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Enchanting is one of the skills in Skyrim that allows you to put magical enchantments into weapons, clothing, armor, and jewelry. The more the Enchant skill is developed, the more the hero will be able to enhance his chosen item. Enchantments are special effects that must first be mastered. To enchant the desired item, you need to use a special pentagram of the soul, which can be found in the Guild of Magic, in taverns, in other places, or installed in your own house. In addition, you also need a soul stone, the effect you want to enchant in the enchantment menu and, of course, the unenchanted item itself, on which you are going to enchant. You can study the effect of enchanting by disassembling an item that is already enchanted. If an enchantment was applied to a weapon, then with each blow to the enemy, this enchantment is dispersed. The cost of the enchantment depends on the size chosen during the enchantment of the soul gem. The larger the stone, the more damage can be done with enchanted weapons
But since some enchantments are difficult to do, you can use the following cheats
PlayerEnchantObject Item_ID_enchant_1 ID_enchant_2 - get an item with the specified enchantments (item_ID can be found in the articles cheats for weapons or armor).
For example
PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject - get a Silver ring with a ruby (its ID 000877B1) with enchantments The time between shouts is reduced by 20% (0008850D) + Additional transformations for werewolf units. (000F82FF).
To improve skills
00109632 - The Enchantment skill is increased by the selected number of units.
0007A106 - Increases attack with two-handed weapons
0007A104 - The number of coins per item decreases
0007A103 - Increases the skill of stealth Selected number of percent
0007A102 - The skill of improving weapons and armor increases
0007A100 - pickpocketing success increases
000D6933 -increases the skill of eloquence
0007A0FF - Increases damage from one-handed weapons
0007A0FC - Hacking is facilitated by the number of percentages chosen by you
0007A0FB - The skill of wearing light armor is increased
0007A0F9 - The skill of wearing heavy armor increases
0007A0F3 - Block with a shield increases the number of percent chosen by you
000F6906 - The success of eloquence is increased by the number of percent chosen by you
0007A0FE - The damage from the bow is increased by the selected percentage
0008B65C - Created potions become stronger at the number of percent you choose
0003EB29 - Enchantment of the selected item is more powerful by the number of units
0049507 - Increased reserve of strength
00049504 - Increases magic
000493AA - Increased Health
00109630 - Magic is restored with the selected percentage
0007A105 - Restoration of the reserve of forces the number of percent chosen by you
0007A0FD - Magic is restored with the selected percentage
0007A0F8 - Health is restored by the number of percent chosen by you
To increase resistance
00109638 - The resistance to electricity increases
00109637 - Increased resistance to magic
00109636 - Increases resistance to cold
00109635 - Fire resistance increases
00049295 - The resistance to electricity increases
000FF15E - Increased resistance to poisons
000B7A35 - Increases resistance to magic
00048F45 - Increased resistance to cold
00048C8B - Increases resistance to fire
00100E60 - Increased resistance to disease
On spells
00109634 - Recovery spells are consumed more slowly
00109633 - Illusion spells are consumed more slowly
00109631 - Destruction spells are consumed more slowly
0010962F - Conjuration spells are consumed more slowly
0010962E - Alteration spells are consumed more slowly
0007A101 - Recovery spells are consumed more slowly
0007A0FA - Illusion spells are consumed more slowly
0007A0F6 - Destruction spells are consumed more slowly
0007A0F5 - Conjuration spells are consumed more slowly
0007A0F2 - Spell changes are consumed more slowly
0010E809 - All spells consume 3 percent less magic
Miscellaneous
0008850D - Time between shouts is reduced by 20%
000EE5c4 - Enchanting Namira's Ring
000F82FF - Additional transformations for a werewolf for the number of units chosen by you.
000F8475 - You receive the Ancient Mask
0010FC14 = Mask - Heal or Summon Priest
00092A57 - Mask that reduces the noise of your movement
00092A48 - You can swim underwater without choking
0007A0F4 - The amount of weight increases
00017120 - Increases the class of armor by units.
000FF15C - Hidden attacks with one-handed weapons do double damage
000424E2 - Damage without weapons
Weapon Enchant ID
PlayerEnchantObject Item_ID Enchant_1 ID_enchant_2 - get an item with the specified enchantments.
PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject - Get Steel Sword (00013989) Enchanted with Elemental Fury (0002C593)
By the Light of Meridia (000FEFBC).
To increase the charge, put on the necessary weapon, the charge of which you want to increase, and apply the following cheat codes:
player.setav LeftitemCharge N - charge the weapon in your left hand for N charges
player.setav RightitemCharge N - charge the weapon in your right hand for N charges
0004605A - Deals fire damage. Those on fire take additional damage.
0004605B - Damage by cold increases and reserves of strength increase
0004605C - Damage by electricity increases, takes away magic from the enemy
0010A273 - Inflicts on the enemy the number of units chosen by you.
000AA157 - Absorbs the reserve of forces from the enemy
000AA156 - Absorbs magic from the enemy
000AA155 - Absorbs health from the enemy
0005B44F - Takes away magic from the enemy
0005B450 - Subtracts a certain number of units of strength
000FB409 - Drain health from the enemy
Additionally
0002C593 - Elemental rage (effect after shouting - increases the speed of the fight)
000FEFBC - Light of Meridia - increased Damage to undead, chance of explosion, causing fear in the enemy
0010B116 - Silver Damage (Silver Sword)
000F23F9 - Elven Slayer
0010582E - Additional Damage to Nords
00105831 - Additional damage to animals
0003B0B1 - Under the moons deals additional damage
000ACBB5 - Summoned Daedra are banished back to Oblivion
000ACBB6 - Chance to paralyze the enemy
000F5D15 - Additional damage to trolls
0005B46B - Undead take flight
000F5D24 - Fills the Soul Gem
000FB404 - Capture the Souls of Holdar
0010FAF1 - unknown
0005B452 - unknown
00069CE6 - Bound Sword FX
000C5BE1 - Bound Bow FX
000C5BE0 - Bound Ax FX
000BEE93 - Creatures and people take flight
0005B451 - Creatures and people take flight
000BEE94 - Creatures and people take flight
001019D6 - Increases Blacksmithing and deals increased electricity damage
The ability to enchant in Minecraft gives you many benefits. You can make your weapons stronger, your armor stronger, and your tools more efficient. How to enchant things in Minecraft, and what is needed for this? Now we will figure it out.
What is needed to enchant a thing in Minecraft
- Enchanting table;
- The thing you want to enchant (weapons, armor, tools, book);
- Experience levels.
First you need to make an enchanting table. The scheme for its creation looks like this:
Where K is a book, A is a diamond, O is an obsidian.
- a sword of any material;
- tools from any material (ax, pickaxe, shovel);
- armor made of any material (boots, pants, breastplate, helmet);
- books.
The price of enchanting things in Minecraft is experience. It can be obtained by killing monsters, mining and smelting ore. Experience is also given for cooking, catching fish and breeding animals, or directly from cans of experience that can be bargained with the villagers. To enchant one item, you may need level 1 to 30.
Enchanting process
Set up the table and right-click on it. The enchant screen will appear. Place the item in the special slot under the book image. Three possible options for enchanting will appear on the right, where the green number is the price for this enchant in levels. If you are not satisfied with the set of options offered, you can remove the item and reinstall it in the slot. Then the offered enchantments will accidentally be replaced by others. The enchant names are encrypted, so the result is random.
Enchant Power Increase
On the table, you can enchant with the price from the first to the eighth level, this is not the most powerful enchantment. The table can be enhanced with bookshelves. For maximum efficiency, you will need fifteen blocks of bookshelves. Place them around the table through one empty block so that letters begin to fly from the bookshelves to the table. If you want to decrease the level of the offered enchantments, it is enough to place a torch or any other block between the table and the bookshelf.
Enchanted books
On the enchanting table, in addition to equipment, you can enchant a book. Books are used to transfer and store charms. For example, if right now you do not have the necessary sword and you are afraid of losing levels, you can enchant the book and put it in the chest. Also, the book can be useful if you need to impose specific, and not random, enchantments on an item.
The transfer of enchantments from a book to an object is carried out on an anvil. Place the item on the left slot and the book on the right. Carrying over will cost several additional tiers. With the help of books, you can enchant things that are not available on the table, or impose enchantments that are not available for this type of thing. For example, you can overlay the indestructible property on a bow, sword, armor, fishing rod, lighter, scissors, and hoe.
Now you know how to enchant in Minecraft and use enchanted books.
How to enchant and improve items in minecraft?
In order to enchant items you need to craft enchanting table overlaid bookcases, it all looks like this:
To craft a cabinet you need 6 boards, 3 books:
To craft an enchanting table, you need 1 book, 2 diamond and 3 obsidian block:
Items are enchanted at your experience levels.
Tricks
In order to be able to enchant items to the maximum Level 50, you need to overlay the enchantment table 30 wardrobes as shown in the picture below:
You don't have to bet anymore, the level will not rise above 50. And the main thing should be exactly as in the picture.
Strange inscriptions of spell names. Decoding.
There are many opinions about these very unearthly karakul, some say that they are absolutely useless and do not mean anything, while others say that it is possible to find out from them what to pump.
The rule in this game: The higher the level of the spell, the more pumping DOES NOT WORK - starting from about 35-40 level, everything can be pumped to the maximum!
You can decipher them, and even get separate logical English words, but can you really learn something from them? Here are analogs for decoding:
99% That you will not be able to predict the success of the spell. All words, hike, are randomly expressed in the title. So they don't have any connection to the effect they get. You may stumble upon the following picture on the Internet:
This is all non-working useless crap, don’t believe it and don’t waste your time.
Server plugin
If you have your own server, you can easily enchant all items to any desired level and property using the plugin
They are needed so that the gamer can impose all kinds of effects on equipment. Otherwise, you will have to study each charm separately. Why this is needed, will be discussed in the article.
Enchanting
It is a skill in The Elder Scrolls V: Skyrim that allows you to enchant armor, weapons, or jewelry. The higher the level of the caster, the better the effect will be.
It should be noted that add-ons are applied to items that do not have enchantments. Moreover, each object can have no more than 2 magical effects, unless a special mod is installed. The enchantment must first be studied, and only then, using the pentagram of souls, it is required to impose them on the required product. In addition to the specified artifact, you will need:
- filled soul stone;
- not an enchanted item;
- decide on the effects that you want to "attach" to armor, weapons or a ring.
In addition, if a gamer plans to enchant things through console commands, then he must know not only the ID of enchantments in Skyrim, but also the items. Information is required to prescribe the appropriate code.
TES V: Skyrim - Weapon Enchant ID
The cheat looks like this: PlayerEnchantObject ID 1 ID 2 ID 3. Where ID 1 is the serial number of the item that is the target of the enchantment, ID 2 is the number of the first enchantment, and ID 3 is the number of the second.
Example: PlayerEnchantObject 00013989 000F5D15 0004605B. After being entered, the Dovahkiin will receive a Steel Sword (00013989), enchanted with additional damage against trolls (000F5D15) and damage from the elements of cold (000FEFBC).
№ | Name | Description | ID | № | Name | Description | ID |
1 | Fire damage | The enemy takes a fixed fire element damage. While it burns, it also loses health | 0004605A | 10 | Paralysis | The enemy is briefly paralyzed | 000ACBB6 |
2 | Damage to stamina | The opponent loses a certain amount of strength | 000a6984 | 11 | Fear | Creatures below a certain level run away for a while | 000BEE94 |
3 | Electric damage | Shock Damage That Affects Mana | 0004605C | 12 | The magic of silent moons | Under the moons, the enemy takes burn damage | 0003B0B1 |
4 | Cold damage | The release of ice takes away not only health, but also strength | 0004605B | 13 | Soul Capture | If the enemy is overtaken by death before a certain time, the soul stone is filled | 000F5D24 |
5 | Magic damage | Enemy is losing mana | 0005b475 | 14 | Exile | Daedra banished to Oblivion | 000ACBB5 |
6 | Chaotic damage | The enemy runs the risk of taking damage from the elements of fire, ice and electricity at the same time | 0301a578 | 15 | Heather geis | Deals additional damage to Nords | 0010582E |
7 | Absorbing forces | The caster draws power from the enemy | 000AA157 | 16 | Fire Trap of Souls | The enemy takes flame damage. If dies for some time, the soul gem is charged | 0004003 |
8 | Absorb health | Similarly, but with health | 000AA155 | 17 | Serrated Pickaxe | Increases blacksmithing skill and +5 electricity damage | 001019D6 |
9 | Absorb magic | The same, but with magical energy | 000AA156 | 18 | Scare away the undead | Dead people below a certain level scatter in terror | 0005B46B |
In Skyrim, increasing the skill of the caster directly affects the power of the spell. To study the effects without cheating, you need to disassemble the item on the pentagram of souls. The thing itself will be destroyed.
Armor and Jewelry
Similarly, with other elements of the dovakin's uniform: everything is subject to study with further disposal, or cheat codes are prescribed.
Example: PlayerEnchantObject 0001B39F 000ad55e 00092A57. The player will receive Fire Resistant Lamellar Boots (000ad55e). Additional effect (00092A57) - the carrier moves silently. The enchant IDs in Skyrim are in the table below.
№ | Name | Description | Items of equipment | Char ID | ||||||
Reservation | Helmet | Gloves | Boots | Shield | Amulet | Ring | ||||
1 | Water breathing | Dovahkiin acquires the ability to breathe while swimming in water | - | + | - | - | - | + | + | 000fc067 |
2 | Increased stamina | Increases the upper limit of the stamina | + | - | - | + | - | + | + | 000fcef8 |
3 | Improving health | The amount of health increases | + | - | - | - | + | + | + | 000fcefd |
4 | Magic boost | The store of magical energy increases | - | + | + | - | - | + | + | 0010dd3a |
5 | Skillful merchant | Seller prices become more profitable for the player | - | - | - | - | - | + | - | 0010df4b |
6 | Alchemy | Stronger potions and poisons are created | - | + | + | - | - | + | + | 000fc004 |
7 | Block | More damage absorbed when blocking | - | - | + | - | + | + | + | 0010df1d |
8 | Breaking | Enchanting increases the skill of picking locks of doors and chests | - | + | + | - | - | + | + | 000b504e |
9 | Recovery | Restoration spells require less mana | + | + | - | - | - | + | + | 000fc031 |
10 | Increased regeneration and mana recovery | Mana regeneration rate is added to the effect of "Regeneration" | + | - | - | - | - | - | - | 0010d682 |
11 | Two-handed weapon | Damage dealt with two-handed weapons is increased | - | - | + | + | - | + | + | 00100e50 |
12 | The change | Reduced mana cost for the School of Change | + | + | - | - | - | + | + | 000ff7de |
13 | Increased alteration and regeneration of magic | In addition to the "Alteration" enchantment in the form of an increase in the speed of replenishment of magic | + | - | - | - | - | - | - | 00101778 |
14 | Illusion | School of Illusion requires less mana | + | + | - | - | - | + | + | 0010cfd2 |
15 | Illusion + mana replenishment | In addition to the previous one in the form of magic energy regeneration | + | - | - | - | - | - | - | 0010d679 |
16 | Pickpocketing | Increases the chances of unnoticed picking up other people's pockets | - | - | + | + | - | + | + | 00100e32 |
17 | Witchcraft | Magic cost for the School of Conjuration reduced | + | + | - | - | - | + | + | 000fc00d |
18 | Increased witchcraft and regeneration | In addition to Affliction, mana replenishes faster | + | - | - | - | - | - | - | 02015cbf |
19 | blacksmith craft | Better weapons and armor are being created | + | - | + | - | - | + | + | 0010df21 |
20 | Light armor | Light Armor skill increased | + | - | + | - | - | + | + | 000acc94 |
21 | One-handed weapon | Dragonborn deals more damage using one-handed weapons | - | - | + | + | - | + | + | 00100e2d |
22 | Destruction | School of Destruction spends less mana | + | + | - | - | - | + | + | 0007a125 |
23 | Destruction and mana regeneration | An addition to the previous one in the form of energy recovery rate for spells | + | - | - | - | - | - | - | 02015cba |
24 | Stealth | Higher chance to remain invisible | - | - | + | + | - | + | + | 000d53f2 |
25 | Shooting | Bow and crossbow damage increases | - | + | + | - | - | + | + | 000fc02b |
26 | Heavy armor | Improves the skill of wearing heavy armor | + | - | + | - | - | + | + | 00100e10 |
27 | Increased weight tolerance | The hero can carry more items | - | - | + | + | - | + | + | 000d53e7 |
28 | No weapons | Improved hand-to-hand fighting skills | - | - | + | + | - | + | + | 0010a06a |
29 | Recuperation | Power reserve regenerates at a faster rate | + | - | - | + | - | + | - | 00100e55 |
30 | Health regeneration | Hit points replenish faster | + | - | - | - | - | + | + | 00100e51 |
31 | Replenishing magic | Mana replenishes at a faster rate | + | + | - | - | - | - | + | 000c5d11 |
32 | Muffled footsteps | The player moves quietly | - | - | - | + | - | - | - | 000d5371 |
33 | Disease resistance | Dovahkiin increases resistance against various diseases | + | - | - | - | + | + | + | 00100e65 |
34 | Magic Resist | Increased ability to resist magic damage from different schools | - | - | - | - | + | + | + | 0010dfb8 |
35 | Fire resistance | Reduces incoming Fire damage | - | - | - | + | + | + | + | 000ad55e |
36 | Cold resistance | Similar, but with the element of cold | - | - | - | + | + | + | + | 0001b3d0 |
37 | Resistance to electricity | The same, but about electricity | - | - | - | + | + | + | + | 000ad4d1 |
38 | Poison Resistance | Increases resistance to poison | + | - | - | - | + | + | + | 00100e5f |
Additional components
If you still have a desire not to resort to using cheats everywhere, but to use them only partially in order to delve into the process of enchanting items, you can use the command to get an enchantment potion. In Skyrim, the ID differs depending on the quality.
- regular (10%) - 00039CFB;
- potion (15%) - 00039D02;
- potion (20%) - 00039D0A;
- elixir (25%) - 00039D12.
They are added to the game using the player.additem [N] command, where N is the number of items.
Cooking set
Enchanting in Skyrim goes hand in hand with blacksmithing and alchemy. There is a way to bring out a unique potion with a high percentage in order to cast a high-level enchantment under the influence:
Brewing a potion with a high percentage
- The first set of alchemy clothes is enchanted, a new potion is put on, and brewed. It turns out 30%.
- After use, the enchantment of the second set of clothes follows, which is worn instead of the first. The potion is being brewed in it again. It turns out already 32%.
So the process is repeated. The nuances are as follows:
- Vampires with the "Necromage" ability can achieve an effect of up to 33% with an alchemist's clothing and up to 46% with an enchantment potion.
- If you also put on the boots of Azidal and any three pieces of the relic of the same name, then a boost of up to 39% with alchemical clothes and up to 49% with potions is achieved (using the skills "Seeker of shadows" and "Seeker of magic").
The final set will no longer be able to give out potions with a high percentage if some mods are not used. On the other hand, it should be understood that playing a character with high magical effects is simply not interesting. Therefore, many either use the ID of enchantments in Skyrim, prescribing specific 3-4 cheats, or are simply content with what they find.
Notes (edit)
Working in such a direction as "Enchanting", you should know:
Alternative
Another way to avoid the tedious writing of long console commands is to cheat on existing things with enchantments (player.additem [N]).
Some items in Skyrim with enchantment:
Verdict
Knowing the ID of enchantments in Skyrim is not such a useful skill, since the hero, hung with the most powerful magical effects, is simply doomed to become boring and uninteresting. After all, any enemy will fall from one stroke of the weapon.
There is simply no such enemy in the game who can compete with it. Even if you increase the level of difficulty.
In summary, it should be said that there is no need to abuse cheat codes in such an epic computer game as TES V: Skyrim. Otherwise, the whole impression will deteriorate. What is the point of thinking over the tactics of dealing with this or that creature, if there is a "killing stick"? Do you need to think about how to safely steal an artifact from a tower filled with enemies, if you can register a command and go through the air?
Every day gamers discover something new and interesting for themselves in Minecraft. For example, an enchantment that does more than just enhance any of your equipment and give it unique qualities. It will also help in the battle with the Enders or in the last battle with the dragon. Why not speed up the learning process with our article?
Enchanting an item will require a lot of experience, which you can "fill" by digging ore, killing monsters or farming. The second thing that is required is ultramarine, it is a product of the extraction of lapis lazuli ore and is not a big shortage. And the third is an enchanting table, which is crafted from two diamonds, one book and four obsidian blocks. To do it, first open the workbench table, then put obsidian blocks in all three lower, as well as the central cells. On two sides you need to place one diamond, and put a book exactly on top of the center. Helpful Hint: If you want to make the enchant stronger, place bookshelves next to the table. They are crafted from six blocks of any wood and three books. To simplify perception, the picture below shows the schemes for creating objects. After you have crafted everything you need and gained experience, go to the enchanting table and right-click on it - a new menu will open. On the left you will see a cell where you should place armor, swords and bows, picks, shovels and axes made of any material, as well as a fishing rod, below you will see your inventory window. Three different enchantment options will appear on the right with the cost of each in experience levels. After choosing the one you need, click on it. The item that comes out will flicker magenta.We hope that you will not have problems with the ability to enchant items, as this is one of the main opportunities for improving armor and weapons in Minecraft.