Thematic week "Sun, air and water are our best friends". Outdoor games. Game for attention and reaction for children - "Earth, water, air. Rules of the game" Earth, water, air "

Painting 10.06.2021
Painting

PROJECT WORK

"How do you make change interesting?"

Pupil 4 "B" class

Head: Skvortsova Irina Petrovna,
primary school teacher

Nizhnevartovsk


Introduction 3

Main part 4

Practical work 7

Conclusion 9

Literature 10

Appendix 11


Introduction

Objective of the project: organizing your vacation at recess, taking into account individual interests.

Project objectives:

o observe what the guys are doing during breaks;

o study what determines their behavior at recess;

o how to organize meaningful rest during recess, improve discipline during recess, increase interest in school

Problem: we want it to be interesting for us during recess, but we don't know how.

Relevance:

Change is a joke!

Change is laughter!

Change is games!

Change is running!


Main part

First of all, I found out what "change" is, it turned out that there is no exact definition of this word in the dictionaries of the Russian language. In the "Dictionary of synonyms and antonyms of the Russian language" I found synonyms for this word - NS change - change, change, alternation. I came to the conclusion that a change in school is a change of activities.

Let's take a detached view of how we behave during recess:

Someone just walks down the hallway;

Someone repeats homework by subject;

Someone enthusiastically communicates with friends;

Someone goes down to the dining room to have a snack;

Someone with friends is playing games;

Someone is talking on the phone.

But there are many dangerous and undesirable things that children do during recess:

At recess, the children fight.
A trivial fight over a stupid reason often escalates into a fight with health consequences.

At recess, children lean out of the window, push on the stairs, and run along the school corridors.
Pampering does not lead to good - this is known ..

After all, how it happens: the children did not want to do anything wrong, they just had fun, pushed around, forgot about common sense, and then they accidentally pushed someone, hurt, and ... screaming, tears, emergency ...



Why do guys behave differently?

It turns out that there are three types of people according to the perception of the world around them.

Thus, the visual most often remains in the classroom if the majority of students leave it. The main thing for him is the opportunity to calmly plunge into his visual images.

But he can be hampered by noisy dialogues of audials or mobile games of kinesthetics. Then he will prefer to go out into the corridor, where he will observe other children or examine the information on the walls.

Audials use change to talk and make noise. Especially if you had to "keep your mouth shut" in the previous lesson.

For a kinesthetic, a change is needed in order to stretch, move.

What do these observations indicate? Do not force all children to play any game during recess or listen to soft music. Every child instinctively chooses the way to recuperate that suits him.

I spent a survey among their peers: "What needs to be done to make the changes interesting, and so that the students do not run around the school?"

The students made the following suggestions:

The girls suggest that they play music at recess. Boys offer to play outdoor games, but without injuries.

Boys and girls offer to bring board games or you can compose jokes, riddles, or, if possible, repeat lessons, or do them.

Play calm music in the corridors.

Conduct a competition between classes:

a) "The most polite class";

b) "The quietest class".

Play games in the gym, lobby.

Place tennis and chess tables in the lobby.

Conduct radio broadcasts and radio lines, broadcasts from school life.

Create a psychological relief room at school, in which children can relax, calm down, talk to a qualified psychologist who will help solve any problems.

Play: puzzles, board games, chess, participate in organized games.

Help the teacher: clean the classroom, wash the blackboard, distribute notebooks, water the flowers, trim the desks.

Go to the dining room.

After this survey, I made a table for each type of people and this is what I got.

Once again, I made sure that each of the guys in my survey corresponds to a certain group in the table.


Practical work

I have tested everything listed in the table in practical situations.

If there was music in the class, no matter what in sound and content, then the same guys were in the class during breaks.

If I brought bright and colorful magazines to the class, then other guys were interested in them.

And if I announced the games in the corridor, then completely different classmates participated.

I shared with my classmates some interesting information that I learned about myself. The guys were very interested in my research and they became my assistants, began to find different games (see appendix) and interesting materials.

For example, we have rules of conduct at recess.

1. During the break, the whole body, all the muscles must rest (if you do not play, then do a physical training minute).

2. Don't make a loud noise. Remember, your comrades and friends are resting next to you.

3. Observe all the rules in the game, respect your comrades.

4. Be able to yield, do not quarrel.

5. If you offended someone, accidentally pushed, apologize.

6. Learn new games and teach classmates.

7. Prepare for the next lesson, repeat the poem, the rule.

The game has been a human companion since time immemorial. The purpose of the ancient games was not entertainment, but practical. Through the actions of the game and the words of the song, people tried to ensure their future success in the upcoming works, and since man depended on nature, the animal and plant world became the main subject of the depiction in the play songs.

I learned that games are:

· Mobile ("Fifteen", "Shootout", "Bouncers",)

· Inactive ("Ring", "Forged chains"

· Sports ("Gorodki", football, volleyball)

Didactic (games with words, attention)

Desktop

Coupling games (games in which there is a formation that persists throughout the game)

Reaction games

Tug games (power games, the purpose of which is the need to pull the enemy in a way)

Catch-up (the driver (or the driver) needs to hit (touch) the running players

Relay games

Search games (games in which you need to search for participants or items)

Ball games

· Games for accuracy (various variants of "war" and target shooting)

· Games with a rope, rubber band, etc.

I also learned that there are rituals that accompany the game. The pre-game rituals include the drawing of lots to distribute the participants into teams and counting rituals to select the driver.

In addition, by agreement, after the game, the winners can receive any reward, or the defeated can serve a certain sentence.
For example, the losing team rides the winners on their backs or the loser becomes the driver, etc.

I have determined that games of low mobility, board, didactic are suitable for changes in school, since they will not cause a lot of noise.

Conclusion

In conclusion, I can say that I discovered a lot of interesting things for myself in organizing meaningful rest during recess. The collected material can be used by both the teacher and the children.

Completing the project, I learned to conduct a sociological survey, process information, worked with the Internet, selected the material needed for my project, learned to organize, choose the main thing, and replenished my vocabulary.

I find my project very interesting, exciting and useful for schoolchildren of any age.


Literature

1. Alekseev A.A. Games at school changes Wasp: Rosstani, 1992

2. Shmakov S.A. Games - jokes, games - minutes M., New School, 1993

http://ru.wikipedia.org

http://www.uchportal.ru


Application

Game "Molecules"

The rules of the game: You move through the class, as soon as I call the number of molecules, you must form it. The group in which fewer "molecules" are out of the game.

Game "Earth, water, fire, air"

The players stand in a circle, in the middle of it is the leader. He throws the ball to one of the players, while pronouncing one of four words: earth, water, air, fire. If the driver said the word "ground", then the one who caught the ball must quickly name any domestic or wild animal. The player responds to the word "water" with the name of a fish. On the word "air" - the name of the birds. At the word "fire" everyone should quickly turn around several times, waving their hands. The erring one leaves the circle.

Hot Ball Game

The players stand in a circle, the leader stands with his back to the players outside the circle. At the signal of the presenter, the players pass the ball to each other (for example, clockwise). Suddenly the presenter says: "Stop!" The one who has the ball at that moment is out of the game. Finally, only two players remain. They stand in front of each other and, on signal, as before, begin to quickly pass the ball to each other. When the leader says: "Stop!", The ball will be in the hands of one of the players. In this case, the second is considered to have won.

The game trains attention and movement speed.

Game "Nonsense with pictures"

To calm down the guys, we play this game in rows.

On the top of the leaf, each player at the first desk draws the head and neck of any creature - a person, a bird, an animal, and so on. The edge of the leaf is folded so that part of the neck is visible. The players pass the leaves to their neighbor on the desk, so you need to continue the drawing - draw the torso to the neck. Fold the paper so that the lower edge of the body is visible. To this edge, after exchanging the leaves, you need to finish the legs and tail. Now unfold the drawings and admire the resulting "masterpieces"!

Game "It's me"!

Guys, I'm going to ask questions now, and you, together, clapping your hands, answer:
"This is me, this is me, these are all my friends!" or, stamping your feet, say: "And not me, and not me, and not all my friends."

Let's rehearse: Clapping your hands - "This is me, this is me, these are all my friends!"
Stamping feet - "No, not me, no, not me, and not all my friends!" So let's start:
Who walks to school every day in a merry band ?! (It's me...)
How many of you decorate the classroom and the house with your labor?! (It's me...)
Who is not afraid of frost, runs like a bird on skates ?! (It's me...)
Which one of you is so smart, throws the ball better than anyone ?! (It's me...)
How many of you, say in unison, are busy talking in class ?! (No, not me...)
Who among you keeps books, pens and notebooks in order ?! (It's me...)
Who of you, tell me, brothers, forgets to wash ?! (No, not me...)
Who does his home lesson on time ?! (It's me...)
How many of you come to class one hour late ?! (No, not me...)
Who, playing volleyball, scores a goal through the windows ?! (No, not me...)
Which one of you, say aloud, catches flies in class ?! (No, not me...)
Who among you does not look gloomy, loves sports and physical education ?! (It's me...)
Who of you brought here songs, jokes, laughter to tears ?! (It's me...)

Game "Yes - no"

Will we always help out a friend? Yes!
Will we never lie? Yes!
In class, cheat on the answer? No!
Throw a stone after the cat? No!
Take a ticket on the bus? No!
Ah ah ah! How is "no"?
Do you always have to take a ticket? Yes!
Do not be shy when in trouble? Yes!
Do not spare for labor matters? Yes!
Don't wash your hands when lunch? No!
How is it "not to wash"? Be sure to wash!
Wash off the dirt without a trace? Yes!
Sun, air and water? Yes!
We send hello to lazy people? No!
And to those who always work? Yes!

An outdoor game "Earth, Water, Fire, Air".


The players stand in a circle, in the middle of it is the leader. He throws the ball to one of the players, while pronouncing one of four words: Earth, Water, Fire, Air. If the presenter says the word "Earth", the one who caught the ball should quickly name some domestic or wild animal. The player responds to the word "Water" with the name of the fish, and the word "Air" - the name of the bird. at the word "Fire" everyone should quickly turn around several times, waving their hands. The ball is then returned to the host.

Rules of the game: the erroneous one leaves the game.

An outdoor game "Race in pairs".

Having split into pairs, the guys run across the site. Whose pair is ahead of everyone else, she will win.
You can run in pairs and hold hands crosswise.

An outdoor game "Geese-Swans".


The participants of the game choose the Wolf and the Master, the rest of the Geese-Swans. On one side of the site they draw a house where the Master and the Geese live, on the other the Wolf lives under the mountain. The owner lets the Geese take a walk in the field, nibble the green grass. Geese go quite far from home. After a while, the Master calls the Geese. There is a roll call between the Master and the Goose:

Geese-geese!
Ha-ha-ha!
Do you want to eat?
Yes Yes Yes!
Geese-swans, go home!
Gray wolf under the mountain!
What is he doing there?
Grouse nibbles.
Well, run home!

The geese run into the house, the Wolf tries to catch them. Caught get out of their game. The game ends when almost all the geese are caught. The last remaining Goose, the most agile and fastest, becomes the Wolf.

Rules of the game:

Geese should "fly" all over the site. The wolf can catch them only after the words: "Well, run home!"

An outdoor game "Count your steps".


Children gather on one side of the playground. Each player is invited to run across to the other side several times, at an arbitrary pace, making fewer steps each time.
Who will do it better?

An outdoor game "Raise your headscarf".


The players stand in a circle, in the center of it they put a headscarf. The melody sounds, everyone is dancing. With the end of the music, each participant in the game tries to be the first to pick up the handkerchief.

Rules of the game:
You can't reach for a handkerchief and leave the circle before the music stops.

An outdoor game "Vanya needs clothes".


The players form a circle. At a distance of one or two steps from each other, each place is outlined with chalk. Vanechka is chosen from among the players. He stands in a circle. Everyone else assigns themselves the name of some kind of clothing: hat, scarf, socks, etc. Several children can be named with the same name of clothing.
Vanya says: "Vanya needs a scarf." The scarves, running around the circle, stand near Vanya. Then he names another type of clothing, and the same is repeated. Then Vanya says: "Vanya needs all the clothes!"
After these words, everyone - both those who stood near him, and those who remained uncalled, leave their seats and run after Vanechka. Players should watch when Vanechka takes any circle. Then they also quickly try to occupy a circle.
Left without a place becomes Vanechka.

Rules of the game:
Those who have never been Vanechka win.

Role-playing game "Mothers and Daughters".


Mothers and Daughters is a child role play that mimics an adult family life... It is mainly girls who initiate and play (including male roles), which, however, does not exclude the participation of boys. There are no clear rules. Everything is built on the initial idea and distribution of roles, which can easily change during the game. For the game, as a rule, dolls and all kinds of children's "equipment" are used - toy dishes, linen, interiors, etc.
The playing children distribute among themselves the roles of different family members, embody real life situations, imitate the behavior of relatives and peers, act out actual events, up to intonation and postures, reproduce communication and relationships within their families, in kindergarten and others. Any plot that is played out is heavily involved in children's imaginations and creativity in filling the game. Children can not only imitate what they actually see, but also embody their dreams of life in the game.
Adults should just play, not dictate the rules of the game. The maximum allowable activity is to submit an idea, but be prepared for rejection. The director must be a child. Otherwise, he will only have to observe or imitate adults who actively show “how to play correctly,” and as a result, the child reaps self-doubt and the feeling that only adults know how to do everything really well.
During the game, the parent must make an effort on himself and forget the "adult tone". Shouts, twitches and educational notations destroy the game world in an instant. The intonation and zeal of the participants are important in the game.

Outdoor games to the theme of the week

“The sun, air and water are ours best friends»

"SILENCE"

Basic movement: Walking.

Description of the game:

Children go in a circle and say the words with the teacher:

"There is silence by the pond

The water does not sway

Don't make noise, reeds,

Go to sleep, kids. "

At the end of the words, the children stop, squat, close their eyes. The teacher checks whether all children are sitting still. Then he says:

"The reeds rustled

And the kids woke up. "

The children get up and say: "We woke up and stretched."

"SUN"

Main movement: Run

Description of the game:

Children, holding hands, walk in a circle and say the words:

"The sun is a bucket,

Look out the window

The kids are walking

They are waiting for you. "

The driver in the hat, the Sun, goes into a circle and says:

"Well, don't yawn,

Run away quickly! "

"BREEZE"

Main movement: Running, jumping.

Description of the game:

The driver is selected. He is put on the "Breeze" hat. And he steps aside. The teacher says:

“Because of the Christmas tree at the edge

Someone's ears looked out. (children sit down and show their ears)

The paws of the bunnies are freezing

Bunnies paws warm (stand up, warm paws)

They began to jump and jump,

Began to play fun. " (children are jumping).

The teacher says: “

Come on, wind, don't yawn

And catch up with the hares! "

The driver is catching up with the children.

"SUN AND RAIN"

Main movement: Walking, running.

Description of the game:

The teacher says:

« What a wonderful weather!" Let's go for a walk soon.

Children go and say the words:

"The sun looks out the window,

Shines in our room.

We clap our hands

We are very glad to the sun. "

"And now whoever wants to run." (Children run around the playground).

“Look, it's raining. Come under my umbrella. " Children run under the umbrella.“Look the rain is over. Let's go for a walk soon. "

The game is repeated several times.

"EARTH, WATER, FIRE, AIR"

The players stand in a circle, in the middle of it is the leader. He throws the ball to one of the players, while pronouncing one of four words: Earth, Water, Fire, Air. If the presenter says the word "Earth", the one who caught the ball should quickly name some domestic or wild animal. The player responds to the word "Water" with the name of the fish, and the word "Air" - the name of the bird. at the word "Fire" everyone should quickly turn around several times, waving their hands. The ball is then returned to the host. The rules of the game: the wrong person leaves the game.

"AIR, EARTH, WATER"

The teacher throws the ball to the child and names the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. The child responds to the word "dolphin" with "water", the word "wolf" - "earth", and so on.
Another version of the game is also possible: the teacher calls the word "air". The child who catches the ball must name the bird. On the word "earth" - an animal that lives on earth: on the word "water" - an inhabitant of rivers, seas, lakes and oceans.

"SUSHA - WATER"

Number of players: any

The participants in the game stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - backward. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word "water", for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the last player - the most attentive, becomes the winner.

"DROPS WALK IN A CIRCLE"

The teacher invites children to play an interesting and magical game. But for this you need to turn into little raindrops. (Music resembling rain sounds) the teacher says the magic words and the game begins.
The teacher says that she is Tuchka's mother, and the guys are her droplets of children, it's time for them to hit the road. (Music.) Droplets jump, scatter, dance. Mom Tuchka shows them what to do.
Drops flew to the ground ... Let's jump and play. It became boring for them to jump one by one. They gathered together and flowed in small cheerful streams. (The droplets will form a stream, holding hands.) Streams met and became a large river. (Streams are connected in one chain.) Droplets float in a large river, travel. The river flowed and fell into the ocean (children rebuild in a round dance and move in a circle). Droplets swam, swam in the ocean, and then they remembered that the cloud mother told them to return home. And then the sun just warmed up. The droplets became light, stretched upward (crouching droplets rise and stretch their arms up). They evaporated under the rays of the sun, returned to mother Tuchka. Well done, droplets, they behaved well, they did not climb the collars of passers-by, did not splash. Now stay with your mom, she missed you.

HORSE

By counting, the guys are divided into "horses" and "coachmen". A line is drawn on the ground, on one side of which there are "horses", on the other - "coachmen".
"Horses", holding hands, come up to the line and say: Ta-ra-ra, ta-ra-ra, The horses have left the yard.
After that, they scatter, and the "coachman" catches them and takes them to a fenced-in place - "yard". Children playing "horses" should, all the time, until they are caught, click their tongues: "click, click, click" so that the "coachman" would know who to catch. When all the "horses" are overfished, the roles are reversed.

BREAK THE CHAIN!

The guys stand opposite each other in two lines at a distance of ten to fifteen steps. They join hands - form a chain. In turn, the player runs from each line, trying to break the chain of the "enemy". The one who succeeds, takes two guys from the broken chain to his team, and the loser remains with the "enemy".

EARTH, WATER, FIRE, AIR

The guys stand in a circle, in the middle is the leader. He throws the ball to one of the players, while pronouncing one of four words: "earth", "water", "air" or "fire". If the driver said “ground,” the person who caught the ball must quickly name a domestic or wild animal; the player responds to the word "water" with the name of a fish; to the word "air" - the name of the bird. At the word "fire" everyone should quickly turn around several times, waving their arms. The ball is then returned to the host. Slow, clumsy and inattentive guys leave the game after the first mistake.

ROPEER

On the site, the guys draw a straight line six to ten meters long. We must move along it like a tightrope. It is allowed to keep your arms out to the sides.
The losers are those guys who get off the line - "fly off the rope."

Perhaps one of the most beloved virtual online games, are adventure games in which every gamer can travel to various places that he has not just been, but will never be able to visit, since they are a figment of the imagination of game developers. Just imagine for yourself - how interesting it is to be in the magical city of fictional heroes or to meet animals and other creatures that do not exist in the real world, as well as to spend your free time in other unreal worlds ... In addition to the fabulousness of the places in which the action takes place, the players in games of the dodging and running genre, they can test their ability to react quickly to certain changes in the game, as well as develop attentiveness, observation, ingenuity, accuracy, logical thinking, accuracy, imaginative thinking and other qualities.

We invite you to enjoy an entertaining flash entertainment for girls called Fire Water Earth and Air. Here you can visit the worlds of the four elements listed in the name of the game and collect four magic spheres from each of them. But to achieve this goal, you will need to work hard. site wish you an exciting game!

Walkthrough Tips:

Once our free toy is fully downloaded, you can start playing it right away. At the very beginning, you have to click on the Play button to go on a journey through the first element - the earth. Here you will overcome various earthly obstacles, such as dodging falling stones, jumping over precipices with the help of vines, and so on. At the end of this test, you will be able to see a sphere with earthly strength. Pick it up and embark on your next airplane journey. Reach the air sphere and go in search of water and fiery magic spheres.

Do not forget to collect glowing balls at each level, which help you to add bonuses and points. Try not to fall into the abyss and do not fall under falling objects, as well as other obstacles, otherwise your hero will die, and after all the lives have expired, the level will have to start from the very beginning. You can control your hero by using the down, left and right arrows, and you can jump using the space bar.

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