Lineage 2 queen ant quest. The Ant Nest - Ant's Nest. Anthill Loot

Lime 27.10.2021
Lime

Artifacts that enhance some of the owner's abilities or Epic RB.

Leafing through a thick, dusty book from time to time, more and more drawn into ornate lines with skillfully drawn capital letters. The paper was unwilling to turn over and lay lazily on the other side. Turning the next page in front of the baby, there was a folded sheet sealed with the seal of their family. It was rather strange, because no one used such seals anymore. Putting another candle closer. Carefully unsealing the seal, she held her breath and began to unfold it. Lights flickered before my eyes, a bluish hue, rising up above the scroll. The flickering of the candles stopped and the pictures moved behind my eyes. Lips read them mechanically and everything stopped. Drawings and some text began to appear on the paper.

There are several ways to know the power of the world. One of them is the acquisition of artifacts from magical creatures that live in our world. The owner of the artifact becomes stronger and invulnerable, though not from everything. The first artifact is found in Anthills by the great Ant Nest. The queen can be found on the map in the center of these labyrinths, but keep in mind she is surrounded by rather strong and evil ants, be careful.

Red ants have occupied a fairly large area of ​​habitat. The wasteland hides in itself many secret passages, but you need to be on the alert, these ants may not be where you think; their larvae are the nastiest and nastiest of them all. If you look over the horizon, you can see 3 elevations, not surprisingly under them there are huge passages to the den of the kingdom of ants. If you move deeper, then the ants become stronger and bloodthirsty. In a huge cave in the center is the abode of the queen, these crawling creatures. Slightly immobile, not graceful. But they guard her like the apple of an eye. A huge flock of strong and feisty ants will unite if necessary and destroy the enemy.

But many want to be an artifact, so mystical forces protect the queen, and if something goes wrong, the AK will disappear leaving small gifts on the ground, and she will return a day later to her lair, to her children.

Ring of queen ant

Pathfinder experience

Killing Ant Queen is not easy, as the guards protect her well, and the healers are able to heal any damage done to her in a matter of seconds. Ant Queen needs a Destroyer and Magician 76+ (to kill the guards). We buff the destro. We merge his hp. yuzay frenzi and roje begin to beat the healers' guards killed. magician 76+ hits guards. and you just use the banks as a destroyer in the ant queen. 3-4 minutes you have an ant queen ring.
AK ringlet? No, but if high lvl buffet someone who hits ak srzu will grab RBsalo. If someone of high lvl in comparison with ak (47) hits her chance will be minimal or disappear altogether. You have to wait until she completely regains HP and start hitting from 0.

Farm AK:
DB (52) merged up to 40
CE (52) fused to 40
buff off party PP 52
2 rechargers
Ostolny Sorki
Also in off-party Tank, Bish

Method:
The tank gathers all the guards in 1 corner. Magpies Kill the masses with attacks. As soon as the guards died, the tank with the Bish go into the depths and begin to beat the larva. The healers rush to heal the larva. Magpies aggro the AK to the water with Surenders and kill them there. heals heal the grub at this time.
Competent farming lasts 4-5 minutes. AK kills in one and a half to two minutes

Queen Ant (Queen Ant) 40 lvl
location Ant Nest (Anthill)
The easiest way to farm is with magpies of 40-43 lvl (if the magpies are higher than 43, then the chance of a ring drop will decrease)
collecting a party:
1. Dumkraer 79 (chom + hh)

3.SD 78 (siren)
4.sorki low lvl
5.if you wish, you can take another horse breeder

If there is a nubl, then everything is just wonderful. First of all, we kill the fighters (Royal Guard Ant), boldly die.
DK makes a mass call (rh), we cut nubosorks, we distribute nubl. We run and kill the AK healers and hit the AK itself a little while there is mana. As the mana ends, we calmly leave for the manares, then we return and finish it off. The whole farm takes 5-7 minutes. The chance of a ring drop is 30% for x1, taking into account the fact that the magpies are of the required level.


Destr of the 40th lvl (it will be he who will keel) + support (SVS, DB, DK, Cat, PP and 1 hilvl magician) .1baf - simple for running speed and p.def. Destr runs and shoots at AK from a bow. The guards attack him. We run into the room and there the hilvl of all instantly kill. Such a maneuver pulls AK out of the zone with aggro-ants. 2baf - we give everything to the maximum, but without a vampiric. Destrom go to attack. We beat the hilalok. They will help merge onto the cutter. Once merged - kill AK. Keep HP at the minimum with banks of heal. In general, under a full buff and a little workout for everything about everything - 1-3 minutes. Oh, yes, I almost forgot: equipment
- Destr: C-grade armor chiseled to +3 (well, at least), C-bow and HD or C-gun +10 and above (I beat HD).

There are many strange ligands about Kruma, but I won't scare you with all these bikes. Not far from Dion there is a mysterious building, around it the earth crumpled in circles, thus creating small creeks. It was as if a huge force had brought it down to the ground, but time passed and everything was covered with magic and mud. The old stones were magically held in the air, shimmering with greenish tints. But looking up, you will not see the several floors that hunters or just adventurers are talking about. But as soon as you go inside you will not see familiar landscapes from the bridges. Something is not certain and not natural. Dwarves have been exploring this area for a long time and constantly find new locks and discs, various tablets with a strange meaning. Rising to the higher with each floor with some kind of magic, you want to deepen and forget yourself in these shimmering walls with their drawings. According to the Dwarves, they see nothing beyond the natural. They claim that this is the mechanism that drives this entire mechanism. But they also claim that it is on the top floor.

Great Bark, the ball that lives and controls everything there. The most important thing is to reach the 3rd floor and destroy Cora. The great being keeps the whole kruma in working order. The great ball is angry and without decent guards, and it itself is not a simple creature. The blow is terrible for her, it can hook everyone. Her tears are streaming down to the floor, shimmering with radiance. These tears or that it is actually dangerous to health, be extremely careful.

Ring of core

Pathfinder experience

Core 50 lvl
Cruma Tower location
the easiest way to farm is cx 52 lvl (if cx are higher than 53, the chance of ring drop will decrease)
collecting a party:
1. Dumkraer 79 (chom)
2.VM 77 (meditation + renevol)
3.SD 78 (siren)
4.x low lvl
5.horse breeder

We arrive with this composition in the room on the 3rd floor. Be sure to bring a dagger with you to open the door to the room. Next, you will see a square room in the center of which there will be small partitions on both sides. Here behind these partitions we hide DK, SVM, SD, horse breeder. Next, we see that the bark has a lot of minis. Your actions: the tank collects all the mines in a heap, starts to aggro them with a hate aura, bp heals it, at this time they hit the whole crowd with splash magic (Twister), kill. Then cx merge under the Curse Death Link, you can not be afraid of anything, the bark itself does not cause damage, the main thing is not to run into the dome. We beat until minikis do not respawn, as soon as respawn, bp instantly heals the whole party so that the mages do not die. Then we repeat all of the above one more time. All farming takes 8-10 minutes. The chance of a ring drop is 30% for x1, taking into account the fact that cx is the required level.

This place became a fierce battlefield where Elves and Humans fought to dominate the continent. White spores are falling from the sky like snowflakes, creating a quiet and peaceful atmosphere ... and if not for Orfen ... Trying to stop the war between Humans and Elves, Orfen was badly injured (yes, yes, that's her!), Trapped in a fierce battle. Then she fell into a deep sleep for several hundred years. When she woke up and saw a place devastated by the battle, which was once a beautiful forest, she became angry and began to indiscriminately attack People and Elves in the surrounding areas. Then the wizards of Ivory Tower gathered to stop her insane attacks, she retreated and hid in the Sea of ​​Spores, to recover and gain strength. Orfen, one of the evil creatures, does not like strangers and sassy creatures that disturb her walks in Sos or the fields with spores. Her strength is in the protection that always follows her heels. But when she does not have half of her life, she hides in her lair, in the very thick of the guards, which the camp is so adored.

Earring of orfen

Pathfinder experience

Orfen (Orfen) 50 lvl
location Sea Of Spores
It's easiest to farm with magpies 52 lvl (if the magpies are higher than 53, the chance of earring drop will decrease)
collecting a party:
1. Dumkraer 79 (chom)
2.VM 77 (meditation + renevol)
3.SD 78 (siren)
4.sorki low lvl
5.horse breeder
6.tank (mk or paladin) 57, preferably in the doom set
7.bp 57, preferably with a roll

We are looking for Orfena in SOS running throughout the location. Next, we go to the corner opposite to where rb 48 lvl is located. There you will see a large stone behind it we hide SD, DK, SVM, horse breeder. We bring the orfa to this corner, the tank agrit miniks, the magpies kill them, then they beat the orfa itself and so on in a circle. It may happen that when the orph has little health left, it will run away to her lair, it will be more difficult here. go to the lair, just don't go deep so as not to get debuffs, we also hide the highlighter. The tank carefully brings the orf to the edge and calmly finish it off. farm takes 20-30 minutes, depending on whether the orff flies to the lair or not. The chance of earring drop is 30% for x1, taking into account the fact that the sorts of the required lvl.

At the expense of Orfen's farm.

On some servers, you can do it like this:
Destroy of the 50th lvl (it will be he who will keel) + support (SVS, BD, DK, any DD 76+, PP and 1 highlighted lukar). There are four roles: pull the guard out of the den (DD), beat Orfen (Dest 50) , kill in a quick way the guards of orfen (lukar), MS (vark 78).

1. to find in the sea of ​​disputes of Orfen himself.
2.fullbuff party (no wump)
3. as soon as buffed:
3.1. vark and DD (I played spoiler 78) run to Orfen's lair.
3.1.1. Wark goes inside, but not deeply (so that she does not aggro on him).
3.1.2. DD goes inside and collects everyone who is there (exception: there are 3 mobs that will not come out. Well, God bless them) and pulling out it runs anywhere. You can beat / not_beat, the main thing is to stretch out and farther. Leaves the party.
3.2 Destroy with a lukar with a short pause (2-5 sec) to Orff.
3.2.1 Destr pounds Orfen.
3.2.2 Lukar kill everyone around.
4. When Orfen has less than 50% HP, he will get scared and will port to his lair. Here the vark is just to the rescue.
5. As soon as Orfen arrived at the lair - Wark GCH.
6. Everything is clear here. Destroy Orff and finish off, Lukar kill everyone around. There will be 3 mobs from DD (see 3.1.2)

That's all. In general, under a full buff and a little workout for everything about everything - 2-5 minutes.

Equipment:
- well, with support it is clear, all 78+ and there in terms of armor and weapons that is - that is
- Destr: C-grade armor chiseled to +3 (well, at least, of course, the more the better), HD or C-gun +10 and higher (I beat HD).

The great pirate Zaken cannot part with his treasures, and therefore he guards them day and night on a ship with a ship's crew, who, alas, have long since left this imperfect world and become prisoners of the island. Which the common people called the Devil's Island. Not a bad labyrinth is fraught with many mysteries and mysterious monsters. You can get to the island in 2 ways. One swim through the underwater cave, but there under the water will meet the skeletons and zombies of the former team of Captain Zaken. You need to be careful not to forget that the lungs are not so big that you can spend a lot of time underwater. The second way is to move to the island in the very middle, bypassing the underwater passage, and then follow the map. At the end there will be a ship in a ship door. It will open at midnight for 2 real minutes.

Zaken "s Earring

Pathfinder experience

Zaken (Zaken) 60 lvl
Devil's Isle location
In my opinion, the most complex epic of all that is in the world of Aden.
The easiest way to farm is cx 61 (if cx are higher than 63, the chance of earring drops will decrease)
We run to the ship to the zaken there on the upper deck we find a closed door, it opens at 12:00 at night during the game, and is open only 1-1.5 minutes, then it will close and it will be possible to enter only after 4 hours, so you should come a little early.

collecting a party:
1. Dumkraer 79 (chom)
2.VM 77 (meditation + renevol)
3.SD 78 (siren)
4.sh low lvl (som + DKm set)
5.horse breeder
6.tank (mk or paladin) 66, preferably in the dk set, if it is possible to merge the SD to 66 (if the rollback of skills is not installed on the server, that is, the siren will not disappear) and use it as a tank
7.bp 66, preferably with catfish
Please pay attention to the fact that it is best to shove all the tank and bp damagers into one clan in case of a massive cut.

As soon as the door to the zaken opened, we go in and sit down to rest without going very far, without even going down! We are waiting for the game night to pass, because at night Zaken has a very strong HP regen. When the day comes, we get up, we buff. DK, SD, SVM, horse breeder leave the damage dealers around the corner and the tank go to Zaken's room. Next comes the usual farming, the tank is aggroed by the magicians. When Zaken has little HP left, he can try to teleport, here is the catch. there is a chance to interrupt the cast and safely finish him off, but he may fly away. then there are 3 options where zaken can tp: the upper deck and 2 places on the lower deck. We check the upper deck if we finish it off there, if it is not there, you can go and look for it on the lower deck, which I do not advise to do from my own experience) it is better to just wait a little and kill him after a couple of hours. The earring drop chance is 100% for x1, taking into account the fact that the cx is the required lvl.

Baium's story began a long time ago, when he was the Emperor of the lands of Elmore-Aden. Once he was overtaken by the illusion of omnipotence, which turned into an irrepressible desire to achieve power, like the Gods and reach heaven - the haven of the Gods. The entire Empire was summoned to build the "Tower of God".

Einhasad, the feminine goddess, was angered by the arrogance of people, mortals and living on earth, who dared to challenge the Gods living in heaven. Her anger fell upon the tower's builders, engineers and wizards, elves and dwarves ... all who worked on it died.
In addition, Einhasad imprisoned Emperor Baium at the very top of the tower and cursed him with such immortality that he had previously desired for him. He was forced to watch the collapse of his kingdom, limited by the bonds of the tower for many hundreds of years. He went mad from such a long confinement and gradually turned into a disgusting creature, in fact, not much different from a monster.
Many years later, people, frightened by the wrath of the Gods, called the tower in which Baium is enclosed, "The Tower of Insolence". The audacity of one who dares to challenge the immortal Gods of the earth. Baium.

The Audience of the Cursed King can be obtained once every 5 days. It usually respawns within 8 hours, 5 days after the last death. It is also not easy to get to Baium, the pass at the crystal is the clothes of the character who wants to go through. It must be wrapped in a cloth soaked in the blood of certain Tower inhabitants, such are the conditions.
After the revival of Baium, there is exactly one minute to teleport to his lair. It is impossible to get there either earlier or later. If Baium is awakened, then it is also impossible to get into his lair.

Baium does not like when his peace is disturbed, and brings down all his anger on the one who woke him up. The punishment for awakening is death. However, there are rare cases when the victim's will to live is stronger than Baium's anger. The latter, feeling this, can show mercy and not kill the one who disturbed his peace.

Ring of baium

Pathfinder experience

Baium (Baium) 75 lvl
Tower Of Insolence location
Before going to the baium, you need to complete the An Arrogant Search quest from lvl 60 taken from the NPC Magister Hanellin in Aden, the dark elf guild. After completing the quest, you will receive Blooded Fabric (entrance to the baium).
Next, we collect friends, clan, etc. We go to the baium. Initially, he is in stone, he needs to be woken up. Whoever wakes him up may die. 70% chance of death upon awakening.
The required level of magicians is not higher than 78.
We collect xxx parties: party tank + healers to drive angels and party of magicians to kill baium directly. The tank collects all the angels and leads them. Next comes the usual farm, magicians kill baum. The chance of a ring drop is 100% for x1, taking into account the fact that the magicians are of the required level.

A lizard sleeping deep underground, occasionally crawling out on the daredevils who came to him. The task must be completed in front of how to go to him and let the crystal go to the fierce dragon Antares. The labyrinth is still one, you will have to make your way deeply to the entrance to Antharas.

Earring of antharas

Pathfinder experience

Antharas (Antaras) 79 lvl
location Antharas Nest
Before you go to Antharas, you need to complete the quest Audience with the Land Dragon with 50 lvl, taken from the NPC Gabrielle in Giran. After completing the quest, you will receive a Portal Stone (entrance to Antharas). Next, we collect clans, alliances, etc. We go to Antharas. It is very important that after the first person has entered, a 20-minute countdown begins. Antharas appears after 20 minutes.
The required level of magicians is not higher than 82.
Collecting xxx parties: a party of adventures with a mirage to hold the antharas and a party of magicians to kill. Daggers keep antharas due to the fact that they use a switch, a trick. Next comes the usual farm, magicians (preferably cx / pc) kill antharas. The chance of earring drop is 100% for x1, taking into account the fact that the magicians are of the required level.

Valakas, brother of Antharas. Loves to fly and crumple in everything that moves. What a superstitious he is. To get to him you need to complete the task. And you can get there. Godard and immediately HS or Hawk Springs, where the nomes of the baths take and go down the trail to the side and between the hot springs there is a passage and a gift leading to the mountains. There, seeing burnt trees and a cave from which it pulls with fire. It's hard to breathe there out of habit. Along the map, go up the ascent, and then forward upward along the schismatic magma, after passing a few more labyrinths, you will again stumble upon a crystal that will send to Valakas' lair.

Necklace of valakas

Pathfinder experience

Valakas (Valakas) 85 lvl
Valakas Lair location
Before you go to Valakas, you need to complete the Into the Flame quest from lvl 60 to be taken from the NPC in the FOG location near the spiral (I can't remember how I remember I will write it). After completing the quest, you will receive a Vacualite (entrance to valakas). Next, we collect clans, alliances, etc. We go to Valakas. It is very important that after the first person has entered, a 25-minute countdown begins. Valakas appears after 25 minutes.
The required level of magicians is any.
The farm is similar to that of Antharas. Collect xxx parties: a party of adventures with a mirage to hold valakas and a party of mages to kill. Daggers keep valakas by using a switch, a trick. Next comes the usual farm, magicians (preferably ss / mm) kill Valakas. Necklace drop chance 100% for x1.

Oh yes, the Mushroom of Emperors is a sacred place. From the city of Val of Agros and immediately to the left and all the way, then the development to the left straight and to the right, go down the center in the cleavage, then find a passage. After passing you will go out into a clearing with ants and skeletons, where you can often meet poor Treteprofovs. After passing several viteous areas, turn to the left, further from the wolves, and there you won't be mistaken, the curved path will lead you to the entrance. Further along the map, reach the round room and complete the task.

Frintezza is the son of the great Emperor Baium.
After the imprisonment of his father, he began to look for a way to prolong his life. But he did not trust the gods and turned to the demons for help. Frintezza received his immortality from one of the 4 lords of the Underworld. Having received this terrifying power, Frinteza also found the eternal demon patron - Scarlet van Halisha. The son of Baium's room is located at the very end of the Imperial Tomb, and only 5 groups of players can enter it. The huge hall in which Frintezza lives is a room for a huge organ. With a mass of flickering candles. A spectacle truly bewitching and shivering. Nearby there are many portraits of both the prince himself and the emperor Baium. To our great regret, Frinteza himself does not enter the battle. The very patron, the demon Khalisha, is fighting for him - this is a terrifying creature of Hell, with a huge sword in his hands, capable of delighting and making the heart of even the most experienced player in the world tremble. While the demon is fighting the players, Frintezza starts playing Organ.

Frintezza "s Necklace

Pathfinder experience

Frintezza 85 lvl
Imperial Tomb location
I will say right away that frinteza himself does nothing for him, his faithful servant Scarlet van Halisha fights for him (has 2 forms).
Before going to the frintez, you need to complete as many as 3 quests, all taken from the npc Nameless Spirit who is in the IT dungeon (4c).
as soon as the quests are completed, you will receive Frintezza's Magic Force Field Removal Scrol (entrance to the fantasy) is only needed by the PL, the rest may not do the quest. One important feature that distinguishes this epic from the rest, no more than 5 parties can go to it. Collecting 5 parties : a party of adventures with a mirage to hold and a party of mages / bows to kill.
Initially, frinteza "sleeps". Everyone enters the hall, buffets. Then whoever realties 1 comes up to the middle and the frinteza "wakes up" Scarlet van Halisha and a bunch of spirits appear. Daggers immediately run to hold the epic while the other 4 parties deal with the spirits. There will be several packs of spirits with 1 leader, if the leader is not touched, the spirits will appear endlessly, so we immediately run and beat the leaders. I will say in advance on this epic% drainage is provided. After all the spirits are killed, we beat Scarlet van Halisha himself. As soon as you seemingly killed him, he takes on a different form, the spirits reappear. We repeat everything one more time. This time he really does die. Necklace drop chance 100% for x1.

It is strange that for all this you can get wonderful jewelry, this is a great artifact that will help you survive in these harsh times.

The scroll breaks off. A blue glow and the sheet was sealed as if nothing had happened. Putting it back between the pages, the baby closed the book. And quietly whispered "Chapa". The room grew dim and only outside the window was the moon shining silver. Quietly following the girl with a pensive look ...

Good day! Those of you exploring the Wasteland in Lineage 2: Revolution may face one problem. Namely - the bugged quest "Suspicious Anthill". How to deal with this - read below.

In the process of pumping your character, you may not have enough experience until the next main quest. The way out of this decision is the quest scrolls. One of the tasks of such a scroll is "Suspicious Anthill". During its execution, the player may encounter a bug due to which he can cancel the quest and not gain experience.

The quest itself consists of 2 stages:

1) Kill 20 ants

2) Find a suspicious nest

It is the second point that gets bugged. After you have killed 20 ants, your character runs away to the location to the Gnolls. Sometimes it happens that there are several characters standing there doing this buggy quest :)

To work around this bug, you need to do the following. After killing 20 ants, you should turn off the auto-completion of the quest and manually go to this point on the map:

At this point, you will find the original nest. The quest indicator shows that you still have to go and go to the point you need. But we know that ...;)

After you explore the nest, the further development of the quest will go.

ANT QUEEN is the weakest raid boss epic in terms of level.

Epic bosses in Lineage 2 are a group of RBs, the drop of which is epic jewelry, which gives your character additional characteristics. Compares favorably with the sets offered for crafting.

Ant queen (Queen of Ant) - raid boss 40 lvl, lives in the location Ant Nest (Anthill), near Gludio. Use the teleport (Gatekeeper) in Gludio, from there you can move to the entrance to the anthill. RB will be in the central room surrounded by his guards - guards and nanny ants. Behind the epic, in a separate room, there is a larva (Queen Ant Larva).

Location RB:

Map where the Queen Ant is.

Ant Queen got the lowest level among epics, which is why the spider is often found first on new servers.

Queen Ant Boss Stats:

  • Phys. attack: 329
  • Phys. defense: 1615
  • M. attack: 77
  • M.Protection: 655
  • Speed: 278
  • Exp: 2179535
  • SP: 2179535
  • HP: 229898
  • MP: 667
  • Exp: 2179536
  • Attack Range: 45
  • Respound 24 hours +/- 4 hours.
  • Weakness is vulnerability to fire.

Anthill Loot

The drop of this boss is one of the most successful trophies. Ring of Queen Ant (Ring of Queen Ant) is necessary for all physical. classes in the game. Jewelry increases an important indicator for these professions - power of crit. A must-have item for archers and daggers.

Ring characteristics:

Ring Grade B - Ring of Queen Ant

  • Drop chance 30%
  • Weight: 150
  • M.Def: 48
  • MP bonus: +21
  • Poison resistance: + 60%
  • Accuracy Bonus: +2
  • Bonus to Critical Damage (damage on critical hit): + 15%
  • Hold Spell Resistance: + 40%

Farm Ant Queen.

The maximum level of heroes attacking RB is 42. The party consists of sorcerers, a tank, plus a full buff and a group for the main squad's def. Farming is most effective with Sorcerer - the most standard and working method. Mages must be equipped with Karmian Set armor and armed with a Homunkulus's Sword with an Acumen CA. Try to keep players with high levels away, they can reduce the chance of ring drops to zero.

Behind the central room (Ant Queen respawn point), there are smaller bins, the Queen Ant Larva is hidden there from prying eyes. After hitting her, Nurse Ant will stop healing the Queen, and will immediately rush to heal the larva and will be distracted from the boss's heal. The task is to separate AQ from her retinue and methodically destroy the guards and the queen herself.

The difficulty lies in the veryRing of Queen Ant - there are more than enough people who want to get the trophy. The abundance of the Queen's guards and ring hunters turn the location Ant Nest in the battlefield.

Support is needed to protect the anthill from the attack of others. The fight for the right to kill Ant Queen is a much more serious task than the boss farming itself.

I want to note that this location can have different options for settings on freebies. Most often, the difference lies in the distance of movement of mobs in the anthill and the restriction of access to the den for high levels.

Queen ant or on a simple ant queen epic raid boss level 40. Ant quinn is the smallest epic raid boss ever. Therefore, of all epic RBs, AK is usually killed before others.

You can find the queen ant in the location Ant nest, which is located in the vicinity of Gludio. From the gatekeeper of Gludio, you can teleport directly to the entrance to the anthill. will be waiting for you in the farthest cave, surrounded by its loyal soldiers, ants.

Rep AK

Rep ant queen is 24 hours + \ - 4 hours. The respawn time of the queen by the ant is the shortest in duration, so this rb is farmed quite often.

Farm AK

Pharm ak simple enough, in order to quickly farm AQ, we need a good buff on the mage, emp, akumen, magnus (or pof EE), clara, DB and svs (an option with a weaker buff is also possible). As you know, Ant queen has a weakness for fire attacks, so sorcerers are best suited for farming.

To kill an AK quickly enough, you need 6-7 sorcerers and 2 bisha. Magpies call cats that flood the MP. On average, such a party composition kills AK in 8-10 minutes (if vars and other enemies do not interfere). Better, of course, 2 parties of sorcerers so it will be faster. This main farming party will directly beat the AK. You can also additionally create a tanking party of one tank and a couple of heals. We also need one char high lvl.

The problem is that AK has numerous guards, you can kill sorcerers with massive skills, you can use high lvls. The AK will be guarded by a specially designed enchantment, it is possible for it to be a tank, all that is required from it is simply to take all the guards away from the AK (to the river, but without crossing it). At this time, the bafaa party of sorcerers is quickly taken out by the AK. I almost forgot the magpies should be no more than 42 lvl, if there are more then this can affect the drop of the ant queen ring. The AK guards heal very well, for a few heals they can restore full HP from RB, so be careful.

Queen ant

The Queen of Ant is the very first Epic boss that players meet, she has 40 lvl, but despite this, she has terrifying indicators that bring a lot of trouble to the warriors. This boss is female, has an XP reserves of 229898, her physical attack is 329, and her magic attack is 77. The speed of this boss is 372, and her attack range is 40.

The location of this raid boss is the Anthill location, it lies not far from Gludio. If you meet with the NPC Gludio, you can even teleport directly to the entrance to this very anthill, and then it's a matter of time and you just need to get to the very last cave of this den, where the Queen Ant will sit, surrounded by her subjects, ready to join you into the fray. By the way, if you managed to defeat her and you definitely want to visit this person again, then the Queen Ant respawn takes 24 hours, approximately from + - 4 hours, so keep in mind.

After killing the Queen Ant, as loot you can get very valuable Queen Ant Rings, which have excellent characteristics, for example, they increase the increase in resistance to poisoning by 30%, increase resistance against holding by 20%, and also increase the chance of poisoning the enemy by 30 % and increase accuracy, critical attack power, and so on.

To deal with the Queen Ant, you should heed the advice below. Of course, the higher the experience of your player and the party in aggregate, the easier it is, but you cannot do without special tactics here, so read carefully. Initially, you will need to take care of a decent buff on the magician of your party. It is important to know that the Queen Ant has a special weakness before attacks with the help of fire, and if you bet on magpies as a farm, you will not lose. Ideally, in order to wipe this boss, you will need 7 magpies and about 2 bishes. Ideally, the composition of the party should be at least one tank, a couple of healers and a couple of magicians, everyone will have work here, and quite difficult, because killing the Queen herself is not so problematic, but what to do with her huge retinue of guards - a question of a completely different nature. To avoid complications, the best way out to eliminate the protection of this boss is to use massive sorcery skills, or you can use high level. Let the tank take the guards away from the Queen herself and deal with them separately, but at the same time, let the healer do not sleep, because the tank will not have to slaldko and will need to be intensively healed, even more than those members of the party who will be occupied by the Queen. Let the tank take the guards to the river, but you don't need to cross it, this is the ideal distance so that you can safely eliminate the Queen Ant. Be sure to make sure that members of your party use magies no higher than 42 lvl, otherwise this may affect the loot that you get from the boss. In general, the party eliminates the Queen, then goes to help the tank, which will not refuse help, after that we divide the loot and move on to the battle with the next, stronger boss.

Core

The next Epic boss is the Core, he has 50 lvl, and his XP is 622493, his physical attack is 535, his magic attack is 500. The location of this boss is the Cruma Tower, where the boss is located on the 3rd floor of this structure. The strongest feature of this boss is that in his environment there are a very large number of minions who recover very quickly and thus are even more dangerous than the boss himself.

As a loot for killing a Core, you can get Core Rings, which increase your player's MP reserves by 21, as well as giving effects such as increasing resistance against poisoning by 20%, increasing your player's accuracy and increasing the chance of you poisoning an enemy by 20%. The most difficult part of the battle with this boss is killing his henchmen, he himself, before each of his attacks, says the words "Clearing the intruders" and you need to be afraid of them. By the way, if you managed to defeat him and you definitely want to visit this boss again, then the core respawn occurs in 24 hours, approximately from + - 4 hours, so keep in mind.

Orfen

This boss also has 50 lvl, his XP indicator is 622493, his physical attack indicator is 553, magic attack 124, according to gender, the boss is female, and according to characteristics it is considered aggressive. The location of this boss is the Sea of ​​Spores, in which she walks and where you have to start your fight with this lady, then, she will definitely teleport to her lair and you will already fight with her there. The boss himself does not cause any difficulties, it is not difficult to kill her, which can not be said about her protection, which is a lot and which is strong enough. The most dangerous ability of this boss is her ability to paralyze the enemy, she also has good hitting power, so be careful.

As a loot for killing this boss, you can get Orfen's Earring, which increases your player's starting MP by 31, also increases your player's resistance to bleeding by 20%, increases the effectiveness of the healing done, and increases the chance of causing your opponent to bleed by 20% ...

Before you start fighting this boss, find out about his weaknesses, which include weakness for attacks with fire, while against arrows, the boss has very good resistance. Orfen also has the ability to indiscriminately throw an anchor at all party members, he likes to teleport opponents to him and strike them. Also, before you go in search of the boss, you should know that her respawn can happen in one of 53 possible places, that is, you will also have to work hard to find her. If you managed to defeat her and you want to definitely visit this person again, then Orfena respawns in 36 hours, approximately from + - 4 hours, so keep in mind. Also, when you remove 50% of XP from Orfena, she will certainly teleport to her nest, from where it will be impossible to lure her out. The boss has protection at both the first and second stages, it will be difficult to cope with it.

As mentioned above, this boss is very vulnerable to attacks related to fire, therefore it is worth using a sorki against her. By the way, in the party there will also be necromancers or magicians of other types, ideally if the magicians have 52 lvl, because if the level is higher, then the probability of a drop, which is already only 30%, is reduced to the root. Be sure to make sure that the party has a DB, several EE people and at least one tank that will tank the boss's henchmen. It's great if the DDs are dressed in a demon or avadon set and tanking in B grade. Before you go to battle with the boss, be sure to take care of the buff, if there are no buffers in the party, then ask any NPC for help. Further, having found the boss, first let the tank aggro her guards and then place in a holding position, while the magpies should already begin to demolish the guards, as well as beat the boss himself. It may happen that the guards start to aggro at DDs, if this happens, then the guards are eliminated first. If there is a necromancer in the party, let him hit with bones and throw mock directly at the asyst, and if there is also SHE in the party, then his task will be to quickly remove paralysis from the rest of the group.

Zaken

The story goes that a long time ago, in the seas of the kingdom of Elmore, a pirate named Zaken roamed with his invincible crew. He was a real thunderstorm for all the ships that only met on his way, there were no cases that someone survived or remained alive, because when meeting with Zaken, the ship and the crew were doomed to inevitable death. At the hands of this pirate in the depths of the sea were thousands of ships and hundreds of thousands of crews, which were robbed and brutally killed. Due to his excellent skill and experience in the field of navigation, Zaken could not be caught, and therefore, his atrocities lasted for many years. Devil's Island served as the place of saving the treasures looted by Zaken, but no one dared to stop him there either, because Zaken managed to tame the terrible demons and put them on guard of his treasures, his island of refuge. But time passed and the king, who ruled over these lands at that time, decided to put an end to Zaken's atrocities. He announced a huge prize, which will go to the daredevil who can defeat Zaken and provide evidence. Many attempts to track down Zaken at sea were in vain, and after a while, a group of necromancers decided to catch the pirate on his island, where treasures were kept and Zaken's refuge was. The necromancers found the schooner Zaken and with the help of very strong, incredibly powerful spells, they killed the entire team, as well as the captain. But as it turned out, for his countless sins, Captain Zaken did not die, but was reborn as an undead, who is now forever tied to his decrepit, terrible ship. He is also on the island, constantly guarding his untold treasure, and subsequently, this instance zone has become a place where brave players can try their luck, which will befall them along with the victory over the boss.

Zaken is a lvl 60 boss who, as mentioned earlier, is located on a pirate ship on Devil's Island. At your choice, you can fight with day or night Zaken, who is strong at both times of the day. According to its characteristics, Zaken possesses 858518 XP, also has indicators for physical attack in the amount of 7273, and for magical attack in the amount of 19762. As a loot for killing this boss, players can get Zaken's Earrings, which give their owners an increase of 31 to their MP, and also increase the level of resistance against bleeding for your player by 30%, increase the effectiveness of healing, increase the chances of creating bleeding from opponents by 30%, increase Vampiric Rage, plus give a 20% chance of resisting the anomalous state of your player and the same 20% for that that your player will be able to cause shock or anomalous condition in his opponent.

Features of Night Zaken

To try your luck in the battle with the night Zaken, it is recommended to go to him as part of the command channel, which will number from 8 to 50 groups, that is, from 72 to 450 players, depending on your self-confidence. To enter this competition, the leader of the command channel must speak to an NPC named Pathfinder Worker. It is imperative that the group includes about 7 magicians with a dark specialization, a dark dancer and a healer. To kill Night Zaken, the party is given exactly 360 minutes, and this zone is rolled back every 7 days, every Wednesday, at exactly 6.30 am server time.

Features of Day Zaken

The command channel, which will have from 1 to 3 groups, that is, according to the number of participants from 9 to 27 players, brave and courageous, can test themselves in a competition with Day Zaken. To enter this challenge, the leader of a command channel or group of at least 9 people must speak to an NPC named Pathfinder Worker. By the way, Daytime Zaken differs slightly from nighttime, at least in that instead of lvl 60, he has lvl 83, which means he is more powerful, dangerous and difficult to complete. To kill Day Zaken, the party is given exactly 60 minutes, and this zone is rolled back every three days, every cut and Saturday, at exactly 6.30 am server time.

Before starting the battle with Zaken, it will be very interesting to know about his features and abilities. For example, the boss has a very high regeneration of his indicators, during the battle, he often teleports to various parts of the dungeon, with the help of his massive attacks he can very quickly drain mana and hits from his opponents, also, sometimes he can teleport around the hall of those players who produce attacks on it. Zaken has no minions as such, but in the process of clearing rooms, you need to kill everyone in a row, which will be better for you. In general, both night and day Zaken are traversed in the same way, although in order to fight him, you also have to find this boss. There are two ways to search, in the first case, your players must light candles, but this is a rather controversial option, because with each lit candle, Zaken will grow stronger. The second option is that your party will be forced to use their mass skills, which will help them find the pirate on this large ship. If you choose the first search method with candles, then know that the ship has a total of three floors and 5 rooms on each of these floors, and in the process of lighting candles, if the candle lights up red, then go on, and if the light the candles turned blue, this means that the pirate is already very close, in one of the nearby rooms of this ship.

In order to wipe the Night Zaken as quickly as possible, after all players are buffed, they must go to the first room, which is located on the second floor of this ship. The group, which has a good tank, goes in search of Zaken, takes him out and everyone is already connected for his quick, as safe as possible for everyone, murder. As for the Day Zaken wipe, here, as soon as you enter, the timer will immediately go off and it will be displayed in the center of your monitor. Keeping track of the timer, the faster you deal with Zaken, the more valuable rewards you can get for your work, and besides, the most fortunate lucky ones will also receive additional bonuses.

Baium

The next Epic Raid Boss is Baium, he has 75 lvl, as well as XP in the amount of 4068372, physical attack with indicators of 6559, and magic attack with indicators of 4378. Baium's location is the Tower of Insolence, namely, he is located on the 13th floor of this tower where you can find him. Immediately it is worth making a reservation regarding this boss that when he is killed, players will receive loot in the form of the Ring of Baium, with 100% probability, and also, his murder is necessary in order for the sub quest to be counted, so this boss simply cannot be bypassed. Baium's ring gives its wearers many positive aspects, for example, it increases MP by 21, increases the ability of your character to resist poisoning by 40%, also increases your player's resistance to holding by 30%, increases critical attack power and accuracy, and increases the chance of your player holding an enemy by 30%.

Before you are going to go to Baium, you should know that a couple of hours before the start of this quest, battles of the strongest clans begin on the server for the right to gain access to the campaign to Baium. In addition, the opposite is the set of players to complete this quest as part of a sub class. It often happens that once you enter the quest, you can be revived or merged by other participants in the quest, and you will be lucky if you managed to hit Baium, because in this case the quest will be credited to you. But let's not talk about sad things, although it is worth noting that to get to Baium, you will need to complete a quest in which your character will have to paint a rag, and the name of this quest is "Arrogant Search". Once inside the tower and going up to the 13th floor, Baium will need to be awakened from sleep, and when he wakes up, be prepared for the fact that the whole tower will shudder with his anger.

Despite the slowness of this boss, he has an extremely strong physical blow, and also, for a tasty treat, he will certainly delight his visitors with an AOE attack, with the strongest damage. In the room where Baium sleeps, there will also be his minions - Angels, they also have a good attack, which you will need to resist in every possible way. Before the farming of this Baium begins, as mentioned above, several hours of PvP will take place, during which the winners will be determined. After the respawn occurs, you can teleport to Baium from the crystal, but when Baium wakes up, this opportunity is canceled. When collecting a party for a trip to Baium, priority is given to a tanker, in which there will be at least two tanks, two healers and a couple of participants who can restore manna to all participants during the battle. Also, in order to kill Ba.ma quickly and with minimal losses, it is worth picking up two more parties with DDs, ideally if they are magicians and archers, do not forget that there is a buff and a healer in the composition, a debuffer will be a plus, he will be able to use slowdown against the already slow Baium, which is a plus.

The tactics of the battle can be as follows, the tank aggravates the boss and leads him in a circle, and while he does this, all the DDs simply become chickens and actively attack, we have the supports behind the DDs, at a distance of approximately 400 meters. It is by placing the players in this position that you can inflict as much damage on Baium as possible and get rid of it faster. Those players who wipe should be resurrected as quickly as possible, because Baium will be very angry and strong, even though there are so many of you, one of his AOE attacks can bring you a lot of trouble. Let the second tank drive the boss's sagrenous guard, you shouldn't kill them, all the players' attention must be focused on Baium. By the way, after the party has dealt with Baium, his respawn time is about 5 days, from + -8 hours, that is, you understand how much competition is going on to be able to fight this boss, but believe me, he is not the most desired in the game, there is more further, so we move on to the next epic boss.

Antharas

A very strong and yet another epic raid boss is Antharas, who has 79 lvl, as well as the status of a dragon of the earth. He has an amount of XP in the amount of 14518000, has a physical attack power of 13308, as well as a magical attack power of 28099. According to the legend, it is Antaras who is one of the six dragons that the goddess Grain Kain and Shilen gave birth to. When the war was fought, Antharas participated on the side of Shilen, perhaps such a fate influenced his perception of the world around him, because of the six dragons, Antharas became the most ferocious, vicious and powerful. When his mother Shilen was killed, Antharas, exhausted from grief, found himself in caves, which eventually become a home for him, in which he re-learns to live and perceive everything around. In the caves, he begins to hunt for all kinds of living creatures, which gives him the opportunity to exist to this day, and after a while, his place of residence was nicknamed the Lair of Antharas. The cave in which he lives has an impressive size and before you get into the nest of this dragon, you will also have to fight with other inhabitants living in this territory. Also, in order to enter Antharas' habitat, your character must initially complete a quest called "An audience with the Dragon of Earth", without which the entrance to the boss will simply be closed.

As a reward for defeating Antharas, players can get a very tempting item called Antharas' Earring. This earring gives its wearer an increase in such indicators as an increase in MP by 31, increases the resistance to bleeding of your player by 50%, increases the effectiveness of healing your character, increases the chance of causing bleeding from enemies of your character by 40%, increases the Vampire's Rage, also increases your player's chances of confronting an abnormal state by 30%, decreases the amount of MP spent, and so on. That is, as you understand, there is something to fight for and the loot is really worth the effort that has to be put here to defeat the enemy.

Before going to battle with Antares, it will not hurt to familiarize yourself with its features, including strengths and weaknesses, since the boss is really very strong and will be a serious opponent for any party. Let's start with the fact that Antharas has only one weak side - these are blows with the help of the air element, that is, an attack with the wind. It is very resistant to other types of attacks, one might even say that it has some kind of immunity or strong resistance. The boss's abilities are very diverse, he uses several AOE attacks, in particular, he makes a step, directing an attack on one character, jumping, directing an attack on all those players who stand in front of him, with the probability of stunning them, he can also hit with his tail, knocking back and stunning at the same time many players standing in front of him. In addition to all of the above, Antares has a habit of instilling a very strong Dragon Horror into the players and the players start to run chaotically without controlling their actions. Plus, Antharas also uses the Curse of Antharas, Breath of Antharas and Earthquake, which, although it does not cause much damage to players, immobilizes them and blocks some skills. When choosing the composition of the party, the players who will be among the brave must have lvl no higher than 82. Further, be sure to include in your party DDshniks - CX, daggers who will use their own tricks or switches to keep the boss, rich daggers are only human, because only they have the mirage skill. The tactic will be something like this - the daggers must take on the hold of Antares, and at this very time the magicians are completely focusing on killing this boss. By the way, Antharas' Earring drops out with a 100% probability, so you will definitely receive your reward. But if luck smiled at you and you want to visit this place again, fight this strong epic raid boss, then you should know that his respawn time is 8 days, + 8 hours. The system here is as follows, 8 days after the death of Antharas, after the first daredevil enters his lair, after 20 minutes the boss will appear and you can already start your fight, not for life, but for death.

Valakas

The next epic raid boss, also the younger brother of the dragon Antharas, is Valakas. He has 85 lvl, is one of those six dragons that were born from Shilen and Grain Kain, Has such reserves of XP as 17,850,000, his physical attack is 14375, and his magic attack indicators are 36620. The location of this dragon, the raid boss, is Forge of the Gods, in order to be able to get to the boss, you will need to first complete the quest called "Straight into the flame". According to its characteristics, this boss is a dragon of fire, in appearance it has a slightly smaller size than its brother Antharas, but it has greater strength and endurance, which you should definitely remember during battles. For passing the location with this boss, players who managed to defeat Valakas are awarded a rather valuable item, namely the Necklace of Valakas. This item gives some benefits to its wearer, namely, it increases MP reserves by 42, increases the character's resistance to sleep at the hands of opponents by 40%, increases XP reserves by 445, also increases your character's chances of being able to lull the enemy by 40%, and increases physical attack your character and reduces the cooldown time of the skills used, this is not a complete list of all that this loot gives to its wearer, well, it is already clear that the game is worth the candle and the battles with this boss will be generously repaid to the winners.

Before going to Valakas, players should understand that the boss is really very strong, he moves incredibly fast, uses a huge number of magical abilities and massive attacks. The most dangerous for all players will be hit by fire, which is aimed at the mass, that is, it will burn almost the players to the ground. Also, Valakas' Lair has such an arrangement that it is not rare that you can find yourself in lava, falling into which, all players receive a debuff that reduces their XP every second, albeit in a small amount, but still, it is a rather unpleasant process. Valakas himself loves to hit with his tail and knock him down in this way, and maybe even kill, from critical strikes of Valakas both tanks and magicians and in general any other players just wipe, he is very strong and if you are not in the best shape, postpone your meeting for better times. In general, it is better to kill this boss in the maximum allowable composition of the command clan, which in this case can be exactly 200 people, since even the lair itself will not fit more players. To get to Valakas, you need to go up to the upper floor of the Brazier of the Gods, then find the Fire Corridor there, and there you can already find Valakas' Lair. But keep in mind that you will not have to relax on the way either, because there will be a lot of mobs, from weak to very strong, bosses, other minions of Valakas, who have orders to prevent your party from reaching their goal. In order to get directly to Valakas' Lair, you need to have with you such a thing as the Floating Stone, which is issued as a reward for the quest called "Straight into the Flame", we have already talked about it earlier. After entering Valakas' Lair, you will have to wait a little and as soon as he appears, it will be impossible to leave the lair in a natural way until you get a victory, or until you wipe. To farm Valakas, you will need to collect at least 5 parties, and this is with the obligatory condition of resurrecting those players who will die, otherwise the chances of winning are simply zero. Valakas will call on assistants throughout the battle, and besides, the supply of HP at Valakas, as you can see from the description, is simply colossal, so there are times when the farm of this epic raid boss lasts for several hours without interruption, be prepared and to that turn. If you managed to defeat this incredibly strong opponent and you decided to go to Valakas' Lair again, then you should know that his respawn time is 11 days, which of course is very inspiring. During this time, you will be able to perfectly prepare for the upcoming battle and find the shortest way to get into the raid that goes straight to hell to the strongest dragon in La2.

Frinteza

Another epic raid boss is Frinteza, who is known as the son of Baium Elmoreden, an emperor who once ruled but was then imprisoned. After the arrest of his father, Frinteza began to look for any way to obtain immortality, and he did not find a better way than to address these issues to the most terrible and ancient demonic creatures. Thus, it was from one of the four kings of the dark kingdom, Frintez, that he received his immortality, but at the same time, he also received a dark patron demon that dominates his mind and actions to this day. Frinteza himself has such XP indicators as 791683, his physical attack indicators are 9182, and his magical attack indicators are 962.

For killing the boss of Frintez, players receive a very attractive loot, in the form of the Frinteza Necklace, which gives its wearer very attractive bonuses. For example, it increases your player's resistance to dark attacks by 15%, increases your player's resistance to bleeding by 50%, increases your player's resistance to various kinds of poisons by 50%, reduces the cooldown of your player's skills by 10%, also by 10% increases the likelihood of reflecting damage inflicted on you by the enemy, gives 30% resistance of your character to the effects of sleep, and many other useful effects that you will reveal on your own.

To get to Frinteza, you will need to visit the Tomb of the Emperors, entering which you will find yourself in an incredibly large hall, lit by a huge number of candles, as well as paintings and an organ. The room will be very beautiful and at the same time creepy, but do not hope for a personal meeting with Frinteza, because instead of him, you have to fight with his patron demon named Scarlet Van Halisha, who is distinguished by his cruelty, has a huge sword in his hand, and so that you cannot relax anyway, against the background of all this, the epochal music of the organ will sound, which seems to call from the underworld all the helpers of an evil and fierce demon and Frinteza himself will play this music for you.

Before you decide to take part in Frinteza's farming, the one who is the leader of your command channel will have to complete a series of quests, including the quest called "Four Cups" that must be completed. If this is the first visit, then you cannot do without a quest with the name "Last Imperial Prince"; on subsequent visits, a quest called "Journey to a Settlement" will be mandatory. After completing the necessary quests, the same leader of the command channel will have access until the passage of Frinteza and with him he will be able to take 4 or 5 groups, at his discretion. When the group just enters the Tomb of the Emperors, they will be forced to immediately split up, since one half of the soldiers will need to cleanse the round-shaped room from all kinds of evil spirits, and the second half of the soldiers will need to clear a long corridor, which also hides many dangers in itself. in particular, these are altars, which are here and will need to be removed very quickly. As long as the altars are in effect, the first round room will not cease to be filled with monsters, when the altars and monsters are completely destroyed, the walls of this room will rise on their own, your party will again become one and you will be able to go further in full force.

In the second room, in which you will find yourself, you will also meet with evil spirits that will need to be killed and as a loot from this evil spirits you will receive arrows that are very valuable for this farm, because they will help you cope with the prince. You can knock the arrows out of the fat drummers, they will stand on opposite sides from each other, and if you can kill all these drummers at the same time, this will be the perfect story. The faster you kill them, the fewer other monsters you will have to clean up in this room, because while they are alive, according to the principle of altars, other monsters will appear from them.

Further, you already find yourself directly in the large hall, described by us earlier, where your group will await the appearance of Frinteza and his demon patron. There it is immediately worth scattering around the room and killing one painting at a time, one group should stand next to the organ. When the battle begins, the priority is to kill the paintings first, and then the demon Scarlet Van Halishi. When you fight a demon, the battle will take place in several stages, and after each of them, the demon will increase in size, become stronger and larger. After the first stage, the demon will be able to teleport to its target, this is a very dangerous skill, and will also periodically paralyze its target. When the second stage of the battle begins, the prince will play a different melody, which will also stun the players for 15 seconds - here's another surprise from these two. Next, you will need to use the arrows knocked out of the drummers, go to the organ and interact with it, highlighting, then simply pour the blood of evil spirits onto the selected arrow, to do this, you need to double-click on the bottle of blood. When the third tap of your battle with the demon begins, he will already use a massive AOE attack. He manages to cast this AOE attack in just a couple of seconds, and everyone who falls under the zone of action is already hopeless. Your task at this stage will be to deal with the boss, no matter what. By the way, at each stage of reincarnation, the demon will again have a full supply of XP. Arrows are absolutely necessary so that you can distract Frintez from playing Organ. When different music is played on the organ, the demon will choose new tactics, so use arrows only when it poses the greatest danger to you, in which case you have a chance of winning, with a waste of arrows and attention, there will be no chance.

Freya

When everything is done, then go with the whole composition to the NPC named Lackey Frey, each member of the group should talk to him and then you all find yourself near the NPC named Kegor, as well as Zinia, with whom the leader of your group should talk. After that, you already get inside the instance and first clear it of mobs, then when Freya appears, she will be with her minions, you need to split into two groups, one of which will deal with killing the boss, and the second with the destruction of annoying minions. This will be the first stage where you will need the set of totems obtained in the fourth quest. When the boss casts AOE, one of the players will be able to use the stone by placing it on the panel and activating the shield when the message "I feel the strong influence of magic" appears on the screen. If you miss this moment, then your defeat will be more than close. The last epic raid boss found in Lineage 2 today is Freya. To fight her, your character must have at least 82 lvl, or even higher, and visiting this instance is possible only as a part of one to three groups, that is, from 9 to 27 people. Before you get to Freya, you will need to complete a whole series of quests, consisting of 5 tasks., But this is necessary for the initial meeting with the boss, further on this is not necessary. When you complete the fourth of 5 quests, you will receive 5 items called "Black Ice Core" as loot, which you use to farm the Snow Queen, by the way, these items are not sold or thrown away.

In the second stage, you will need to fight another small epic raid boss called Klakies. He will be with his minions, but already much weaker than the first boss, his strengths are the use of magic, so try to squeeze manna out of Klakies and he will not be afraid of you. Well, the very last stage will be the continuation of the battle with the already strengthened Freya. The distribution and tactics of the group should be the same as in the first stage, also use stones for protection and first of all kill the guards, when the boss has about 25% of XP left, her NPCs Kegor and Zinia will come to her aid, do not pay to attention to them, because apart from a few spells, they will not do anything else. Kill Freya, then the leader of your group will have to talk to her body and if you're lucky, you get Freya's Necklace, but it only drops out with a 23% chance.

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