

    For example: it is possible to checkmate a lone king with two bishops, but not with two knights (with proper defense).

    At the beginning of the game, each of the opponents has two bishops. They are located on the c1, f1, c8, f8 squares. Each side has a BLUE-SQUARE and BLACK-SQUARE bishop. It will be more clear after you learn how the elephant walks (see diagram).

    The elephant walks diagonally. Now it is clear that he can only control half of the board (32 squares out of 64). One white bishop controls the white squares, the other the black ones. Black's bishops are no different.

    The elephant beats in the same way as it walks. If an enemy piece is encountered on his way, he can pick it up by standing on its square.

    When you have two bishops, and the opponent has an elephant and a knight (or two knights), it is generally accepted that there is an approximate material balance on the board.

    You will learn from our experienced trainers that having two bishops is almost always an advantage and learn how to use it

    It is wrong to call a bishop an OFFICER (as well as a rook - a TUR, and a queen - a QUEEN).

    An erudite, experienced and strong specialist will help you figure out the correct name of chess pieces

    Horse

    The knight is considered one of the weakest pieces, although it also happens that it is better to have a knight than a bishop. In exceptional cases, a knight can be even stronger than a queen (!!), however, like any weaker piece, it can be better than a stronger one.

    You will learn about such cases from our trainers (one of the more entertaining topics)

    A chess knight is most similar to an ordinary knight (which cannot be said, for example, about a bishop and a rook).

    At the beginning of the game, both sides have two knights. They are located on the squares b1, g1, b8, g8. Learning to walk a horse is difficult (at the beginning of the article it was mentioned), but ...

    Your child will be able to learn this in a short time and in an accessible, even playful way thanks to the experienced staff of the chess school

    In the diagram, the knight is on the e4 square. From here he can go to 8 different fields (and in eight directions).

    Reference: The knight, king and queen can move from the same field in eight different directions. Bishop and rook - only four.

    Let's list where the knight can go from the e4 square: f2, d2, c3, c5, d6, f6, g5, g3.

    The knight walks in a kind of zigzag - through the adjacent field (even occupied) vertically or horizontally, then moving away from the starting position to one of the adjacent fields diagonally.

    Simply put, the knight moves with the letter "G": two fields vertically and one horizontally, or vice versa - two fields horizontally and one vertically.

    The knight is very strong in closed positions (when the pawns of both sides have rested against each other), since it is the only piece that can jump over obstacles in its path.

    The previous information about the horse is a drop in the ocean of what you need to know about him. You will learn about everything else by enrolling in our school.

    Pawn

    The pawn is the weakest combat unit, which is not even considered a piece. A pawn is just a pawn.

    At the beginning of the game, each side has 8 pawns. White is located on the squares a2, b2, c2, d2, e2, f2, g2, h2. Black is located on the fields a7, b7, c7, d7, e7, f7, g7, h7.

    The pawn moves only one space vertically forward. True, from the initial field, she can go two fields ahead at once.

    Since the pawn is the weakest, all other pieces are valued in pawn equivalent. So,

    At our school you will learn that:

    - a knight and a bishop cost about three pawns each;

    - rook - about 5 pawns;

    - queen - approximately 9 pawns.

    There is no absolute specificity, since a lot depends on the specific position on the board, and therefore it is impossible to say for sure.

    From the coaches of the school you will learn about the positions in question and how to determine the value of the pieces in them

    According to their location, pawns are divided into rook, knight, bishop, central (queen and king). The name of a pawn is determined by the name of the piece behind it.

    The pawn does not attack the way it moves (unlike other pieces):

    And she hits obliquely (on one field diagonally). (See diagram).

    Since the pawn is already the weakest, it is endowed with one more interesting ability: taking on the pass.

    On the diagram, "taking on the aisle" is shown in dynamics. The black pawn moves from d7 to d5 and crosses the square d6, which was attacked by the white pawn. In this case, the white pawn has the right to take the black pawn and stand on the square that it initially attacked, that is, on d6.

    You will learn more about this possibility of pawns from the lectures of our school, under the supervision of professionals in 1-1.5 hours

    Another unique ability of the pawn is promotion to any piece.

    Let's imagine that in the position on the diagram, the white pawn was on e7 (where the arrow starts) and moved to e8 (where the arrow ends). Consequently, the pawn looked like the last rank (for white it is the eighth rank, for black it is the first rank). In this case, the pawn has the right to turn into any piece (of course, except for the king - after all, he is the most important and each side can have only one). The diagram shows which pieces a pawn can choose for its promotion (queen, bishop, rook, knight). Almost always a pawn promotes to a queen, since the queen is the strongest piece (why promote to something weaker?)

    The coaches of our school will talk about situations when it is beneficial to promote a pawn into other pieces, except for a queen. This is illustrated by interesting and instructive examples.

    Chess pieces are divided into light and heavy. Lungs - horses and elephants. Heavy - rooks and queen. The king is not an easy, not a heavy figure (just the most important). Pawns are not pieces at all.

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